"Android is FREE, how can that be described as monstrously expensive?"
Um... when I said "monstrously expensive" I was talking about CPU cycles and memory... not money. Android and iOS are expensive OSes, when compared to the minimalist OSes of the DS and PSP, and apps written primarily in Java can never compete... not even close... to apps written in languages like C/C++ when it comes to utilizing hardware.
Also, the Android NDK (C/C++ f...
I'd just like to point out that anyone who thinks that phones and tablets can compete with dedicated gaming devices in the "red ocean"... is high.
You can't simply look at the processor and GPU specs of these things, and disregard things like gaming controls, or the fact that those devices have monstrously expensive OSes, and their primary dev environments use *Java*, which has been demonstrated, by many, many professionals, to run game code at approximately...
I hunger for in-depth strategy, ever since Civ got dumbed down. Civ V is still decent, but...
It's a shame (for me) intense strategy isn't more popular.
Maybe I'll give this one a spin.
343 has been hiring for "next gen platform" work for a couple years now.
I doubt Halo 4 will be on the 360, for that reason.
Actually, only a very few sequels (like CoD, and Mass Effect) have ever had increasing sales as the series goes on. The vast majority of games sell more copies of their first entry than any other entry.
I'm not going to claim that's justification for loads of new IPs, though. Most new IPs are relative flops.
I think a lot of gamers would be upset if the AppleStation 4 had touchscreen controls only, and cost $1200.
Lair could have been loads better, if it were released this year.
* Lair ran at 1080p, when 720p is fine. They could have fixed this back in the day.
* Lair used QAA, when MLAA is a cheaper, better solution these days.
* The PS3 OS is about 30MB smaller than it was when Lair was released. 30MB is a huge quantity on a console.
* Middleware, like Havok, has now evolved to make tremendous use the the SPUs, whereas Lair didn...
I find your comment humorous, because actually... it didn't last? Nintendo released the Wii a year after the 360, and it looks like the Wii U will be a year *before* the next XBox.
I will get a Wii U on day 1, if it plays GameCube games, because I would be more than happy to rid myself of my Wii, and I still have about 6 GC games that I *must* play before I die (Baten Kaitos 1&2, FF:Crystal Chronicles, Tales of Symphonia, Skies of Arcadia, and a couple others)
If not, I will get one when there are several exclusives for it that I cannot go without. Say, 1 new Mario, 1 new Zelda, and 1 new Paper Mario... and another side-scrolling Mario Bros doesn...
So they announced vaporware at E3 this year?
Wow, that's really low. I expect better from a company with money pouring out of the ears. Ports are nice, but...
This guy is so funny. He never ceases to amaze me.
He basically is saying that Kinect forced them to not be slouches with rendering, like what? They were previously? Or they were planning on being, if it hadn't been for the wonder of Kinect?
Nice way to insult his own Forza team, in hopes of making some PR points for MS. He's implying that it was Kinect that "forced" them to improve Forza, and not a desire to, you know, make Forza better...
An internal HDD is viewed as "important" simply because the common Joe likes to read "320GB" on the box. They don't understand numbers like "15 MT/sec", especially when the PS3 and 360 don't read "10 MT/sec" on their respective boxes.
HDD space is more digestable, as a feature, than texturing muscle or fillrate, to 95% of console purchasers -- particularly at this point in the console generation. Nintendo has not done enough, ...
Let me point this out, just for those who didn't know.
It's been stated, many times, that the Wii U devkits have pretty low clockrates. It's 4-year old hardware, in a tiny box (much smaller than the PS3 slim, and the power supply is said to be internal).
Folks are imagining that future devkits will have faster clocks but... well. It's a tiny box folks, and the power supply is inside. It has no internal HDD, it doesn't play Blu-Ray or ev...
Sony wants the Wii market as much as they want the discount TV market.
There's a brand name to be concerned with here, folks. To the average Joe, Sony means "high quality electronics". It doesn't mean "cheap discount electronics", and never will. The Move filled a void in their product lineup -- it was NOT meant to turn the PS3 into a Wii, or to make the PS3 appeal to the masses.
Sony survives on its brand. It's not going t...
So... how many years experience does the typical console manufacturer have?
And, isn't the average more important, than the sum? 285 guys with 1 year experience isn't very impressive, if you get my meaning.
Needs more data for this to become interesting news, if you can ever call it that.
It'll be $60. It's foolish to think otherwise.
Conference demos are usually pre-recorded videos, because an app choking while the Big Hair is onstage is very, very uncool.
That the live demo looks mildly better is a good sign, although many reports have still criticized the live demo as not having AA, which is odd.
I dunno, I haven't played Forza 4 yet. Have you?
Also, "looking good" is basically a result of GPU horsepower, whereas "playing good" (read: physics and # of cars, with regards to Forza) is a result of good CPU usage.
Kinect will eat CPU power, not GPU. Forza may never have taxed the CPU at all, and there may have been room for growth. Racers are rarely CPU intensive, except where the CPU is used to augment the GPU -- which might be...
Basically it depends on whether or not the game renders a second, 16:9 480p, scene to the controller or not.
If you render a distinct 2nd scene to the controller, then the GPU doesn't have the horses leftover to compete with the 360 and PS3 (although I bet its close). If you render something simple to the controller, or merely copy the existing screen buffer there, then it performs better.
If they release a not-giant-tablet controller, I will be a lot more interested.
The GameCube controller was, honestly, probably my favorite of the previous console gen. It still feels better than a Wiimote, a classic controller, or any combination thereof.