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Examining the Art and Science of Games
GWJosh
Trainee
CRank: 5
Score: 12260
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0°
Probability Problems in Game Design
3476d
ago
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GWJosh
0°
3
3 Factors that have Caused the Fall of the Amiibos
3481d
ago
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GWJosh
0°
2
How to Improve Education via Game Tutorials
3484d
ago
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GWJosh
20°
5
4 Big Concerns about the Future of VR
3488d
ago
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GWJosh
0°
How to Define Randomization in Game Design
3491d
ago
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GWJosh
40°
8
Breaking Down my Favorite Boss Fights of all Time
3495d
ago
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GWJosh
0°
Four Factors that can Lead to Early Access Success
3497d
ago
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GWJosh
70°
19
Are Fan Games Fair Use?
3498d
ago
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GWJosh
0°
3 Elements Every Great Boss Fight Needs
3503d
ago
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GWJosh
0°
1
How Steam Review Changes Perpetuate a Vicious Cycle
3509d
ago
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GWJosh
20°
7
The Ugly Truth of Game Prices
3510d
ago
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GWJosh
0°
12
5 Great Games to Remember the Sega Dreamcast
3512d
ago
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GWJosh
0°
Why the Game Industry is Still Pushing Pre-Orders
3516d
ago
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GWJosh
0°
How Licensing Laws are Threatening Your Video Games
3519d
ago
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GWJosh
0°
How to Power Players up With Upgrades
3523d
ago
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GWJosh
0°
The Warlock of Firetop Mountain Review: Jumping off the Page
3524d
ago
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GWJosh
0°
3
3 Lessons FPS can Learn from Hardcore Henry
3527d
ago
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GWJosh
0°
Managing Competitive Meta-Game Design with 5 Easy Tips
3534d
ago
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GWJosh
20°
6
The Failings of Game Reviewers
3538d
ago
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GWJosh
0°
What Game Designers can Learn from Speedrunners
3538d
ago
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GWJosh
0°
When Game Design Goes too Far
3541d
ago
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GWJosh
0°
2
Tracing my Troubles with Telltale Games
3546d
ago
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GWJosh
10°
5
Why Video Game Scores are Useless
3548d
ago
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GWJosh
0°
2
3 Reasons why Indies Don't Like Sequels
3551d
ago
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GWJosh
0°
2
What's Killing Video Game Horror
3552d
ago
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GWJosh
0°
3 Failings of Procedurally Generated Game Design
3555d
ago
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GWJosh
0°
1
When Randomized Game Design goes too Far
3560d
ago
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GWJosh
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