I've never seen anything so true.
it was even better the second time.
Look at the shadows on the couch next to him when he's sitting on it, look at the shadows behind the couch. None of the shadows ever shift at all. It's definitely not a real flashlight.
MS is going to buy Square and force them to make Kinect games, and Square will just drop to their knees and lick their boots like the second rate sellouts they've become.
good luck with that
Halo and Gears of War sell so well because those are the only two decent exclusives for the console, so everyone who has a 360 is like FINALLY a good game.
The Last of Us was actually about the two remaining survivors at Naughty Dog headquarters in 2015.
I don't think that's a real flashlight. I think it's a Move, and it's using AR to make it look like a flashlight, and the room is actually well lit. I think it's faking the darkness for the rest of the room, and then calculating the fake shadows, lightcone, etc, according where it knows the ground is(and the Move of course). That's why there's no shadows for the paper that he holds for the lava, and the shadows there for the leg of the couch never move or shift ...
Don't see any questions you asked that need any answering. This is obviously the Eye on a PS4, and not a PC. People have seen the AR in games before, and anything that's new in these vids, like the lighting, will obviously benefit games by providing the option to use them in AR games. The amount of living space needed is the amount the eye currently takes. The eye will cost it's current price.
No one is standing up and applauding. It's a neat little demo, a...
I sure hope so. DriveClub is pretty and all, but like WatchDogs, I grew bored of hearing about it like 8 months ago. If MediaMolecule shows their game at E3, now that'd be something to get truly hype about. That, or a release window for Morpheus. Though I doubt either of those will happen.
Why would it be? They've chosen the route of better graphics over fps, and said so several times. I think that's actually the better choice to be honest. I'd rather it run at 30fps and look twice as good. If they somehow optimized it to run at 60fps, imagine if they pushed that much more detail all over again. In any case, the dev said the delay was because the game wasn't amazing to play yet, which is probably the best reason I can think of for a delay.
"which would explain why the only diff between x1 and ps4 was just the resolution issue"
You must mean just the resolution issue, and the framerate issue, and texture quality, post-processing and effects issues.
@knws the xbox one cpu is faster, but the ps4 gpu is faster. look it up
'Higher cores' are utilized all the time on PC. It's standard in most major game engines and application frameworks. Some of the more recent stuff is even made to utilize more cores than are currently available on any cpu.
I can't think of a comment that wouldn't get me downvotes by Nintendo fans, including this one.
@Ultra, aside from fanboys who have no idea what they're talking about, no one denies that DX12 will be an improvement. What people get annoyed about is
A: MS using DX12 exclusivity on Windows 8 to try and force at least gamers into upgrading to that broken OS (looks like the upcoming win8 update will make it good anyway)
and B: MS or anyone else claiming this update will magically upgrade the XBox One hardware and make it competitive with PS4's hardware.
great, now MS is going to buy them and force them to make Kinect games at gunpoint.
Totally disagree with most of the comments here and there. VR is going to change everything forever in a huge way, and the more people working on games made especially for VR the better.
Just in case anyone missed the memo -
TowerFall Ascension on Steam is one of the best new local multiplayer experiences in a long long time.
"We've reached out to Nintendo about whether they will try to block the sale of the Nt"
more like 'we've narked out to Nintendo so they can block the sale of the Nt'