That is the main idea of this game. It's an arcade, old-school-like game that consists of you hunting down for high scores and just having fun.
@Matthew94
Hahah, sometimes that happens indeed. Although still, you can spend hours, hell, even days trying to hunt a high-score. It's all about getting hooked up and having fun on the game, though, not about having a cinematic experience and then dropping it for other game.
@Natsu X FairyTai...
Just logged on to reply to your comment, a copypaste from someone who played the game already:
In short, if you loved Z.O.E. 2 and Sin & Punishment 2, Vanquish is their offspring. yes, it's 4.5 hours long excluding cutscenes.
It's not really a campaign, that is, to say it's NOT like a Halo or God of War. Hell, it's even a departure from Bayonetta.
Vanquish has a scoring system, 5 different difficulties and a formula that w...
I actually like how this one looks.
I feel sorry for Capcom letting them go, nowadays their games aren't the same without these fellows.
Do you know what that means?
Nope. Exclusive in Japan, multiplat everywhere else, as everyone's been saying for a while.
I never stated that the game was solely developed by From. It was made by both From and SCEJ. What DOES comes into place, though, is than despite the changes the producer made (mainly because From had to put up with it to a certain level), the core mechanics/atmosphere/level design/ALMOST EVERYTHING goes thanks to From. Dude, they developed most of the game. SCEJ DID help, indeed, but their changes couldn't possibly have been GAME-BREAKING, because the original idea and most of the talent...
Actually, just try playing an Armored Core game. Difficulty, deep customization, all that shit means you either like it or hate it. It's of those games you cannot judge from reviewer scores. And also, it IS far from mediocre.
About Demon's souls development process, while Sony was involved in it, most of the level design/design/core mechanics/almost everything in the goddamn game was thanks to From Software, instead of Sony Japan. Sony WAS involved in it, yes, but not...
http://www.fromsoftware.jp/...
See the page in english.
Note how it says both PS3 and 360.
Haha, oh wow.
You SERIOUSLY believe that?
Here's a tip, Sony Japan only asked From to develop a King's Field-esque game, since they liked it. They gave the budget to develop the project and some help in exchange of it being exclusive, and that's it. The project was supposed to be another King's Field game.
P.S.: If you seriously think Armored Core is mediocre, it's because you've NEVER played it.
I quite doubt it.
In fact, most of PS3 exclusives barely need the Blu-Ray. You can always compress to hell and back and you'll be fine.
Do you seriously want a Demon's Souls game not made by the original creators?
Already stated it'll be PS3 exclusive in Japan, multiplat everywhere else.
Won't see Demon's Souls 2. You'll see a spiritual successor for Demon's Souls. They actually stated they didn't wanted to make "Demon's Souls 2", but they already announced an Action RPG "For those who enjoyed Demon's Souls"
FUCK YES. RADIANT SILVERGUN!
It's not Team Ninja, it's Sakamoto the one that wanted to have Samus as his waifu.
In fact, or so I heard, Team Ninja was in charge only of the gameplay.
Team Ninja =/= Ninja Theory.
It was cool until the flying bacon appeared.
But don't worry, he gets ignored most of the game.
"Action-Adventure Horror Game"
So, no RPG.
Please, read this all again (God, I just feel like spamming it so people will get it...):
In short, if you loved Z.O.E. 2 and Sin & Punishment 2, Vanquish is their offspring. yes, it's 4.5 hours long excluding cutscenes.
It's not really a campaign, that is, to say it's NOT like a Halo or God of War. Hell, it's even a departure from Bayonetta.
Vanquish has a scoring system, 5 different difficulties and a formula that work...