Examining the Art and Science of Games

GWJosh

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3 Factors that have Caused the Fall of the Amiibos

Two years ago, Nintendo made waves with their Amiibo line and attempt to get into the lucrative toys-to-life genre. Combining quality figurines with the promised of in-game rewards, Nintendo fans like yours truly jumped at the collection.

Today, things have taken a different turn. The fan-fare surrounding them has all but disappeared. There are reports of reprints of the first few waves, but even I'm having trouble getting excited about it. Nintendo was poised to make one of the biggest touchdowns in their history, but they've managed to stumble right at the end zone.

Stacking them up:

The Amiibo line was a very smart move by Nintendo and combined their powerhouse IPs with quality collectibles. Many of the characters who were in Amiibo form had never had other toys of this quality; such as Captain Falcon or Wario. Nintendo's promise of integrating the Amiibos into their other titles with unique rewards had our minds wondering as to what this could mean.

Throw in the same marketing tactics that has helped Skylanders and Infinity at the time, and Nintendo was having one of their biggest successes in recent history. A big reason for the success was tying the Amiibos to their biggest game at the time: Super Smash Bros for the Wii-U. Players could train AI characters who could be stored in your Amiibo.

While 2015 was an amazing year for the Amiibos, things have all but cooled off for 2016. There are still Amiibos coming out and a few I'm interested in, but Nintendo is no longer pushing them.

Looking at the market and their decisions, there are several factors responsible.

1: No True Purpose

The allure of the toys-to-life market is that the figurines you pick up will have all kinds of utility with the games. Each Skylanders title has backwards compatibility with previous figurines. In Infinity's case, you could use your figurines in the toy-box mode.

The point is you're not just buying a figurine that sits on the shelf, but something you can use. The Amiibos have been awful in this regard. The only games that have used the most Amiibos have been Smash Bros and Mario Maker.

Even then, their utility is nowhere near as useful compared to the other games. Nintendo wanted to have their cake and eat it too: They wanted highly collectible figurines that people would want to collect, but they also wanted to give them value within their games.

The problem with this is a simple one: You can't have it both ways. In order to give the figurines value, you would need to give them unique bonuses/features like Skylanders.

However, you can't do that with limited production figurines that not everyone could get. Instead, we got inconsequential bonuses that you wouldn't really notice otherwise.

Skylanders was smart in this regard. While figurines did become rare (especially store-exclusive ones), you only needed one of each elemental type to get through all the content of the game. Extra figurines would unlock more content and rewards, but weren't needed to see all the gameplay. Having special editions of select figurines did raise collectability, but the regular variants would work just as well.

Our next major point is how Nintendo went in a different direction than the other toys-to-life games, and how it has hurt them.

2: Game-less

The point of the toys-to-life genre is that you have a game as the anchor for the figurines. The game takes full advantage of your figurines and becomes a platform in its own right. With the Amiibos, Nintendo was the only console manufacturer to embrace the genre which got everyone excited. However, they have failed to capitalize on the potential in one key area: The anchor.

There has not been any game released that makes full use of their Amiibo line. Imagine if we had a Smash Bros-like platformer that you could use the different figurines on.

More importantly, that game could be the base for other titles like the Skylanders games, or be expanded on like Lego Dimensions.

Without an anchor, you're left with figurines that are just gathering dust on your shelf. Amiibo functionality has all but disappeared from the marketing points from Nintendo. Without having functionality, the Amiibos lose a major draw of the Toys to Life market.

3: Stretching Thin

For our final point, we have the most disappointing one. What has helped Skylanders remain the king of the market has been the brand's willingness to grow and explore new areas. Not only do you have the regular Skylanders, you have the Trap Team, Giants, racing and more. With each new game, the developers add or change the functionality and style of the Skylanders.

Not only does this make each series unique, but it gives them more utility. With Nintendo backing the Amiibos, it's been disappointing to see them not do anything special with them from a production standpoint. Other than the plush Yoshis and retro-line, there have not been any radically different Amiibos. Imagine having super-sized ones of characters like Mother Brain or Andross.

Better still: They missed a huge opportunity to have Amiibos designed around the final smashes of Smash Brothers. Instead, we're getting the same-sized Amiibos despite being two years into production. The Toys to Life market is just like the regular toy market by the fact that you have to keep growing for them to remain popular.

Figured Out:

The Amiibos seemed to have gone the way of Pokémon Go: A massive success for its infancy, but has not been able to sustain themselves in the market. With word starting to leak about the Nintendo NX, will Nintendo let the Amiibos die a quiet death?

Surprisingly, I was expecting Microsoft or Sony to try and follow suit with their own toys-to-life entry following the Amiibos. However, after trying to use motion controls, I'm sure they're being cautious about following Nintendo again.

As it stands, it's looking like Lego Dimensions and Skylanders are going to be fighting it out for market control for the foreseeable future. It will be interesting to see how these two platforms continue to grow, as we've yet to see how Lego Dimensions will grow from here.

bestfreekeys3418d ago

I like action games most. but sometimes play this types of games also. this is helpful.

kevnb3417d ago

Amiibo has fallen? News to me.

ObviousGoldfish3417d ago

Agree. This author sounds like a business analyst wannabe.

40°

What an Xbox founder thinks of the new Xbox CEO | Seamus Blackley interview

Gamesbeat caught up with Blackley to extract some wisdom about Microsoft’s journey in games, what he thinks Sharma should do, and where gaming can go next. Part of his message is hopeful, but Blackley sees a lot of peril on the road that Microsoft is following. And it makes him worry about the future of gaming.

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gamesbeat.com
19h ago
50°

"This is an Xbox" campaign was Sarah Bond's idea and many at Xbox hated it

Sarah Bond's "Xbox everywhere" strategy and controversial "This is an Xbox" campaign have been blamed for alienating Xbox employees and failing to deliver results, with multiple sources telling they're relieved by her departure.

Lightning7710h ago

This adds more clarity to the situation. She was in charge of marketing so I 100% do. Believe this was her. The fact that she pissed off a lot of ppl with this campaign was interesting. The kicker she kicked you out if you questioned her moves. Sounds like a Satya move to me.

Ok when it comes to the marketing of the Xbox maybe not get rid of where Xbox is at but advertise the console, bundle 1 month of GP and have "xbox everywhere" as a side thing or just a minor thing. It's too late for Series consoles but do this with their next console. If GP is 30$ this needs to justified ASAP put all of ABK. Remake remaster popular games and put those out on the service. Have a handful of AAA games come day one even. Perma exclusivety is dead however they can be timed. The would at least give ppl a somewhat of a reason to invest. Satya will not allow permanent exclusives again.

Do I still think Xbox is dead? Depends, how much will Satya not get involved and let Asha and Matt figure something out. The more I think about it, I think Satya only really gets involved if the financials aren't lookin so hot. I think Xbox going multiplat was a result of wanting make their money back from ABK and of course raise their unreasonable and near unrealistic margins.

Anyway, things did get interesting and adds nuance just how Xbox is ran.

-Foxtrot3h ago

I’ve read that article they put out on this and it just sounds like a massive hit piece on her. They’ve basically thrown her under the bus.

I highly doubt all of this was just her idea, especially the multiplatform stuff.

Ever since the Zenimax and Activision deal all eyes have been on the Xbox department. There’s no way she’d have acted alone with decisions as big as these, Phil Spencer and Satya Nadella would have been all over this aswell, especially with them both being higher than her.

When they brought her in I thought to myself she’d be used as a scape goat and here we are.

It’s the exact same thing they did when Don Mattrick left “oh it wasn’t our idea, it was all Don, our new leader Phil Spencer is a gamer and will turn things around”.

lodossrage2h ago

Exactly, they always have to pin it on someone. Everything was Don Mattrick's fault before. Now everything is Sarah Bond's fault.

People act like these companies don't have focus groups, board meetings, focus testing, etc for these ideas before they hit.

They'd rather blame her rather than the product they asked her to market. How else was she going to market playing your xbox games on any device? Has anyone stopped to think that the marketing was bad because the product itself was bad?

But I don't feel sorry for her, she knew the kind of people she was working with

darthv721h ago

Would it still be a hit piece if it was actually true? If she really was behind the whole everything is an xbox... then I say they took the chance and it didnt pay off. Most companies let people go over bad decisions like that.

lodossrage1h ago(Edited 58m ago)

That's just it darth72, it more than likely isn't the truth because we know she didn't have control over everything at Xbox. That would be Phil Spencer, who has Don Mattrick's old position.

And to be fair, even he can't be blamed for everything since it's highly unlikely all this goes on without Nadella's blessing at some point

Popsicle37m ago

While I am sure she played a key role in “everything is an Xbox” it is still a hit piece. We can’t forget that Phil was in charge and at the very least gave it his blessing.

gold_drake21m ago

this was definitely Not her own idea.

phil and others had their grubby hands all over it.

i never particularly liked her cause she so lived in delulu land, but i guess she did what she could, given in the bad state xbox was and still is

30°
8.0

Resident Evil 7: Biohazard (Nintendo Switch 2) Review – Spooks On The Go - Pixel Byte

Resident Evil 7: Biohazard returns the series to its horror roots, and on the Nintendo Switch 2, you can take those frights everywhere.

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pixelbytegaming.com