@Koektollie
Here is the literal quote from the article:
“ According to the financial documents of the More Personal Computing Business, which includes the gaming segment of the company, Gaming revenue grew 44% year-on-year. 48% of that growth came from the acquisition of Activision Blizzard.”
48% from ABK out of 44% gaming revenue increase… did you even read the article?
Unlike purple, I’m actually using the numbers f...
@SimpleDad
Apparently math is hard over here in this site haha. The fact that there are 11 likes to the comment (so far) just makes it more mindblowing
Brazz, if you saw a revenue increase of 44% and 50% of that comes from ABK, that means its:
22% ABK
22% other sources
It still means there was a 22% increase overall if you dont want to include ABK.
Whether a 22% increase is praise worthy o...
@tajawew
Care to show me where exactly am I discussing profit in any way?
Even more so, where I’m equating profit to revenue?
Because I’m pretty sure the word profit is not mentioned a single time in my comment, which I’d say is pretty normal, given that not a single thing I commented about has anything to do with it.
I just corrected purple because he decided to completely change the numbers in his quote in order to make up th...
@Lightning
I 100% agree. A 42% drop in hardware is an absolutely horrendous metric, one that in other businesses would likely mean changes at the top.
That said, the fact that they still somehow managed to have growth in gaming revenue despite such a large hardware drop is commendable , if anything because you wouldn’t really expect any growth at all with such a dire hardware situation
And as I mentioned, just examining the 22% increase...
Pretty poorly translated though, seeing how even when quoting you still put the wrong numbers…
44% gaming revenue increase, 48% of that increase was due to ABK, thats what the article says.
So Xbox grew ~22%, not 6% (if you want to take away ABK from the equation, which I’d say is a valid take seeing how its basically revenue that has to make up for the purchase)
Tbh, the fact that they grew 22% despite their hardware dropping 42% is st...
Title is pretty misleading though. A price cut would be a permanent drop. This is just a temporary sale
I think thats only if you have everything installed (campaign, warzone, MP), which is still a ridiculous amount and even if you only install some of them they will no doubt be huge, but at least there the options to choose what to install are pretty granular
I gotta say, an article whose only “reports” are tweets from some random dude, who is at the same time reporting on basically comments from a youtube video… make me question why this kind of article is even approved in the first place.
Not saying there wont be any controversy or issues later, but this is hardly what I would call investigative journalism (or any kind of journalism for that matter). Which is ironic because its meant to highlight how Ubisoft doesn’t care about...
The TV series that they had to shop around to companies that actually produce that kind of content precisely because they dont??
I’d be curious to know how you would expect Microsoft to convince Pocketpair they are a better fit (or even an option for that matter) for a partnership involving Sony MUSIC Entertainment and ANIPLEX ?
What does that have to do with what he is saying?…
The partnership was with Sony Music and Aniplex (anime company owned by Sony). Why would Pocketpair be even remotely interested in a partnership with Xbox for those kind of things??
They released 8 games during Wave 1 for July… and the 3 coming now are all actually quite interesting.
Flintlock: The Siege of Dawn (Cloud/PC/Xbox Series X) - July 18
Dungeons of Hinterberg (Cloud/PC/Xbox Series X) - July 18
Kunitsu-Gami: Path of the Goddess (Cloud/Consoles/PC) - July 19
I’d say releasing 11 games in 1 month for gamepass should be enough…
@Redemption
Please read back the title of the article for me and next time, make sure to pay extra attention to the very last word…
Then come and tell me what I’m supposed to make of your response
Its a preorder only beta (which grants 5 beta codes) that has a concurrent player base of 400 people…
If that doesn’t tell you anything about the lack of interest people have for paying $40 for the game, I’m not sure what else could do it.
Will the free beta get higher numbers? Sure, i’d be surprised if it didnt. But the actual metric for abysmal preorder numbers is still there and getting high player counts during a free beta doesn’t necessarily translat...
Yeah, though I could also see that maybe in specific portions of the game you might play as Link in that shadow world to maybe help Zelda in some way.
Either way, its pretty clear that the focus is definitely on Zelda and they just need to clarify it for the ratings board even if Link was barely used at all
@ocelot
yeah, that one I do agree, I even mentioned that in another comment down below
It technically only affects new users (though I wouldnt be surprised if eventually they force the change on existing users), but still, losing access to GP console does mean that a new user on Console who does want Day 1 releases will have to pay practically double, which seems crazy to me.
@coconuts
I mean, even leaving First Party stuff aside, I’ve never really had any issue with finding plenty of great games on Gamepass, whether they are day one or not (and honestly even third party stuff I rarely buy Day one anyway unless its something I REALLY want)
So 3 and half games worth of $ for access to the catalog for an entire year still seems more than fine to me.
Now if someone is getting GP only for First Party stuff or th...
Its $20, not $22. And up from $17, so not really a massive increase either way ($22 is for Canadian dollars)
The one I see as more significant (at least for new users) is the drop of GP console which was $11 and replaced with GP Standard which is $15 but no Day 1 releases. Effectively making an increase from $11 to 20 for anyone on Console that did want Day 1 releases
I dont know, its just a $3 increase and overall I feel like Standard for $15 is too expensive for losing day 1 access
If it had been cheaper I would see more people downgrading from Ultimate to Standard
Also, in both scenarios they sent cease/desist first and both continued their actions anyway, so they can’t really say they weren’t warned
Not that it justifies the layoffs, but I genuinely can’t comprehend how Bungie even had 1300 people in the first place with just 1 game generating revenue.
For context, Insomniac has 450 people and they still manage to have multiple teams working on separate projects and have a higher release frequency than most other game studios.
Even the reduced Bungie will still be practically twice as big as them.
I’ve always loved Destiny despite ...