Someone get a kleenex for this guy. He's not even an engineer.
Stop hiring Java-programmer scrubs straight from the local community college, for $50K/year, and you won't have a problem, pal.
I agree completely with pedrami91.
Anyone who whines about the Cell these days is simply a tech wimp.
The Cell is loads of fun to use -- the only people who should still be whining about it are industry slave drivers who hate spending money on good engineers. Seriously, if a game engineer wants an easy job, they should GET an easy job, that pays better and has less demanding hours OUTSIDE of the games industry. The fewer lazy tech-slackers in the industry, ...
Beat the socks off the DS, as a system. If some of the better 3rd party DS games would have been on the PSP (Prof Layton & Dragon Quest games), it would have been no contest in the eyes of gamers.
Even so, the DS still would have outsold the PSP. The clamshell design, and slightly cheaper price really, really appeal to parents, who don't want their kid ruining some new hardware they just bought them, while jamming it into their backpack. The size, and open-face, of...
Is it too hard to believe that N4G is populated mostly by gamers on the "geek" end of the personality scale, and that geeks are generally pretty bright, and can see the value and worth in the PS3 over the other consoles, whereas the rest of the (generally dumb) population has trouble?
Its not a coincidence that the popular gaming sites are "overrun" with PS3 "fans". These people are also fans of not getting screwed over for exclusives, not getti...
The games industry is not a place for people looking for an easy job. They do, indeed, abuse the zeal of young folks looking to "make games" to instead get way more than the typical work week out of people.
Most developers in the games industry are under the age of 35 for a reason -- most of them get sick of it, and leave. That's one of the reasons its so hard to find a strong, stable studio in the industry -- most studio founders and administrators follow the...
LoL. Nice cooling solution... none. Just rely on the built-in fans, eh? Not to mention all the substandard garbage in this build that will need replacement in a year or two. A dual core? Come on.
What a horrid waste of GPU time and framebuffer memory.
16x MSAA is NOT worth it. The joke is that, in burning that much time to AA a scene, you may have well simply rendered it at a higher resolution, and done a less expensive AA technique.
I'm okay with MS buying Sony Computer Entertainment, as long as they keep the "hands off" attitude, and let Sony be as creative as they always have been.
However, if MS actually bought Sony, the US gov't would scream "bloody monopoly" and MS would probably finally get split up.
They won't do it.
Didn't the PSP kits start at $10K?
Here's the kicker:
If MS releases in 2013, they're stuck with a console that can't go below about 20nm, with regards to fabrication tech, which will seriously impair the potential profit margins on any sort of serious hardware. In other words, it'll have to be a Wii U 360 in order to compete in the same price range as Nintendo until 2020.
If they wait until 2015/2016, they can use 14nm and eventually 10nm tech, which require significantly dif...
I don't think MS and Nintendo are looking to do more than:
(a) appeal to the widest audience possible, by keeping costs down, and interfaces/games simple, and
(b) keep up with the cheapest parts available, rather than continuing to rely on out-of-production components.
Mild upgrades are the way to go, at this point. Sony might see it different, since they have a different business strategy, and a "premium" home electronics brand to live up to --...
LoL @ the disagrees.
Enlighten us, oh wise one.
"Why is it still outselling the HD twins if it has such a bad reputation?"
This reminds me, Wiis were on sale the other day at my local dept. store for $139.99. Also, my grandma wants one -- I'm serious. I told her Wii Fit costs extra though, and she lost interest pretty fast.
I think that may address your question, too.. although actually, I think the Wii doesn't actually manage to outsell the PS3 worldwide, despite the price drop.
I'm gonna go out on a limb here and say that more shovelware is not a good idea.
The only other option is for billions of dollars to suddenly show up to create these new, high-quality games. Maybe Nintendo is going to liquidate all their assets and make some sweet games eh? Not just a bunch of ports, with the rare Mario, Zelda, and Metroid bone for the hardcore masses?
Yeah, I think not.
PC games are nightmarish to support, and it costs loads of money to do so.
People just don't understand that writing games becomes WAY less fun when you spend half your time struggling with video card drivers under a half dozen flavors of Windows. Pro devs, and companies that are not looking to pay millions after release, for support, prefer making console games for this reason, as well as the sheer volume reasons that the easy-to-use console design provides.
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"Its just a pity PC devs dont know how to make a good game with those very same tools."
This is the sad truth. Ease of development on the PC leads to less talented folks working on PCs, I'm afraid. It's one step up from ActionScript game development, when it comes to skill sets, and experience required.
Build a PC that is as easy to game on as a console, and you'll conquer the gaming world. Most people hate the hassle of a serious gaming PC, and it will never, ever truly catch on for that reason.
To do such a thing, you would have to dump Windoze, and it actually becomes a console, because it can't be used for anything but what the system provides.
Tech has advanced, yes.
Also, in other news, the prices of the consoles are 50% of what they were in 2006, and we're in an economic depression. On top of that, along with the tech advancement, high-end PCs require TWICE the wattage that high-end PCs did in 2006, and that's not gonna cut it, in the livingroom. The average console consumer does NOT take good care of their hardware, so the heat dissapation must be excellent, and the device must be relatively small.
It's honestly just not that hard to learn how DMA units work, or to organize code to work in 256K code+data mini jobs. It's just not that hard to crack open a PDF or CHM SDK manual and learn how to use the SPU tools provided. Any decent software lead should have been planning for the PS3's architecture FROM THE BEGINNING, and not whining about it.
Most middleware supports SPU usage pretty well these days, and most games use more memory for textures and geometry ...