I've always felt that it's what MGS gameplay should've been like. Keep the MGS and the octo camo maybe, but the rest should've been more like splintercell.
Please point out a single thing you said that has something to do with the related article. You have said absolutely nothing of use to anyone who might find this article interesting.
Please, never comment on anything ever again.
growth of consumer electronics in general are down. That includes their webcams, zune, peripherals anything else their division produces. Maybe it's down because the other products aren't preforming well?
PS, R&D = research and design, the stuff you listed is part of microsoft consumer electronics and entertainment.
But some how my games are playing in 1920-1200 resolution. What magic is this that these computars are be using?
FYI - HD 1080p = 1920-1080 native resolution.
They put a limit on the weight you can have on your avatar so that you don't get ridiculed online.
Then this will be a beast in it's own right.
HD in and HD out on a handheld, that would be something else.
And personally I felt the visual style was really ugly.
last remnant
http://ps3media.ign.com/ps3...
mirror's edge
http://manvshorse.files.wor...
Wheelman
http://cache.k...
My retort completey went right over your head didn't it?
But then again, judging by your post history, not to mention your inabilty to quote a simple idiomatic expression, my guess is simple math usually goes right over your head too.
We would need next gen hardware.
Because in my collection of about 15 xbox games I have like 4 games that use ut3, 2 of which were made by epic. Maybe you're buying to many multi-platform games for your 360, you should buy some on your ps3 too.
I still feel mirror's edge is the best looking game this generation. And I honestly don't care whether people agree or not.
Not only that, Mirror's edge had no texture pop up, none of that haze around objects, and one of the most colourful and bright colour pallets of games this gen.
The unreal engine is only a tool, it can be heavily modified (like in mass effect) or it can used straight off the line. The developers that know what they're doing will always produ...
What exactly is your point.
because flashpoint 2 is not flashpoint, the original developers of flashpoint got shafted by codemasters and are instead making ARMA II which is the true sequel to flashpoint.
of something like that coming from someone with a MGS avatar...
How everyone out there when talking about killzone 2 seemed to forget that GG also made Shellshocked?
Honestly, what's your point? Why are you judging this game on the companies past when we don't do the same for other companies, like bethesda, makers of such classics as:
pba bowling, pba bowling 2, pba bowling 2001,
sea dogs
IHRA Drag Racing 2004, 2005, sportsman edition
Breeders' Cup World Thoroughbred Championships
Pirate of the ca...
Ruffian games - crackdown 2
Smith and Tinker - new crimson skies or mechassault
rare - perfect dark 2, perfect dark XBL, killer instinct XBL, new IP
lionhead - new IP, or fable 3
turn 10 - forza 3 or new pgr
big park - new IP
remedy - alan wake
bungie - halo odst, and I really wish for a new IP
and some extra surprises.
For the original xbox did 60 players online.
FF11 on the 360 handles many more since it's an MMO, as does phantasy star, champions online.
the amount of players people chose to allow in an fps game is dependant on how they want the game to play, not every developer wants a giant clusterf**k of retards running around like in 90% of +24 player games.
was a game that was being develop by intrepid for the xbox. It was pretty much fable + black and white. You took control of a member of a tribe of cavemen, and your actions could be taught to the rest of a tribe.
If you pushed a giant rock onto a dinasour to kill it for food, your tribe members would emulate that action.
Not only that the world would be directly effected, if you burn a grass around you, the rats that lived off of it would leave, and that would ca...