Its Kotaku, practically no one gives them review copies anymore, why do you think the review os so late?
To be fair, part of the issue why it was canned is because to support it would have meant a HUUUGE amount of resources suddenly going from making SP cinematic games to supporting a live service title and ND decided it was not the direction they wanted to take, which is understandable.
Just look at Arkane Austin, putting aside the quality of Redfall in the end, it was a massive shift for the studio, which lead to significant turnover and overall they not really being ready t...
Ok person that knows how a TV works*
There, I fixed it for you.
If known projects are any indication, and based on the description they gave, the game is likely Project Gummy bears, which would still be a MP/Live Service game (though at this point it’s impossible to tell if they have pivoted in any way since branching to the new First Party Studio)
-In August 2019, Bungie announced that they were working on a new incubation projects that would be “a team-based action game inspired by several genres in a brand-new, science-fantasy univer...
@NotAgaiN4G
Why wouldnt I bring up the steam deck? Its literally a less powerful device than the Series S and its possible to run the game there just fine. Have you even seen any Steam deck benchmarks for it?
Of course the Series S port will be very low res, probably doing like 50% FSR to 1080p with many settings at low and obviously no RT.
But that doesnt mean it cant be ported. Again, the biggest issue with ports on Series S has been...
@Eonjay
You can’t realistically expect Sony to release a handheld in say… 2026, for the purpose of natively running PS4 games….
Its not a particularly strange set of scenarios, they either go with streaming only like they do with the Portal now, or do a proper handheld and now do one more SKU (which again, is basically a Series S scenario, which in itself is basically like developing any game for PC anyway)
If the Portal really was very...
@HotPot
Hundreds of hoops? What?
I’m literally replying to a comment that is talking about a Portable PS5/PS6 that can play the same games as the home console.
The PS Portal already exists, so what is even being discussed according to you other than an actual Gaming Handheld device that would natively runs those games?…
It would be quite literally a Series S scenario, or if the mention of an Xbox product for compariso...
That would mean a Series S scenario for Sony. And if there is one thing I’ve learned on this site is that the Series S is the worst thing to happen to gaming and irrevocably hampered this entire generation… So I would assume no one here really wants Sony to also have to worry about lower spec machines
Nothing about this game has shown to be memory or CPU intensive (just look at Steam Deck benchmarks). And Unreal has already proven quite adaptable in the rest of the areas that will require adjustments.
Is it still some significant work to port? Absolutely. But I see no reason why the Series S couldn’t run this game in the expected lower resolution/settings and 30fps.
People tend to forget that the biggest issue with BG3 was split screen (which had signi...
What does MS even have to do with getting a game’s memory leak fixed?
It’s an error in the game’s code. The developer will go over their code, identify the cause of the leak and fix it…. Simple as that
So many issues… I wasnt expecting a masterpiece on console but also wasnt expecting such a poor port either
Quality mode not capping at 30
Balanced mode neither capping at 40 nor being over 48 to trigger VRR
The most misleading “Performance Mode” ever, since its actually just 30fps using FSR Frame Gen to get to 60 (and therefore having MORE latency/input lag than the actual 30fps mode)
Over sharpened and with a ton or artifacts in the pe...
I dont think the floodgates are fully open, at least not yet.
This is still quite the mainstream IP so I see why they would port it. I was more surprised by the length of the “exclusivity”, thought it would be closer to a year.
I’d also say Flight Sim 2024 and Starfield are pretty safe bets for 2025 ports.
But I can’t really say I see Gears E-Day, Fable, or Perfect Dark making the jump (or at least not that quickly after release). Halo ...
@Aussiesummer
Mmm… literally did, look at my reply.
The general comment still applied. Almost no game at this point in time that is well optimized, is THAT bound on the GPU side to actually make a 4090 the bottleneck.
Any other card? Maybe. But a 4090 is still ridiculously overkill
Nevermind, I just ran the benchmark and it is definitively very GPU bound haha
I also have a 4090 but a 7600x CPU and just going from DLLS 100% to 50% more than doubled the framerate (with everything else maxed out)
The gains are still big but not as much when going from 50 to 25% (balanced to performance dlss), so there is still a limit to how GPU bound it is (also noticeable by how dropping from Ultra/Cinematic to Very High on the settings makes basical...
Curious, I had no the idea article was actually about Halo Infinite.
I guess I was mislead by the title not being about Halo. Or by the article not mentioning Halo Infinite a single time…
There is no way you’re that GPU bound on a 4090 for a 5090 to make that much of a difference.
9800x3D or whatever is next from Intel might make an actual difference
The fact that even with frame gen you are still not getting 60fps when also using DLSS is kinda telling too (that resolution isnt being that big of a bottleneck)
You can probably try frame gen alone vs frame gen + upscale to see if resolution is even having any significant i...
They cant really move on without another actual game on the market to make money.
And I have a really hard time seeing how an extraction shooter will recoup the kind of time and budget they seem to be pouring into marathon. I have no idea why they decided to go that big for it
Even dumber is the fact that the max player count didnt actually increase that much 33k to 38. It was the minimum player count that went from 9 to 18.
I have no idea why they even thought that was an important metric to report on
@Lightning
Not even just Insomniac, since they are kind of on the opposite end of the spectrum when it comes to efficiency.
But looking at other studios, Santa Monica, Naughty Dog, Warframe Dev, Respawn, all of them have between 250 and 400+ people.
Bungie had 1300 people even after the initial round of layoffs this year, which means they started 2024 with close to 1500 people.
Its honestly crazy how bad can a studio ...
@darth it needs to sell too. Otherwise executives still find a way to take the wrong lessons
We already saw with Hi-Fi Rush that even a critically acclaimed and award winning game sometimes doesn’t sell as much as we would think it should.