@server-1
You lost me. I don't understand why you want me to show you "4D games" with "7 controllers".
We're talking about your claim that Kinect can do everything in the article. You claim doesn't become true if I show something else, which seems unrelated?
Move has just as many games, if you're including "support", rather than "required", which you appear to be doing.
Lol. Show us with some links.
Great article, even if it is written ex-post-facto.
The writing on the wall was pretty clear for anyone who knew anything about games, or computer vision, but this pretty much spells it out for those who didn't.
Everytime I see the MW3 logo, I see the word "MAG", and I am reminded why I won't bother buying MW3.
I may pick up BF3 for kicks though, even if MAG is where my MP time goes. BF is good stuff from time to time.
Wow. Matte black, instead of gloss.
I'm trying to find the excitement, but just that's all I have to say. I guess I do prefer matte to gloss, but my Jasper 360 is still goin' strong.
PSP is a solid platform, and may continue to sell fairly well long after the Vita launches. In a sense, it merely fills the same market niche that the DSLite does, relative to the 3DS.
I'm not ditching my PSP until it dies, most likely. I have a ton of great games to play on it still. It's an astounding platform -- and frankly, I have yet to see a 3DS game which looks as good as some of the games on the PSP, so the tech is still "current", in that regard....
Well, that may actually be a good sign, right? Sort of?
Lots of people are going to pick one up when the price does drop, it sounds. I bet (in Japan) it hits near 100K in the first week of the drop, and tapers off to 60K/week for the rest of the month until settling around 40K/week in Sept/Oct before the holidays begin.
I'm not seeing 25 1st party Nintendo studios on wikipedia? Am I reading it wrong?
Sony has more like 20. SOE owns a few that aren't included in the 16 on wikipedia's SCE page.
You forgot SOE's studios.
They use the accelerometer to turn in their game?
Wow... whipping around the Wii U tablet controller doesn't seem like it would be a good way to play a shooter, but... who am I to judge, right?
You'd think they could do the same thing with the SixAxis, Move, or the Wiimote, and it wouldn't even be so unwieldy, but... I dunno maybe that Wii U controller is super duper (official tech term) or something.
Microsoft does have 11, but Nintendo actually has 18.
As a side note, only the 16 SCE studios Sony owns are actually in the wikipedia list, whereas the all Nintendo dev groups are counted in Nintendo's total.
None of SOE (Sony Online Entertainment) studios are listed -- but they are part of the larger SNE group.
Sony does, indeed, have the most games studios of the big three when you rightfully include SOE.
Game developers are not democratic or even profit sharing, most of the time.
It's likely they haven't been bought by any publisher because they simply want too much money, or cost too much to run. The creative freedom line is BS - the publisher has all the power in any situation.
It's usually just that simple.
Sadly, optical computer tech is grossly underpowered, and still occupies entire labs (i.e. no "micro" in the "microchip"), and quantum computing is still just a lot of hopeful "what if?"s with no serious working technology outside of a few of the most basic computing fundamentals.
Those concepts are why I said "decades" rather than "centuries", however.
In less than 5 years, mobile hardware will cease progressing, due to electron loss, and power drain (i.e. battery drain), issues at manufacturing scales smaller than 20nm.
In less than 10 years, desktop hardware will cease progressing, due to issues involving sub-atomic particle behavior as well as the speed of light, at manufacturing scales less than 10nm.
Think what will happen to the market, when (a) mobile computers are nowhere near as powerful as desktop...
A LoK game would probably do really well, right now, in the aftermath of (don't hate me for saying it) the Twilight series being so huge.
Lots of kids are into vampire stories, and frankly LoK was pretty good -- better than a lot of recent vampire book series, that's for certain. They should never have cancelled this title -- they should have worked on it until it was great, and released it.
Erm.
There's never more than one creature onscreen at once, and TBH, some of the footage looked like pre-rendered cinematics, not gameplay. Other than that it looks nice, I guess, but I wouldn't be surprised if a PSP or 3DS couldn't pull off the same thing, without any animated characters to render.
I guess they had to sacrifice having any sort of serious gameplay, so they could accommodate fighting without any button or dpad controls.
These screens look nowhere near as good as BF3. The lighting is mediocre, and the models just aren't that detailed.
Flightsims have had high altitude ground textures that looked that good in the late 90s. Those high-alt flight pics are not special in any way.
I don't think BF3 has anything to worry about, with regards to Gfx comparisons. Now gameplay might be another story... although the Arma series has never really come through with the fun facto...
Sweet, another caseless, fanless, keyboardless, mouseless, OS'less computer for the masses that actually isn't good enough to run BF3 with decent detail -- a dual core with a 6670? Come on.
And man, get a decent mouse, and be sure to get a good case and fans if you get a real CPU and GPU. Chances are, if you didn't spend at least $1000, you just bought a bunch of old junk that a new laptop, costing the same, could out-perform... and that's sad, because you...
You realize that phone apps are written in Objective-C and Java, right? Two languages that are next to impossible to optimize well. At best they are 50% the speed of C/C++ when compiled, and that's in simple tight-loop comparisons. Throw some actual game code in there, with a load of function calls, and it gets even worse. You can write code in C/C++ for phones, but you have to then create a different executable for *every* variation of phone hardware... so it tends to just not happen...