It's From, so it doesn't really surprises me there hasn't been much talk about AC5 nor hype, aside from a trailer or two. After all, that's normal for them.
It'll probably release this year (Although I doubt it) or next year in Japan.
God knows when we'll get it here in America.
"Want more sales? Ignore a console that has a good install base!"
Also, 150k might not sound much, but that's a pretty high amount on Japan.
PS: Having it for 360 means "This game is going out in America, too."
@Dragun619:
I think he meant "Oh no, make it exclusive!!!!1one"
Anyways, it's still a somewhat high expectation for Japan-only sales, taking in account some great...
But, I fear Atlus has been weak with localizations lately, despite all the money they've got thanks to From titles.
On a side note, since Atlus has been doing so well with From Software titles, perhaps this means they'll localize Armored Core 5 themselves?
Because oh god, I hope somebody picks it up after it releases in Japan.
The saves are the only thing that somewhat get me (I mean, why not add a Save option on the menu?!)
Everything else is pretty charming and fun.
I can agree with the save annoyance, but I found the combat to me somewhat fun (Although regenerating your health after every battle like in FFXIII is something I can't really get used to...) and the exploration to be pretty great, too.
I can say I'm having fun with the game, and if anything, it's like playing an RPG similar to Earthbound (Set in Halloween, of course) with some new stuff in here and there, with cute art and visuals.
...As long as you like the game. If you can't get used to how the game is itself (Sometimes harsh, sometimes not, depends on your skill rather than upgrades and stuff like that) then you'll love it.
If not, well, I have to say, you'll be trading it in or something, regretting your purchase.
Vanquish isn't devoid of soul. If you played the game you can tell alot of effort has gone onto polishing it to incredible levels. From the gameplay to the level design, it's all pretty great and sometimes even brilliant.
You trust some of the most laughable, empty and rage-worthy reviewers, that sometimes are up there with Jim Sterling himself?
You must be new to this kind of thing. These guys only care about KOOL GAMER BRAH, OMG IT'S A REHASH YAY, etc.
You get used to the controls soon enough. Pulling out awesome stunts is somewhat hard, yes, but my guess is than it's supposed to be like that.
"And you die a awful lot"
That's the idea.
That is only this generation, and even then, there are still people that don't mind multiplayer or co-op, when a game offers you something more.
I mean, look at Sin and Punishment 2, as well as other Racing games out there, hell, look at Sonic 4 (Despite the flaws it has...) and you find that there are alot of people who like to go hunt down for scores and such.
Yes, it is a tough sell to some gamers, but others simply know what they're gonna get and ...
...I just feel like, after playing the game a little more last night, it doesn't needs multiplayer. At all.
Why, may you ask? Because, for those people who played Halo and Gears of War, there's still folks replaying Sonic for awesome times, and, in my case, replaying Shumps, on-rail shooters and arcade games over and over for perfection and completion time.
I'm quite sure Vanquish aims for those kind of people more than the kind of people who play...
I fear it would feel tacked-on and simply not fun, just like Red Dead Redemption's one.
Also, Vanquish 2 depends if the game sells well or not, and if Platinum Games makes another deal with SEGA.
This is what I hate about "gamers" this generation.
"OH NO IT DOESN'T HAS A MULTIPLAYER THAT WOULD COMPLETLY STRIP THE GAME FROM WHAT MADE IT AN AWESOME SINGLE-PLAYER AND ONLY WASTES MONEY AND TIME THAT COULD GO ONTO POLISHING THE GAME."
Oh, and before you say something, it does turns out that way. You wouldn't have the "bullet-time" mechanic, and the sliding would make battles so fast your internet (And well, aiming as a...
Their main complaints are:
No co-op (or a multiplayer mode of any sorts) and silly story.
Those two are things I already expected to NOT be in Vanquish, and everything else (Gameplay, graphics, how badass it is.) is solid, so, yeah.
It somewhat does, mainly because there ain't anything else like it out there. I'll enjoy it. Alot. Wich is what makes it worth the price, alone.
But that's how it normally is.
I'm sure I'd buy this, too, if my PC wasn't broken and am left with a laptop until I get enough money for a new Processor, but ah, I never saw the whole deal with Fallout 3.
Besides, it's quite obvious that Fallout: New Vegas and Vanquish are on different levels of polish.
Either way, both are enjoyable titles, and the only comparaison you could make of them is the release date.
Because he doesn't shares your own opinions?
Not liking a game =/= trolling.
Besides, I somewhat agree with him, but New Vegas is a title alot of people will enjoy alot. Just like me or him will enjoy Vanquish.
But there are ALOOOT of people, as well, that state the game is LONGER than 4 hours.
But then, if they actually "casualize" the game so it'll be better, a few complaints from older "hardcore" fans arise.
It's a developer's dilemma to make a hardcore game, or an easier game. My guess is than for those people there's Casual Auto, but most of the gamers wanna feel like "something more" and won't pick said option.
Then, they end up just like how you said it.
If we're going by generalizations, the 360 fanbase in Japan cares more about unique titles and "niché" genres than the PS3 one.
Think about the 360 as a neckbeard/internet hate machine/complete westaboo AND otaku console there.