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Examining the Art and Science of Games
GWJosh
Trainee
CRank: 5
Score: 12260
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Blog Posts
User Reviews
0°
Probability Problems in Game Design
3517d
ago
Blog Post
GWJosh
0°
3
3 Factors that have Caused the Fall of the Amiibos
3523d
ago
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GWJosh
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2
How to Improve Education via Game Tutorials
3526d
ago
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GWJosh
20°
5
4 Big Concerns about the Future of VR
3529d
ago
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GWJosh
0°
How to Define Randomization in Game Design
3533d
ago
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GWJosh
40°
8
Breaking Down my Favorite Boss Fights of all Time
3536d
ago
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GWJosh
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Four Factors that can Lead to Early Access Success
3538d
ago
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GWJosh
70°
19
Are Fan Games Fair Use?
3540d
ago
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GWJosh
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3 Elements Every Great Boss Fight Needs
3545d
ago
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GWJosh
0°
1
How Steam Review Changes Perpetuate a Vicious Cycle
3551d
ago
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GWJosh
20°
7
The Ugly Truth of Game Prices
3552d
ago
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GWJosh
0°
12
5 Great Games to Remember the Sega Dreamcast
3554d
ago
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GWJosh
0°
Why the Game Industry is Still Pushing Pre-Orders
3558d
ago
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GWJosh
0°
How Licensing Laws are Threatening Your Video Games
3561d
ago
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GWJosh
0°
How to Power Players up With Upgrades
3564d
ago
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GWJosh
0°
The Warlock of Firetop Mountain Review: Jumping off the Page
3565d
ago
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GWJosh
0°
3
3 Lessons FPS can Learn from Hardcore Henry
3568d
ago
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GWJosh
0°
Managing Competitive Meta-Game Design with 5 Easy Tips
3575d
ago
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GWJosh
20°
6
The Failings of Game Reviewers
3579d
ago
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GWJosh
0°
What Game Designers can Learn from Speedrunners
3580d
ago
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GWJosh
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When Game Design Goes too Far
3582d
ago
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GWJosh
0°
2
Tracing my Troubles with Telltale Games
3587d
ago
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GWJosh
10°
5
Why Video Game Scores are Useless
3589d
ago
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GWJosh
0°
2
3 Reasons why Indies Don't Like Sequels
3593d
ago
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GWJosh
0°
2
What's Killing Video Game Horror
3593d
ago
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GWJosh
0°
3 Failings of Procedurally Generated Game Design
3596d
ago
Blog Post
GWJosh
0°
1
When Randomized Game Design goes too Far
3602d
ago
Blog Post
GWJosh
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