The Xbox was more powerful than the PS2, it's pretty obvious considering that the PS2 was out a year before it...
and the obvious "630p"...., then explain how the hell has Guerrilla Games managed to pull off Deferred Rendering with 4xMSAA @ 720p?, Heavenly Sword = 720p + 4xAA, and first/second party games are only reaching 30% of the PS3's power!!, the Burnout developers have flat out said that they couldn't use the RSX's full power, the power was restricted, and still ...
HAHAHAHAHAHAHAHAHA
Microsoft are in a complete mess, their DirectX division is failing, DX10 is a joke, OpenGL is miles better than it, and PS3 supports that, the next Xbox will not be able to compete against the PS4.
The PS4 will likely be using the Cell 3 chip.
"Cell 3" has been seen on IBM slides before as a Cell with 2 PPEs and 32 SPEs"
http://www.psxextre...
Oh look, it's the pic of that Power Ranger again....
Multiplatform developers can't use the full power of the PS3 hardware just for the sake that the 360 wouldn't be able to run it.
It was expected, the 360's inferior hardware limited the game.
It seems that Rockstar have mediocre programmers, that will explain the PS3's resolution then rofl
Looking at this screenshot, which I believe is in-game, we have nothing to worry about!!
http://www.dailygame.net/im...
http://www.n4g.com/News-135...
tbh, I do like playing games published by EA, especially the FIFA series, been playing that for a damn long time rofl, but yeah, I would be p!ssed if they took over.
"There are considerable frame rate drops when the action becomes intense and occasional texture popping. However this has come to be expected of the hardware limitations that hold back on Rockstar’s ambition."
Oh dear, stupid 360.
Free Radical make's good games, you won't be disappointed.
Have any of you realised that the teaser trailer was in-game footage?, no joke :P
@below
Dude, seriously, it's in-game, slow it down, you'll see textures & polygons, some aliasing but very little, plus this is Insomniac, they always show in-game footages, look at Ratchet & Clank trailer, that was in-game footage and is one of the best looking games on all consoles.
If GTA IV is 640p on PS3
Then how come Guerrilla Games managed to pull off Forward & Deferred Rendering with 4xMSAA single cycle @ 720P....
Honestly, GTA IV resolutions make no sense.
The Burnout developers have flat out said they can't use the full power of the RSX, the power is restricted, it will probably be the same with Rockstar...and the Dark Sector developers.
Oh, look at that Power Ranger, except the fact that he is armed.
Looking at these 2 screenshots, I would like you to explain them
http://74.200.65.90/showpos...
As you can see, the 360 version looks slightly washed out.
I smell sarcasm
um, wasn't GTA IV a 360 port to PS3?, reviewers say it runs and looks better on PS3, although sharper on the 360.
I used to play the very first one on the megadrive, christ that was a long time ago now.....
Multiplatform games pushes the 360 to the max, remember what they said about GTA IV?
"We believe that Microsoft’s Xbox 360 will be the console that will enable the game to really show its full potential"
PS3's power is roughly 30% at this time.
HAHAHAHAHA.
@below
there's no communcation system with the 3 cores on the 360, Xenon is a poor CPU.
The person who was playing is a complete dumb gamer, MGS4 will be GOTY
Crytek shown off a video with Crysis on OpenGL, it was running on the then pre-optimized DX10, OpenGL ran the game twice as fast, and shaders that DX10 didn't even have, somehow that video is now yanked of the net, by who?, well we all know who favours DX10 now don't we?
John Carmack, we all know him, is already favouring OpenGL, so stick that up your arse hahahahaha.
@CyberSentinel
The PS4 won't need as much RAM unless I'm mistaken, Rambus is increasing...