They did not downscale Criterion -- they created a NEW spinup studio, and called the new studio Criterion, while renaming the old Criterion to Ghost Games. The story has it backwards, because of the confusing naming wierdness.
This is actually the new, stripped-down studio that they left.
The bulk of old Criterion was simply renamed Ghost Games. This is a new, effective startup, that held the name for branding reasons.
Again, no big loss. Administration leaving is rarely a real issue, no matter how much their giant egos would like to pretend otherwise. If they bring the lead engineers and artists with them, THEN its an issue (like Respawn did, when they split from IW) -- but in ...
Given the difference in the way MS and Sony report HDD space, this actually means something different than what it might seem.
MS uses the 1024^3 method to calculate a GB, whereas Sony uses the same 1000^3 method that the HDD manufacturers use. This is why PS3 installations of games always reported as being "larger" than 360 installations, in the previous gen. They weren't, really. ~362 (MS) GB is actually equal to ~389 (Sony) GB.
The studio isn't closing, folks. Some administrative heads are leaving. TBH, in a studio owned by a publisher, the studio-level administration has basically no power anyway -- all they do is hire people, and propose some business decisions to their publisher bosses.
Don't get me wrong, those are important roles, but they are the kind of roles that can be replaced without ruining the actual creative/engineering talent of the studio.
It's very lik...
Name me a single 8-core APU with a GPU as large as the XB1's, let alone the PS4, that you can build into a PC.
This processor is NOT those APUs, and yet it is the PC APU "flagship". The XB1 and PS4 APUs need a custom-designed cooling solution to operate reliably... something that the average PC-builder doesn't want the hassle of, and that PC mothboards don't support without liquid cooling. The PS4 is air-cooled, but its cooling unit very closely resemb...
The GPU pairing with previous A10s doesn't provide very much of a boost over the discrete GPU you pair it with, and that GPU is limited to a low-mid range GPU, depending on the APU.
If AMD follows with this strategem, this GPU won't pair with anything bigger than about a HD 7750, and the combined performance will be about that of a HD 7770.
In other words, you're probably better off buying a FX-series processor (they make 6 core Visheras with the ...
I'm actually a little worried that Pachter is wrong here. We know that the PS4 appeals to the hardcore, but.. a significant part of the hardcore will have obtained one in the next year. That leaves "the rest" of the gaming populace to fight over... and I actually think the XB1 has an advantage in that area.
Sony needs to step up and land some 3rd party exclusives for the PS4, to bring their best game. If they slack off and try to ride the generation out... we...
No, it won't. GPGPU is sold to gamers as a marketing mechanic -- its not really worthy of gamer attention. It's for science stuff.
If they were worthy as CPU substitutes, the die area used for the 8 CPU cores would be used for 4 CPU cores, or less, and that area would instead be more GPU compute units.
GPGPU is really overrated as a CPU substitute. It's really phenomenal at a couple of things, like narrowphase physics collisions and constraints...
Wow. Spawnfirst... the MariaHelFutura Sony PR mudslinger site?
Anecdotal YouTube now? I'm not going to fall for that one. No click from me.
Look at the picture of Kinect in the article.
The guy has a Wii U sensor bar in front of the Kinect microphone, which is in the base...and he has problems with the voice recognition.
I am not surprised?
Naughty Dog renders their cut scenes with their highest LoD in-game assets, and an EXTERNAL, non-real-time renderer.
Are we certain comparing DR3 cut scenes to TLoU isn't comparing real-time rendering to offline rendering?
"Both machines are very scalable"
Says who? Feel free to point me to evidence that AMD will be shrinking these chips to the 20nm process by 2015, AND that said shrink, by itself, will induce a $100 price drop. Are you under the impression that GDDR5 will also be in plentiful supply by 2015?
Let me put something out there for you to think about. These machines are based on low-power laptop APU designs, and unlike their predecessors, are not really...
This generation won't be anything like the PS2 generation.
Here's why, and 98% of the posters here just don't think about this stuff:
* The PS2 didn't really take off until it went slim, and hit the $300 price point. Due to semiconductor tech slowdown, this won't happen to the PS4 (or the XB1) until a way into the Gen. If anything, the Kinect 2.0 price will drop the fastest, making the XB1 potentially more price competitive.
(double post)
The article author is a business idiot.
What happens to Windows and Office, if everyone has a Sony PlayWorkStation in their living room, running some variant of Android, and running Google's cloud office through the PS5 web browser?
The console business, like the phone business, has EVERYTHING to do with making money, if you aren't so shallow minded as to only look at the numbers on the surface.
Move tech.. VR tech... kinda an extension.
I bet this game moves to push the rumored PS4 Sony VR headset. Well.. if Sony was smart about their software, that's what they'd do.
The current gen was/is doomed to be "more of the same".
Last generation saw the major, major revolution of programmable shaders (yes, I know the original XBox had them, albeit in a primitive form), and GPUs powerful enough to reasonably exceed 480i for the first time *ever*.
This gen.. is basically more of the same. Same tech, just faster. Barely capable of 1080p, if that (on some consoles, for some games), and CPUs hardly worthy of a generational...
I should add that, the GB calculation is the reason so many DF comparisons report the 360 install sizes to be "smaller" than PS3, throughout this last gen. In truth/actual bytes, they are almost always much closer to identical than the reported GB sizes are.
There was a big journalism outcry over Microsoft's Surface Pro not having as much available space as the Macbook Air for a while, as well... turns out they were basically identical, after you realized Apple...
Ummm... there are 20 games to install for XB1 already? Are there 20 for PS4? I guess if you include downloadables... but those probably aren't all that large, by nature.
They installed practically the entire retail and downloadable library, it seems.
It's important to note that MS and Sony report drive space via different mechanisms, as well. MS uses the 1024x1024x1024 method to calculate 1 GB, whereas Sony uses the 1000x1000x1000 method to mean 1 ...
Article: "It’s not stretch to say that Skyrim modded puts to shame a lot of recently released titles, something that further proves the huge potential of Skyrim and how Bethesda did not take advantage of it."
Brilliant gaming journalists would make a game that would run at 30 fps only on machines running high end GPUs in SLI. "J"eniouses at work. The narrow-mindedness of some people is astounding.