IIRC, there are currently no games *requiring* a Navigation controller at all, and certainly none that support two people at once with one.
Kinect games are $60, and the $150 price doesn't include one, whereas the $100 Move bundle price does. It also includes an Eye, which does a lot of the stuff Kinect can do, in addition to supporting the Move.
The fact that you can play one game, for $210, with Kinect, and it might cost you $190 for similar kinds of g...
So... how much will it cost to play The Fight, or a game like it, with Kinect?
Oh wait...
That sounds really cool... except I wonder what the image compression required for transmitting live video chat would do to the dual 3D image matchup. Also, as mentioned above, the 3D camera lenses are looking away from the video screen in the current design.
It might look kinda messy/mismatched if the compression was substantial... maybe not though. I sure would like to see it in action!
Basically adding 5 free maps (3 sabo & 2 other suppression) to the game, even without the DLC, really.
I'm looking forward to playing the other sides of those games.
I LOVE double xp weekends.
If its got English language options, I'll import it for certain. PAL and NTSC games both work fine on most LCD HDTVs.
The smaller screen is probably mass produced for other devices, and has become cheaper than the larger one -- thus Nintendo switched.
This is basically the equivalent of MS or Sony switching HDD or optical disk drive vendors for their home consoles. Not really a big deal.
It's amazing how MS sets up all these high-profile media events, only to demonstrate how iffy the system really is.
I have to wonder if they'd be better off if they had just kept it low profile.
...but they often make up for it with gameplay.
I still enjoy PS2 games, so I doubt I'll be disappointed with TM3. Strangely, its only the Wii which seems to get graphics that are truly unworthy of the hardware (Nintendo titles are good, though) -- probably because of the low publisher investment in them.
Right... a placeholder.
It costs $150 to produce, so they should price it @ $130. $20 x 5 million sold... Oh and the retail cut of roughly $20/unit... $40 x 5 million... $200 million dollars lost.
Yeah. MS is gonna do that. They hate money. Tax writeoff, right? They get a couple $ back that way.
/sarcasm
Wow, after reading this and the PS3 version of this article, I can put the author down as "least knowledgeable games journalist on Earth".
I can't wait to see what he comes up with next.
Wow. PlayStation exclusives are so good that this guy could only pick a couple out for his "top 5 bad" list, and then just picked randomly? I can't think how else games like MAG and even Lair got in there.
The compressed video makes it look like a HD game played on a SDTV. I supposed if I lived in some uber connected place, it might look better, but as is, at 7 Mb/s, its not worth it.
First off, you're making a lot of assumptions about Wii dev costs relative to PS3 dev costs, probably based on the comments of some western games studio heads on the cost to develop Wii shovelware vs actual games on the PS3/360.
Secondly, ToV PS3 was a *port* from the 360 version. Ports are well known to be dirt cheap to make, relative to the original title. It has probably made Namco/Bandai is pretty decent chunk of cash, and its only been released in Japan.
...
I have to disagree with this. Tales games are not traditional JRPGs at all. IMO, more Tales style games are exactly the kinds of RPGs that could revive Japanese gaming development.
Choosing the correct platform is critical, however. If they try and sell it on the DS, or the Wii, they're gonna fail. Tales games scream for a good arcade controller -- like a DualShock 3 or a 360 controller. They're just not as fun on the Wii and the DS, IMO. It also doesn't fly...
Stop making Wii/DS Tales, and make one for the PS3. Also, release ToV for PS3 in NA and EU. Voila.. money.
Also... The studio's assets sum to 6.5 million yen? That's only like $75K USD. It can't seriously be that low. Something is funny with this article. Did they mean 65 million yen?
MS didn't make these so current owners could upgrade.
They made them so new owners would see a sexy new 360 on the shelf, and be tipped into the want-an-X360-right-now camp. Its cooler, and has a new overheat warning screen so MS can, someday, get out of their 3-year warranty bind, which costs them tens or even hundreds of millions each year.
That said, I'm sure its safer than any previous XBox360 has been. MS doesn't like to repair your console...
You're correct about the ARM9/ARM7TDMI architecture -- I forgot that the two processors in the DS were different architectures, with different bases.
The rest of my "assumptions" are no different than your own, outside of the fact that you're ignoring the recommended GPU spec at the expense of battery life and durability, both of which are Nintendo strongholds, and that there would be no reason whatsoever for the GPU to be bound to the lower screen, since th...
IIRC, the Wii doesn't have hardware AA. If it did, it'd look a lot better.
I think calling playing the other side "just defending" or "just attacking" really plays down how much it adds. The game plays *completely* different on the other sides of these maps, which effectively makes it a whole different map, IMO.
Its nice that you no longer have to vet to see this, though.