My question is:
Why expend so much money, time, development costs, engineers, manufacturing, marketing effort, logistics, shoppers formation, storage on warehouses, etc. on a secondary product like Xbox Series S, when Microsoft could have just used all of it for promoting and improving Xbox Series X as the only model, so they could sell it at a lower price, concentrate all resources on it and fine tuning all games, system software and apps for launch day? (Not only Microsoft resource...
For in the case you want to save some time with next titles...
Microsoft has abandoned its Xbox "insert product".
Well... really... Sony has gone for cheapest cloud. That's why they have changed from AWS to Microsoft Azure. If Google, Amazon or any other offers a better solution, I supose Sony will not pay more for something like that. And, obviously, with Google and Amazon opening new datacenters everywhere, while Microsoft contentrates in US and uses third parties for some countries... we can see Sony changing Azure for others in a not far future.
It is easy if you have a name on it... Peter... and a surname... Molyneux... at charge.
Microsoft Marketing is like 90% of each game... so $500 for Halo Infinite makes sense: 50 for development, 450 for Phil and MKT.
Try Elite Dangerous and you will never pay again for Star Citizen.
Some will have to wait four months...
26th August... during Gamescom 2020, surely.
Seattle reveal of Xbox One was biggest shot on the foot I have ever seen in a tech company. It was really embarrasing to share space with mainstream media who had never heard of Xbox or knew nothing about hardware and gaming... writing what they heard from others and copying the wrong message between them. A total PR failure that has been daily for Xbox since 2013.
Next round: More PS5 games showed in August event.
After that: Price for both consoles and launch date.
Undefined: PSVR2.
November: Fight!
"Xbox exclusives are on the platforms Microsoft decides them to be".
It is possible on a low end PC with small apps.
It is possible on PC with games and hungry apps when you have enought RAM, CPU and a really fast NVME (preferably with a dedicated controller and paralell units like ASUS HYPER M.2 X16 GEN 4).
PC will be more expensive for the same gaming efficiency and results for a couple of years. Until every laptop and low end desktop comes with a hardware NVME PCIe 4 controller and at least 16GB RAM, I supose. But, for gaming, a console wi...
And it is good. But copying Bungie is not enought.
And Matsuda praises PS5 Ray Tracing... What's going on, Halo Infinite damage control team?
Xbox One X should be the lower end, rebranded as Xbox Series S... or exist only Xbox Series X, so no market division, no misunderstanding problems for consumers, no more different game versions for developers... only one next gen platform and an older generation one support for a couple of years.
"No box, no console wars"...
Because it is cheapest format and statistics publishers use tells it is the most extended format used on PC. But... maybe they should change statistics sources or convince themselves that physical format can be a box with merchandising... with a code printed. USB could be the perfect support, but it is more expensive than DVD discs, for the moment.
Nobody uses discs in Master Race... nobody I know.
What about an encrypted USB?
And divide developers and buyers? Don't think so. They need to sell ONE next gen PlayStation and its services, not to expend more millions on marketing, design, manufacturing, logistics, formation, support, etc. for different products.