From what I've seen it looks like they're changing it to be the same issue of A/B/C. I don't want an "ending" that's canon, or changed, or a real ending or anything. I want MY ending that is appropriate for MY Shepherd.
They did it with mass effect 2 perfectly. Don't do the hard graft then half your squad die and the last level is a bitch. Why not the EXACT same concept with reapers. Oh look you've done ALL the work - the reapers die Earth i...
Yeah that's actually a tad stupid that they didn't notice that.
Also just because there are less people behind an opinion doesn't mean it becomes less credible.
I was a bit vague. In no way am I underpinning the importance of story I'm just pointing out that games have a unique opportunity to interact with a player. Why throw away the potential user based creativity for developer based direction when if I want the latter I can just watch a movie?
Frankly I'm having fear pangs about this one. IO interactive have immediately failed to understand what drew people to the game. It wasn't for some convoluted soft science fiction nightmare of a story it was for the gameplay and executions!
And so far there's nothing like that in what I've seen. Just linear shooting segment with either stealth or action.
"The object of the game was to kill a certain percentage of non-player characters before advancing."
No it wasn't. The game was designed to be completed without killing any humans at all. However the mission objectives involved things like waiting in line at a bank with an m16 in tow. It was built around the comical frustration of every day life except now instead of having to fantasize about shooting that rude ass on the street now you can actually kill him, in...
"There's no time to wander. No time to contemplate. No time to be bored."
Basically the experience needs pacing?
I think it's true for a lot of games though. Games actually have great power to provoke reflection - narratives like Dear Esther, Portal 1 and minecraft are all great examples of games being able to provide a calm meditative environment.
I reckon it's to do with basic meditation. Simple forms of meditation oft...
Thanks
Link doesn't work for me.
Dear "games journalists" - Shut up.
First, slip and slide. Then investment in your studio.
"None of the final moments feel like they have any weight to them. They simply feel incorrect,"
I'm glad one of them in the office is screaming the truth. There's one best way to describe the endings and it rhymes with "rock up".
Jesus H Christ on a bicycle that's astounding. No wonder Notch always seems so happy in interviews - I'd be that jolly too if I had enough money to make a thirty foot slip and slide out of super models and baby oil.
Kotaku weighs in their thoughts on a topic and once again the weight is short. Is there anything they can't fail to grasp properly? Nope. Where there's an issue or debate they're there to give in their two cents. Which is just about what their opinion is worth really... two cents.
And you're right. Windows 8 can bomb, it can explode, succeed, implode, turn into a wheel of cheese or seduce my sister (it can try)- it's all besides the point because windows ...
Firstly they didn't intend crap because they've quite clearly communicated that they were changing the end until the last minute out of indecision. Secondly there is no "true" ending for mass effect.
Why is this so hard to understand? Are people actually retarded?
Mass effect is NOT a consumable narrative. It is not like bioshock, it is not like CoD, it is not like Avatar which you go watch in a cinema. It is not a narrative you consume and ...
Yeah in fairness they are really good devs. I think other companies like bethesda and valve are good examples too.
That's because compared to consoles they are always next gen.
Frontier America is a pretty awesome setting for ACIII in my opinion. Still there are so many cool places for it to be set with so many historically built in mechanics. Plague riddled Europe could have you having to try and avoid diseased areas, sneaking into quarantined cities or wandering desolated villages looking for clues. Victorian London would work well too - sneaking around looking for your victim Jack the Ripper style. Maybe even an easter egg based around him?
See t...
I don't know about this. From l4d and portal 2's context based soundtrack to mass effect 3 being scored by Clint Mansell - it seems to me like games put a lot of effort into the audio. Battlefield bad company 2 (haven't played bf3) had astounding audio and I'm sure bf3 does too.
Also this is completely ignoring the indie scene. Bastion is a superb example of a recent game taking the use of audio in the genre to a new level. I'd say games ARE taking advanta...
How about Shepherd's various efforts earn him various rewards with slight potential to affect ultimate outcome of death or survival? Sounds silly I know and who'd expect it from an rpg of all things?
Still we can dream.
Most of them wouldn't but one key thing in the issue is that hollywood doesn't respect video games as a source of creativity. Every game made into movie has clearly undergone rewrites in it's story and while that might make sense it actually highlights the key assumptions already made by hollywood - this is a GAME, it's story needs to be rewritten because why would a game have a competent story?
This shines in the insanity of adaptations such as Doom. Doom did...