CRank: 5Score: 24270

I guess someone didn't realize I was joking. Anyway, I'm out of bubbles - hope I entertained SOMEONE! I'm off to play my new copy of Halo Reach... On my PS3... Just kidding!

5443d ago 0 agree1 disagreeView comment

BTW, Uncharted and Killzone look twice as good on the 360!

5443d ago 0 agree1 disagreeView comment

And it enables the secret "BluRay Mode" of the 360's DVD player (so it can play the PS3 games, of course).

5443d ago 0 agree1 disagreeView comment

With my DualShock controller.

5443d ago 0 agree1 disagreeView comment

The update allows me to play PS3 games on my Xbox 360.

5443d ago 0 agree1 disagreeView comment

Bubbles, Sasanova, insightful

5444d ago 4 agree23 disagreeView comment

It is $10,000 per distribution, up to a max of $250k. So 25 people need to download what he makes public for the maximum to apply (pretty likely, but figured I'd be precise).

5444d ago 2 agree2 disagreeView comment

Same here! I was about to make the same post. At least the cached version on Google works.

5445d ago 1 agree0 disagreeView comment

By "every game I know of that needed more than one disc took way more than a day to beat", do you mean "every Unreal Engine game"? By your logic, every modern game should have thousands of hours of game-play, because Doom shipped on a single 1.44 MB floppy and had at least 20 minutes of gameplay (according to the speed run archive)...

5450d ago 2 agree1 disagreeView comment

I buy almost all of my games for under $20. I'd probably by more at full price if I did not have so many darn games I have not finished, yet!

5453d ago 0 agree0 disagreeView comment

Exactly. Some game and engine designs may be well suited to playing off optical disk, others not so much. Keep in mind that Sony and Microsoft have mandatory limits on how long a level load can take, so developers may have no choice but to either move at least some of the content to HDD, or to stream it in during gameplay. If the game is already streaming a number of things off the optical disk (audio, video, textures, etc), the HDD may be required as a cache or alternate source of the data. ...

5460d ago 3 agree0 disagreeView comment

"True, but a cutscene rendered real-time is about the same as how it will look in-game."

Not when the cut-scene is a tiny fraction of a full level. Unless you want a load screen every one minute of gameplay, you need to expand that level out to something like 50x the current size and the number of characters 30x, and THEN fit all that that within console memory, performance budgets, and DX9-class video capabilities.

5482d ago 0 agree0 disagreeView comment

Note that, since a monitor has square(ish) pixels, you could never display a perfect circle, even if it were represented as one in code. The closest output device for such a thing is probably a vector display, but, then again, the phosphors are randomly distributed on the surface and thus unable to describe a perfect circle.

5484d ago 3 agree1 disagreeView comment

I have a real problem with a company burying a couple seconds of carefully-chosen in-game footage in a massive CGI trailer...

5489d ago 0 agree0 disagreeView comment

Except for this article, of course...

5496d ago 0 agree1 disagreeView comment

I saw the game running on all three platforms simultaneously at QuakeCon 2010, and it actually looked better than this video in all three cases.

They were all shown using the same type of projector, I think, so the PC wouldn't have had a chance to outshine due to better resolution. I'm not certain if there was any difference in AA - from where I was sitting, they looked too similar to see any difference. Also, the guys were playing at slightly different rates, so it ...

5497d ago 2 agree0 disagreeView comment

Don't bother clicking the link, as the video quality does not match the original. Go directly to http://www.rage.com, instead.

5497d ago 0 agree0 disagreeView comment

Rage demoed on PC, PS3 and 360 simultaneously at QuakeCon 2010 and they not only looked tasty, they were practically identical. The texture quality as the player moved through the levels looked as good as you would expect from a magazine bull-shot.

These screen shots don't look nearly as good as the live demo.

5513d ago 3 agree3 disagreeView comment

If any amount of time on a video game (700 is less than 1 hour per day over the 34 months since GTA was released), then spending time reading about and discussing games on N4G is even more of a waste of time. Red2tango has made 740 comments and submitted 12 articles to this site in 687 days, which I suspect works out to at least 700 hours of HIS life wasted, not "living his life".

5513d ago 1 agree0 disagreeView comment

The AA appears to be a bit more effective in some scenes on the PS3, while the colors are a bit more washed out, as usual. All things being equal, I prefer to buy PS3 so I don't have to pay extra to unlock the multiplayer. If there were a significant performance improvement on 360, I might go that route, but I'm not hearing anything in that regard from folks.

5519d ago 2 agree1 disagreeView comment