Democracy dies in darkness, and Freedom of Speech is the last lightbulb.

Ulf

Trainee
CRank: 5Score: 55230

This move is exactly in line with the "all about games" strategy, actually.

You should read more before posting, NextLevel. Your comment is either grossly uninformed, or you are trying to deceive the readers of N4G by trolling.

4217d ago 1 agree0 disagreeView comment

This is not as scary as Sony shutting down studios like SM (God of War vets), Liverpool (Wipeout), Cambridge (Killzone Vita), and Zipper (SOCOM/MAG).

This new studio wasn't even composed of games devs -- it was TV. Also, most of these folks will probably get new jobs at... (drumroll) MS. A studio shutting down, at a big company, doesn't always mean that bunches of people are suddenly out of work.

4217d ago 6 agree9 disagreeView comment

When MS lays people off, they are given a few months to find new positions at MS (in which case they probably have to return their severance package) if they qualify.

So, MS is really removing the positions and the studio, not the people, per-se. Many of the people in this particular portion of the layoff (as opposed to the vast majority of the layoffs, which are occurring outside of the US) will very likely continue being with MS at currently empty job postings.

4217d ago 2 agree2 disagreeView comment

This wouldn't affect QB in any way.

4217d ago 1 agree4 disagreeView comment

some nearly 13000 of that were employees that MS inherited from Nokia, so saying "18000" is kinda... well its misleading, even though those 13000 Nokia employees were, technically, part of MS for a few months.

4217d ago 5 agree9 disagreeView comment

It's not a games studio. It was a video studio.

Not really the same thing. You should read the article.

4217d ago 6 agree9 disagreeView comment

"PC gamers". Lol.

I have a decent gaming PC (FX-8350, 16 GB DDR3 1866, & GTX 580 -- certainly more muscle than any console), and I STILL choose console gaming most of the time (except for RPGs, like Skyrim, and Witcher, basically). I have many pals, with better rigs than me, who do the same. The linear increase in power just doesn't make enough of a difference.

PC-exclusive gamers will never understand, it seems, the allure of the console...

4219d ago 1 agree0 disagreeView comment

My fav character in Gears. If they make a Cole Train trilogy, I will be in Gears heaven.

4230d ago 1 agree0 disagreeView comment

I hope he's talking from a business/marketing perspective, because if he's talking from a dev team perspective, he's a... well he's not very bright.

4232d ago 5 agree0 disagreeView comment

Here's a shocker... I actually like my XB1 better than my PS4. Yet I buy PS4 game versions over the XB1 versions, typically, because the rez is higher, and the framerate is the same. I buy XB1 if they're equal or better there, though -- the controller and feel of the system is just better. Sadly, this mostly amounts to crossplat indie games, and only a few big titles.

I think a lot of gamers feel the same. XB1 is quieter, the controller is my favorite controller o...

4233d ago 2 agree11 disagreeView comment

Amazon trends go up and down hourly. Telling us what the numbers are when you posted is almost a completely useless anecdote.

4233d ago 9 agree19 disagreeView comment

I may be the oddball here, but I actually want the DS3 on my PS4.

I have always loved the traditional PS controller design. I would actually prefer the DS3 on my PS4.

4233d ago 2 agree1 disagreeView comment

Oculus is a PC device. The Sony VR headset may be proprietary.

PC gamers have a lot more money to throw around than console gamers -- that's kinda the point of a console. If this headset is PS4-specific, Sony will indeed have trouble selling it if the pricetag is near that of the PS4 itself. Ironically, if they make it DirectX compatible via some MS standard, it will likely also be usable on the XB1, which lessens its impact as a Sony "thing".

4237d ago 3 agree9 disagreeView comment

So.. VR really needs 60 Hz, and these babies are 1080p? VR requires rendering the geometry of a scene twice, from two different camera viewpoints, as well -- that eats extra GPU horses.

If you can't achieve 60 Hz in the usual manner, you can achieve 60 Hz by dropping rez(!), or by adding latency and interpolating frames... both of which result in blur, and latency, of course, is extra bad for VR. Gonna be rough for VR devs to make anything too spectacular on current con...

4237d ago 0 agree0 disagreeView comment

"Tegra 4 is outdated. There are much better SoC already in the market."

Sorry, 'better' relative to such a weak chip still doesn't make it worthy gaming hardware. At best, the more recent mobile GPUs best the Wii U, when running at full clock -- which of course requires a chip designed to run at much higher power than a cell phone, or tablet, would ever want to.

"STBs doesn't use batteries."

This is really...

4237d ago 1 agree0 disagreeView comment

When will the Android consoles stop?

Jeez do people actually buy games on these things? Because they sure aren't making any money on the hardware.

The Tegra 4 *just* outperforms the 360 GPU... a piece of desktop hardware like 8 years older. When will the "mobile will r3wl!" people go away? Their end-of-consoles prophecy is never gonna happen -- at least not by way of mobile crap. The batteries just can't keep up, so no one will ever make...

4238d ago 5 agree3 disagreeView comment

Is it just me, or does this actually look like a port of the XBox/GC games to the PS3?

Don't get me wrong, those games were GREAT. But.. you know.. like 10-12 years ago now.

4239d ago 0 agree2 disagreeView comment

Raise your digital hand if you were under the impression that that US and EU PS4s are manufactured in a different factory.

Think about that for a minute, before flaming someone's statement about the state of US supply, and its bearing on European supply. What do you suppose the actual problem is? And which way is the issue being spun?

I'm not saying that all the posters, who stated that the US had plenty of PS4s, actually read the article. I AM say...

4245d ago 1 agree2 disagreeView comment

Lukas,

The fact that the US doesn't have a shortage is completely _relevant_. Even the fact that his local major retailer has them is relevant -- these mega-retailers do a bang-up job of redistributing high-demand items to the places where they are in demand. They are extremely efficient sales machines -- they have to be.

The important part is that the US and EU PS4s are 99.9% identical, outside of a couple regional stickers/plates, and both made in the...

4245d ago 6 agree9 disagreeView comment

Sure, bud.

Is there a difference between the PS4s in the US, and the PS4s in Europe? Guess what they have in common:

They're both made in the same factory in China, from the same components, outside of a couple minor regional plates/stickers.

If there's a "supply" issue, its no one but Sony's fault. I was clarifying that "supply" means "ability to supply retailers", and not "ability to manufact...

4245d ago 2 agree4 disagreeView comment