But we're going to see motion controlled games.
Ie - sports, driving, flying. Mostly things that can be emulated by the motions in real life.
This is just a personal opinion from the studio's employee backgrounds.
including spawnpoint, turn 10, lion head, rare, wingnut....
But it's the size that matters if 1 studio is big enough to work on 6 games isn't that better then 3 studios working on 3 games?
Forza definitely has more features then GT, even the producer of the GT series has said that.
NFS ditched all it's fans when it made underground, now they're getting rid of everything that turned the fans off of the franchise.
Also they scraped, not scrape.
It seems like there wouldn't need to be any 'support'. It seems like all that would be required is a new configuration for the controls.
taken from the website:
**We demonstrate gesture-controlled gaming with "Air-Guard", a flight simulator by 3Division Entertainment and Wanna Play. Integration with this game was done seamlessly, with the game "blind" to the fact that joystick control was replaced by gestures. It is controlled with hand gestur...
The technology behind this camera is more relatable to a cd drive than it is the eye toy.
- The minority report control of stuff. I personally think the next generation of consoles should all have a motion controlled menu, if it's accurate. I find it's faster for changing options since you skip over the useless stuff.
Possible useful functions.
- the ability to control secondary features on the fly. Volume, brightness etc. Just by moving your hand would be a nice way to keep you in the game without having to pause or go to menus.
-the ...
All I saw was them using the same x icon on both versions... which may be confusing.
And it's square and a triangle... not an a button.
Edit:
After taking a look at the extra link provided and going to the 47 second mark they clearly are not the same. The image is poorly photo shopped.
but I usually go snowboarding once a week and play hockey
I love how people always put a picture of too human with these stories. I recently bought a copy and I can tell you that the game is as addictive as diablo once you get to collecting and complete the armor and runes.
It's development was delayed by the contract they had made with nintendo, the game was not in development for 10 years like people seem to claim.
it's quality controll. This is the same thing nintendo did with the snes.
Microsoft developed the xbla and xna demarcation so that titles being sold on xbla would seem to have more a polished look. It was in both companies benefit to do so.
I'm sure MS probably could of handled the situation better, but that's a little late now.
People are always so quick to blame the large guys when they don't get the full story.
marathon
system shock
half life (1 and 2 inc orange box CS)
halo
Will people be buying inFamous just for the beta like everyone claims about crackdown?
Sorta ironic.
http://babel-research.eu/
wait for the cat to appear in the bottom left corner, click on him then play the sound backwards.
maybe square can do more with the old great edios franchises then edios has done in the last 10 years.
Cmon square, make deus ex, thief, gangster, commando all great games again!
Peter said something during the launch of fable 2 about his next title being one people should be looking forward to.
Rumors are of it being B.C.
but MS never owned bizarre, they contracted them to make the pgr series.
Either way, I hope the game plays well.
I mean, it wasn't made by them under the onwership of atvi.
I would like a cartoon/cellshaded pokemon wii version of red and blue, done in a similar styling to the new punchout game.
you actually throw your pokemon into battle via the motion control.
You use the motion control for throwing out potions, pokeballs, cutting grass etc.
Certain attacks provide cut-scenes with a rte to do extra damage.
Trading pokemon between the 2 version could be done via friendcodes online, battles the same thin...
at least 360 owners wont have to do a 15 minute install before each 2 hour cutscene and 5 minutes of gameplay.
and halo never changes... ever, at all.
Not like in the last halo with an all new set of brute weapons and vehicles:
spiker, mauler, gravity hammer, spike grenade, chopper (2 variations).
2 new human vehicles and weapons:
Hornet, mongoose, spartan laser, fire grenade, & the return of the assault rifle.
equipment:
Bubble, regen, deployable cover, invis, drainer, jammer, flash, mine.
the use of detachble turre...