They may have, but that's still a bit different from what you need in multiplayer. They can reuse some animations but there's a lot of animations that aren't used in singleplayer.
There's a reason for this.. it's a lot of time and effort to make a female rig that has the same animation set as the male player rig but adjusted for females. Then any other animations that might involve a player rig (such as a third person animation of an alien pouncing on a player) also have to match the new female rig.
If the male animations were mocapped that means they'd have to go back to the mocap studio and perform all the same animations with a female ac...
It would help if you mentioned these are digital only.
It's a segmented health system, so it's nowhere near as bad as the author makes it out to be.
For $16.. asking a bit much there, SE.
"you can now adjust the sidetone level for microphone audio."
This was the most exciting "feature" for me. Now I don't have to listen to mic audio when using the headset.
No, they did it because the game needs a lot of work. Part of the reason the delay was approved by the publisher was because of GTA.
What is wrong with checkpoints exactly?
It's just you.
"it still just looks like a *really* good over the shoulder third person shooter"
That's a lot like calling condemned a first person shooter. I think the cover shooting is only a small part of the game.
Couldn't agree more. I wonder how many of those realize COD uses a modified id engine? Honestly, the megatexture stuff could go a long way in the future. The main problem with it was latency on the hardware end. As latency improves so does this tech, to the point where we won't notice any texture pop-in. Won't be too long before more engines implement very similar tech (which, btw, is already implemented on AMD video cards).
Well N4G is full of programmers who know better, clearly.
Seriously I've never seen so much stupid shit being posted by scrubs on N4G when it comes to Carmack. He writes new tech and people start hating on it because it isn't perfect the first time.
And, you know, one lesson we've learned from developing software is we can never improve upon it.. It's sad to see how short-sighted people are.
Your post is idiotic. Please stop posting.
Because you know a lot about programming right? Sit down kid.
As far as I know, you can still play the game solo, so I wouldn't be too worried about that until they confirm required coop.
whoops fatcat beat me to it
It's basically a contextual action (which many games have done, including Uncharted), but they aren't finishers since it looks like they don't always die when you perform one.
What will really make this feature stand out from the rest isn't so much the tech but the variety of contextual anims.
lol what a joke
You'd be lucky to find it in stock - I'm not sure how it managed to outsell the 580 with the extremely limited stock it had.
Just because games aren't buggy after release doesn't mean they weren't buggy before release.
Also it's not like it's some surprise that a call of duty game is coming out in november so I'm not sure why people would think that's the reason, either.
Yeah but the point is the male rigs are already made.. but you missed my point about the SP animations - the SP animations will be nowhere near enough, there are a lot of MP specific animations that are needed for playable characters that won't exist in SP.
Either way, this is why, and it's pretty clear that those disagreeing with me have never worked on a game before..