First off, Destiny is *nothing* like Borderlands..
More to the point, Bungie has had 300-400 employees working on this project for ~4 years.
That's an investment well over $100M -- probably close to $160M in dev costs alone (not advertising, which is probably another $50M+). $100K/dev/year was quoted as the typical rate, and that was ~10 years ago. Considering that the typical game engineer costs $170K/year (only $100K salary), after you factor in the e...
Destiny is gonna flop hard. I say this, relative to the topic, because what that means is that it probably will never get the time necessary to truly be balanced.
I think Activision thinks they're gonna replace WoW and CoD with it, at the same time, and are subsequently spending WAY too much money.
I totally believe that the drivers are 2X as fast, and that the amount of CPU time burned on a game's render thread may be close to half of what it used to be.
That doesn't make the rest of the game 2X as fast as well, however. Nor does it make the GPU 2x as fast. It makes the GPU's use more efficient, and that's great... just not 2x as efficient.
This is exactly what's being said. People are misinterpreting it to mean that XB1 GPU perf...
I wonder how many people here stating "its not true, XB1 sux0rz!" realize they are the successors of the fools who said the Cell was a "single CPU with some signal processors", and that the PS3 could never compete with the X360 in the graphics dept.
I have a big LoL almost everyday at what are likely a bunch of college undergrad educated kids (at best) trying to tell the interwebs how it is in the hardware industry.
Wow. Milkin it.
A good game, but does it have to be on every platform in the known universe?
I guess if it sells, people want it, right?
This is actually super bad for Sony's Project Morpheus.
This makes Facebook a competitor in the VR sector -- which means that VR support from Oculus may suddenly be very PC and XBox-centric. If Facebook makes VR apps, they too will likely not be on the Sony platform, due to this manuever.
Sony would have to bail on their own proprietary hardware, if Oculus becomes the de-facto standard, much like MS had to bail on HD-DVD.
Am I the only one who sees the jaggies on the pistol (the main character is firing the pistol, making the lighting contrast high, and jaggies easy to see) in the background image of this post?
Seems like they could have chosen a better image.
Diablo is a lame version of Moria/Nethack, which are in turn derivatives of Rogue.
Civilization is Empire.
Final Fantasy started out as a lame version of Ultima.
Mass Effect is Star Control 2 in modern clothes.
Dead Space is System Shock.
Titanfall is Heavy Gear, Terra Nova, etc.
...the list goes on and on.
Anyone complaining about lack of innovation needs to step up to the p...
They aren't constrained in my town. Plenty on the shelves everytime I go to the dept. store. I think only some places have a supply problem.
@angeljuice,
I wrote that before 1080p had been touted as the rez on the prototype. I was right on the money with the price, though.
Also most VR headsets are OLED -- the prototype Morpheus is LED which explains alot with regard to keeping the set cheap, but still 1080p. I didn't expect lower grade screen tech.
Usually the horizontal rez is split in half to accommodate stereo rendering -- i.e. 960x1080(x2) rather than 1920x1080(x2).
That said, maintaining 60 Hz will not be something easily accomplished. Keeping the pixel rez the same as normal 1080p, as in my example above, only reduces pixel work, not vertex work -- that still needs to be done twice. The PS4 has not yet shown that it can maintain 60 Hz at true 1080p, outside of just a couple small titles and a low-requirements ti...
720p VR headsets, without audio, run about $300.
Since VR eyewear is well documented to make the wearer ill if used for extended periods under 60 Hz, and 1080p eyewear costs upwards of $500, I'd say that it will likely be a 720p set.. although I imagine Sony will at least include some stereo audio. Maybe there will be a premium version (for more money) with higher quality audio.
I'm gonna guess $300. Any less and they'd be shooting themselves in...
$300 folks.
I'm there, if it's that cheap (and yes, that's cheap for a decent VR headset).
It's nose-picking. Booger simulation only made possible by the PS4.
@KontryBoy706,
According to the analysis I posted a link to, you're simply not correct.
No GPU from even late 2012, outside of a GTX 680 or HD 7970, would be able to sustain over 30 fps during heavy load. They hit 60+ fps plus during "nice" load conditions, sure... and so does the XB1.
@DeadRabbits
I'm sure the 360 will be more like 540-600p, upscaled to 720p.
The XB1 version matches PCs with GPUs that cost $250 by themselves, so I'm not complaining:
http://n4g.com/news/1471580...
A framebuffer with resolution 1408x792 will look better than a 1280x720 framebuffer, no matter if you upscale to 1080p, or downsample to 720p. I would argue that downsampling may actually even look better, because you won't get the blurry effect from the upscaling.
As far as allowing the user to "set it" goes, you can easily do that on your XB1, and effectively choose whether or not the game is upscaled to 1080p, or downsampled to 720p.
That's simply not true, unless you own a very high-end GPU.
http://n4g.com/news/1471580...
The XB1 is actually looking pretty good, if it compares with a R7 260X, and beats out an nVidia GTX 660 Ti.
(double post)
Destiny is not Halo. It just isn't, and it can't be.
Halo was a happenstance. It was a decent shooter, with MP support, in a world with no decent shooters, and no MP support. It garnered a following in a caged world, and now that those players are free to choose other outlets, they are doing so, and have been doing so for a long while, despite the efforts of Bungie in the past. Plain and simple.
The world is a much different place now, and Destiny...