And for a change of pace I'll go with Zelda.
That's too bad.
Playing off nostalgia isn't necessarily a bad thing so long as you can deliver a fun experience that's reminiscent of what you're trying to emulate.
Inventory management is a key aspect to REAL survival horror. Also having to find keys makes it more challenging. It's because of people like you complaining about these things that Resident Evil 5 and 6 happened. It sounds to me like you're not a real survival horror fan. They're supposed to be challenging and you're arguing for Capcom to take away big parts of what make the games challenging.
The game needs a Yooka Laylee amiibo.
The games needs a Yooka Laylee amiibo.
It needs amiibo support.
You should get it on Wii U and hope for a Yooka Laylee amiibo.
I knew right from the start it was gonna be delayed. Making something that isn't a side scroller will of course take longer than a year and a half. What the game really needs is amiibo support.
It needs amiibo support.
With an amiibo to go along with it.
I'd say $30 more than likely which it'll definitely be worth it. I'd like an amiibo with it honestly. This game just screams amiibo support.
I had the same thought about DKC when I saw the mine cart. I'm not surprised by the delay though, saw that coming from a mile away. I knew making something that wasn't a side scroller would take longer than a year and a half.
Yes and those new ways to play have been incredibly fun and immersive like Zombiu. Like I said I don't particularly like first person perspective in games but I should have added 'for the most part'. From my log I've put about 237 hours into that game and I could easily put another 237 more.
Even if they came out with third person experiences my second reason is the way bigger concern for me which is why I seriously doubt that I personally will ever care for it. I'd never want to use it for hours on end. To me it's just something that I'd maybe mess around with here and there if someone let me try theirs out.
So long as VR is optional I don't care but I don't want it to be the main selling point. I really don't care for VR for two reasons, I don't particularly like first person perspective in video games and I don't want to be isolated from the outside world like that.
It sucks that it's impossible to play the game with motion controls and gamepad integration at the same time. I absolutely love the motion controls in Skyward Sword and while I'm sure the gamepad integration will be great I don't think I'll like it as much. Actually now that I think about it it is possible but I doubt they did that. It also wouldn't be a completely fluid experience if they did that.
It is my most anticipated game as well if any of you couldn't tell from my user name.
The special edition looks really good too.
There is nothing idiotic about what I said. Basically what you're saying is that you don't want to have to think at all and just run and gun. That's not survival horror. There are some survival horror games where inventory management isn't part of the equation but IT IS for Resident Evil, at least it's supposed to be as was set forth with the original. You talk about what the core aspect of what Fallout is supposed to be, inventory management is one of the core aspects of ...