There are so many amazing games and mods out there for VR. I’ve played over 100 hours in Valheim in VR because it’s so engrossing in that format vs 3rd person flat screen mode, it’s encouraged me to invest a lot more into my PC specs and HMD. VR enhances everything about the experience. The same can be said of many other official VR releases like Astrobot, GT7, HL Alyx, SuperHot, etc. We’re finally at a place where even APU’s have enough performance to push a quality VR experience. Just ...
I’m absolutely loving Avowed. I’m 22 hours in, most of it being on my SteamDeck, and I’m barely scratching the surface of the massive world. It’s gorgeous and the dialogue and lore are excellent. Happy to have paid full launch price to support the devs.
And it will look and feel like everything else (UE5). Oh well.
Or you could wait until they optimize it for SteamDeck like a ton of other developers have done to recent AAA releases.
Not really. This is an issue with “all” mandatory online sign-in platforms and the always-on design of live services. This is more a reminder that standalone physical media is still valid.
Man, I love Valve.
Good news
They can barely manage to keep their console above water, failed with their other mobile efforts including Windows Phone. The OS is just not there for mobile gaming. It needs an overhaul.
And? It’s $1000 without the rest of the PC it takes to get the most out of it, and before paying the reseller tax. Why bother comparing. Now if it cost the same I’d be impressed that it “smokes it”.
I’m all in for a Valve console after the SteamDeck proved they’ve got what it takes to deliver what users want and make it perform incredible for the price. Is even be very happy with just a Valve Controller that was a screenless SteamDeck. The track pads and sticks are fantastic and I want them for all my PC games now.
Excellent. I hope this means remasters might be in the pipeline for PC or Switch. SoA is one of my favorite RPG’s, and probably the best one on the Dreamcast (even vs. Grandia II).
The fact there is so much passion from the community to preserve and enhance the original work speaks a lot to just how fantastic it already was. I wouldn’t call that “mediocre”.
DLSS4 is all fine and dandy except that in only works with a small pool of titles and will continue to be limited to only specific titles. The base performance of these cards is only marginally faster than the last generation without it. It’s sort of disappointing that the only way to advance frame rate performance at this point is to fake a stack of frames.
Basically unless the games you play exclusively use DLSS 4 to generate that higher frame rate, it’s not worth upgrading for the vast majority of titles that don’t. I’ll be sticking with my 4090 for a good while longer.
DF expects it will deliver base model PS5 quality but at half the frame rate. So we can expect some pure magic from Nintendo’s 1st party studios.
Windows 8.1 and Phone showed they really don’t have a clue about how to do that right. The only hope I have here is that their surface products are pretty decently designed but hardware was never the problem with Microsoft.
Most of the gains nVidia is touting for the Blackwell based cards is only there if the game is made for DLSS 4. Without it, their general purpose performance is only a small step forward from the 4k series for the average title. AMD’s FSR and other tech boosts nearly all games and ups the baseline. They’ve got nothing to worry about here.
That’s going to be insane APU performance in a portable. I can’t wait to see how it benchmarks.
Translation: “We’re working hard to find some way to milk the consumers that no longer trust us because of our deceitful practices and the same lies that we are now openly embracing”
That F-Zero style is very evident. Good stuff.