Examining the Art and Science of Games

GWJosh

Trainee
CRank: 5Score: 12260
10°

Why Video Game Scores are Useless

There are 3 big debates that always seem to come up with video games: Console vs. PC, are games art, and 7-9 review scores. Reviewing games has been a part of the industry since its inception, and everyone has tried to figure out a way to review games. Thinking about it lately, I've come to the point to finally explain why scores don't work with video games.

Objective vs. Subjective:

Video games are like any product: They have subjective and objective parts to them, and so do reviews. No matter how you write a review, there will always be a combination of both in a review.

Some parts of reviews have to be 100% objective: You can't have a complaint in a review that a FPS was bad because you wanted driving sections for instance. With that said, a lot of objective parts of a game review are on the technical side: Are the controls responsive, does the camera system work and so on. You can also objectively point out that there are major bugs or technical issues in a game. If a game literally can't be played, then it's pretty much a 0 out of 10.

Where the subjective part comes in is how the reviewer experiences the game, and this is impossible to quantify. With other products, we can objectively rate them based on the standardized elements that make up the product. It's easy to rate a car on drivability or steering and have a measurement that works across every car.

The objective elements are the standard features of any product, and the ones that every product must get right. If you have a cleaning product that doesn't clean, then anything else about it is a moot point. With video games reviews, we have to turn to the subjective elements to truly rate a game, but this is not without problem.

How would you quantify platforming sections or how well the game handles replayability? The answer is you can't, and why the numerical scale is fundamentally broken.

The Range of Quality:

You hear this from consumers, "Why does every game get a 7-9? Why don't more reviewers use the whole scale?" The reason is that the 7-9 rating is meaningless when it comes to judging the quality of a game and is a safe bet.

For the most part, a game developer doesn't set out to make a bad game. It's horrible business to start with taking broken controls and poor design and try to sell it. There are cases of less than reputable indie devs trying to make a quick buck, but that actually proves my point.

A good game is a good game, just as a bad game is a bad game. This is why many reviewers either use the high end of the scale (7-9) or the low end (1-4), because the difference is that polarizing. No one would give a game like BMX XXX a 9 out of 10, just as no one would give Dark Souls a 1 out of 10. Either one of those scores for the respective games would ruin anyone who would call themselves a game reviewer.

I know someone is about to say that both those games are completely different and you can't compare them objectively, and THAT'S THE POINT. When we start trying to quantify games, the whole thing just falls apart.

The numerical rating system is just a posturing system for game reviewers or sites.

If 7-9 means that you like a game, how do you quantify that down into a number? More specifically: How do you measure how much you like a video game? Do we come up with new words? "This game is good, this one is gooder and this one is goodest."

Any attempt at assigning a quantifiable number to a game doesn't work, as there is only one measurement that a reviewer can use, "Did they like it: Yes or No?"

Thumbs Up or Down?

Trying to rationalize the numerical system just leads to more problems. Some sites say that a 7 out of 10 game is a good game with issues, but then what makes an 8 out of 10 game? Are there still issues? Did you smile more playing one game than the other?

On the flip side: Did a 2 out of 10 game make you feel sadder than a 3 out of 10? Don't get me started on sites that try and use decimals to further inflate their range. Then you have some places that judge a game on uniqueness. You can have a game with never before seen gameplay that is horrible, just as how there are amazing refinements of existing game mechanics. Not only that, but judging a game on uniqueness is a poor judge of quality.

And then we have the big one: What is a 10 out of 10 game? The 10 out of 10 score is the most subjective element there is when it comes to game reviews.

Let's get everyone on the same page about this: There is no perfect video game. Even the best games ever made had some kind of problem with them; you don't even need to nitpick to find them. You can say that a 10 out of 10 game worked on every level, but what are those levels?

You can't tell me that the story moved you, because that's subjective. You can't say that the gameplay was compelling, because that's also subjective. Here's my question to every game reviewer reading this: How would you objectively rate a game a 10 out of 10? The answer of course is obvious: You can't.

If you can't find an objective measurement to numerically rate something, then the system is inherently flawed. Another wrench in the works are sites that have multiple game reviewers. This further confuses your system, as one person's seven is another's eight and so on.

This is the subtle genius of the classic Siskel and Ebert Thumbs Up and Thumbs Down rating system. It removes any preconceptions of objectiveness with a review and focuses on the reviewer's opinion. You can like a movie but find enough flaws not to recommend it; just as you can hate a movie, but find that there are enough good parts to it.

No Scoring:

When I started Game-Wisdom, I knew from the start that I didn't want to open up the can of worms of numerical ratings for games. Today, I realize that numerical scoring is just pointless for any accurate measurement of a video game. There are just too many abstract and subjective elements of a video game to be able to accurately assign a numerical value on a review.

One last topic that I know someone will mention: That video game scores are used to measure bonuses for developers and studios. In my opinion, we have a case of a broken system used for a broken practice that has made things worse for everyone all around.

For people who are trying to fight against corruption in the Game Industry, that makes up a sizable part of it.

At this point you can pretty much guess that Game-Wisdom won't be appearing on Metacritic any time soon. I would urge sites to not use game reviews, but at this point, I know that's not going to happen. Some sites use it as a boost to their popularity or reputation, while others are just a part of the system. Maybe I'll try to usher in a new rating system. Henceforth, all game reviews will be in the form of an interpretative dance.

For more on the matter, stay tuned to the Game-Wisdom YouTube Channel for my new video supplemental series: A Critical Thought.

stalepie3545d ago

I was agreeing up until the uniqueness part. If that isn't a factor, then a clone gets just as much praise as the original. It gets praised for copying.

GWJosh3545d ago

A straight up clone is really not part of the discussion and sits besides the bargain bin indie games as poor titles. What the uniqueness quality means is that it shouldn't be an abstract way to measure a game's quality. You can have amazing titles that are refinements of previous designs such as tracking the evolution of Mario or Zelda.

DefenderOfDoom23542d ago (Edited 3542d ago )

This is probably around the 50th time i made this comment on N4g ; A score number does not really tell much about a video game , the actual words typed in the review actually tells a lot about the video game from the reviewer .

As far a bonus for developers for good review scores goes; What if a triple A game recieves high scores from critics but the video game loses millions of dollars, do the developers still get a bonus ? I guess that may vary between different publishers and studios . Nice blog !

GWJosh3540d ago

Thanks for the complement.

20°

Gang of Dragon Studio Reportedly Removes YouTube Channel Amid Funding Uncertainty

Nagoshi Studio’s YouTube channel with the Gang of Dragon trailers appears to have been removed following reports that NetEase will stop funding.

Read Full Story >>
twistedvoxel.com
240°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
Itveds10h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster30009h ago(Edited 9h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

9h ago
Eonjay6h ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

pwnmaster30009h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

9h ago
GhostScholar7h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot9h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar7h ago

I mean I always buy both systems, so none of this affects me.

darthv721h ago

FWIW..... wasn't the new management speaking to the other staff.... not so much us (regular folk)?

CrashMania8h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai7h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

Profchaos5h ago

I don't know if they have a model anymore it's flipped so many times since the xbox one reveal

TriniOutsider7h ago

It must be miserable being someone like you.

Aloymetal6h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee7h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr5h ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

Aloymetal6h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

6h ago
1Victor5h ago

Someone can’t sleep after those 5 million forza games PURCHASED by PlayStation owners🤣 🧌 💥

4h ago
Extermin8or3_3h ago

Well with the decreased price of gamespass even with cod off it there is no way it is profitable given the cost of making their 1st party games (not if you actually include that cost in gamespass costs which they typically dont but should) they will just make a loss without the sales on

Xx_Pistol_xX1h ago

They don't hate the games. They hate the box.

+ Show (9) more repliesLast reply 1h ago
Outside_ofthe_Box9h ago(Edited 9h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster30009h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

darthv721h ago

Actual fans dont move on... they can add to their hobby while waiting for the next new release. If you believe what you typed then I guess PS fans moved on too.... you know, since its been a Sahara for 1st party games this gen.

Itveds9h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box7h ago(Edited 7h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK6h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

fr0sty5h ago

Pathetic incels with nothing better to do than argue over a box... Because they don't have any good games to play on theirs, obviously. If your precious box is so special, why don't you shut the fuck up and go play it?

CrashMania8h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr5h ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box2h ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Pyrofire954h ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

darthv721h ago

More like, allot of their base just played game pass. So now they need to encourage them to start buying again.

+ Show (3) more repliesLast reply 1h ago
maximusprime_9h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

8h ago
BeHunted7h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

6h ago
CrashMania4h ago(Edited 4h ago)

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

shadowT8h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers8h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

Show all comments (64)
90°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

Read Full Story >>
insider-gaming.com
92nar1d 13h ago (Edited 1d 13h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

italiangamer1d 12h ago

🖕🖕🖕 29313;🤡🤡

92nar1d 9h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr15h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor15h ago(Edited 15h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr15h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

S2Killinit4h ago

So that means we are going to act like it wasn’t best selling?

ChunkyMonk3h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?

1Victor2h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?
I’m sorry did you wrote something smart ?
Or are you trying to to be funny because you failed at both
Now kid run to mommy legs the grown ups are talking.
Don’t bother writing anything I will not respond to a bratty child like you

Outside_ofthe_Box14h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot9h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

S2Killinit4h ago

I really doubt that. I see it getting more and more traction.

ChunkyMonk3h ago

You must me typically wrong cuz those Steam chart numbers (AKA where the game sold the MOST) is less than what Hunt has, and Hunt didn't cost $500 million to make lol

Soy6h ago

So........doing better than most expected, but not enough to make back what it cost.

Show all comments (19)