I don't think that patch would have helped, the game has pretty poor over all design even without the bugs.
If modding will be actually supported, otherwise even PC will be SOL.
So far so good!
Great fun article, got to love how the suggestions got crazier as you get getting close to #1 haha
Ahhh it was fun little game on PC a year ago, too bad creator just flat out abandoned the game after he made at least few millions off of it heh
Now, make new Homeworld already... (don't know if Relic holds the rights though)
Watched the trailer, it looks like player is moving on rails, and just controlling the crosshair to shoot stuff... Which is just wrong. Either way, another garbage shooter game.
Painkiller(s) actually had few large bosses too.
You are so clueless, its just sad.
Yeah they sure made many other games, over a decade ago, and I was playing better games even back then. I can give you bet that most people who made those games back then are not even part of the studio anymore.
Halos are their most recent titles that they have been working for over 10 years now, which all are made for consoles (with exclusion of first Halo which turned out to be pos console port on PC anyways)
So yeah, let me restate what I said in OP, at th...
Of course its like Halo, what else do they know how to make? Nothing really...
Which is shame, would have been nice if they made something new and fresh and just released it for everything, including PC, but of course they don't know how to do that either heh
Less bugs, glitches and more polished game please, that is all I ask. Also some common sense, like if enemy can fly, they don't have to follow a path up the hill, they can just fly straight at you from the bottom, because you know, they can fly... Ahh silly Fallouts
I am sure a lot of people might disactivate their account, but majority don't, because they either want to keep playing or too lazy or what not. Its still smarter tactics to go P2P at the beginning, people will pay at the end of the month, and when time comes company can know exactly how many people will pay and exactly how much. In F2P model, you never know who will pay, when and how much. That's my entire argument, P2P model is much more effective at making money in first few months...
Because that way its instant income the second your game goes out of the door. Even though F2P subscription is better in long run, you actually giving people a trial of your game before they will pay, IF they will even pay, and if they will, they might do it god knows when.
P2P is instant income on day 1, and then you know people will have to stick with the game because they already payed, and that increases the chance that they will stick with the game and pay again next mon...
Called it... Although I am sure devs knew it would go free to play before it even came out, they just made some money off suckers who were willing to pay subscription for few months.
For 1000 bucks, I will just build normal desktop and will be just as happy with it... (Or maybe I will build two, and they will be just as powerful as that cube thingy)
Couldn't stand Fallout 3 or NV because of how glitchy they were. Hopefully Fallout 4 will actually be decent, even though i doubt it.
Somehow I don't see them putting enough power into that little box to run latest video games...
But if they prove me wrong, they will have my money.
I play Blacklight Retribution, I have no idea what camping is :)
Blacklight. Got to try it people!