I'm more concerned whether the game seems complete or not rather than where the DLC is located. It does appear to be part of the game and it does appear that the company is using your space to save the cost of storing it on theirs. That's something to consider since they charge you based on the existance of having online in the first place.
Consoles are not necessarily dedicated to games anymore. They play movies, music, pictures, and have multiple purposes too. They double as exercise equipment (Wii), spy equipment (Xbox 360), and military/corporate blade servers with a side of propriatary disc format (PS3).
I can say more about the roots of where it came from. I'd have to say the biggest change to consoles have been the inclusion of a harddrive and the ability to connect online. Those two have drastically changed the root definition of a console.
In my experience, consoles used to be stable, yet outdated, pieces of hardware marketed toward mass market distribution. If you pay attention to history the evolution of the console seems to follow in the footsteps of PCs.
You must play for different reasons than I do. Competetive gamers, who are addicted to the rewards of winning, will have the opposite effect of equal reaction to losing. You must unlearn what you have learned about competitive gaming.
First, and foremost, change the reasons why you play. It's not much different than eating. Most people eat because the food tastes good. Because of that they will eat more and get fat. For myself, I eat because it's a requirement o...
It's the way it's been for 25 years. A temporary solution for depression. It's addicting to feel good, whether in life accomplishments or anything else. Unfortunately the game industry felt the need to be less depressing so they created a more healthy and uplifting experience. That's why they created more social games centered around family, friends, and health. In the public eye the game industry was prolonging, if not causing, isolation and depression. In reality the ...
I miss games that made me think. I feel insulted when they hold your hand through a game or dumb down a well known series for deep gameplay. I understand not everyone is an advanced gamer but that's what game difficulty is for. For example, Final Fantasy XIII felt extremely linear and straightforward with an onslaught of help text. Why couldn't that be the easy mode? You know, the difficulty setting should be used more like this so that normal gamers don't need to sacrifice t...
Double post.
I thought we played video games because of depression and the acceptance that we'll probably never amount to much given the fact that the system appears rigged against success.
We get up day after day our first 18 years of life and go to school. Why? To prepare for survival. Day after day our parents remind us how important being honest and getting an education is. Then we hit 18 only to discover that 98% of the population has the same education as you. So you go of...
I'd figure that saving space will be more important on a handheld. I have found the seperation of game and save data on PS3 invaluable. I hope they can make a memory card as big as we need while maintaining the physical size of the card. So far I've seen impressive sizes (though expensive) but I'd expect we are going to need more. Let's hope they will fix this in the very near future.
The digital copy of Final Fantasy VII (PSN) sold 20,000 copies at 9.99 each. Doing the math that's $200,000 for a game released two generations ago. It's also one of the highest selling games on PSN...and it's not even a remake.
They have proven fair, yes, but only because the gaming population is aware and vocal when they try to abuse it. They will persist in an attempt to break our will because they want to have their way.
The bottom line is this. If you can accept the conditions that everything you buy online will eventually be lost due to online control and you have no issues with it being a glorified rental service, then everything is fine.
The main issue I have with this is t...
@Nitrowolf
"Good and Evil didn't have Online.
If you have an issue with online play then at least use a game that is actually online play."
"games back in the 80's -90's weren't full of 3D models and all worked on a 2D plane."
Good and Evil was a rare example of the need for online patches in an offline gaming world. Yet I can't name much else. So, I ask, is having online the solution to bugged games ...
Demon's Souls is an excellent way to seamlessly make a single player game multiplayer without changing the main function of the single player experience. It's exactly how they should have implemented online gaming but didn't. Suprisingly many people consider the online aspects archaic because they couldn't choose their friends to play with. They just didn't get that anonymity was key to the theme of the game.
@Nitrowolf2
"I'm sorry but isn't that to be expected? I mean it's not like games on PS2 were perfect even when playing online. I'm glad we have patches to fix issues that were never fixable before."
I've played video games since the 1980's and it has never been as it has gotten today. Sure you've gotten games with bugs here and there but they had to make sure it worked or it could mean huge losses in recalls of a title....
Online gaming changes the reasons why we play a video game. It is for competitive reasons followed by the emerging cooperative mode. In either case online is social based. It creates an environment of immediate gratification using one's primitive emotions of dominance over another. I, for one, play online but prefer single player or co-op campaign mode that follows a storyline. It can cause impatience, which is a huge detriment to the single player mode.
Online will ...
Let's just focus on the games.
As soon as consoles became PC-like that is when all the problems occurred. Bug-ridden game releases, system update crashes, online account theft, 80% complete games on disk with the other 20% sold as DLC.
Consoles have been around for a very long time...and for good reason. For starters they have represented stability. Without the grasp of online control games were nearly bug free. No terms and conditions got stapled to every game purchase we made. Sure consoles sacrif...
I'd say yes because the only difference between a 5800RPM and a 7200RPM is the speed of the moving parts....parts that generate heat.
An SSD doesn't appear to have moving parts.
They're all deadly when trying to jump from ledge to ledge...
I'm leaning toward a decent possiblility. Gabe Newell just got done stating that consoles need to be more flexible. The only reference he could be talking about is the recent addition of "steamworks" integration on the PS3. What this tells me is that they aren't completely happy with this integration. They probably have to pay for their existance on the PS3 and they might not like that. This incident may have spurred the idea of having their own platform. They could be...