PC games often devolve into tech demos, because the engineers are so busy keeping up, they never get a chance to flesh out some gameplay code with the design teams.
If PCs weren't the primary dev tool for making games on consoles, there wouldn't be PC games at all any more, outside of small-scale shareware and small dev houses in countries with really weak economies.
E3 isn't all that special outside of the gaming industry. Sony did a good job by keeping their name in the mainstream for several weeks on end, rather than announcing a whole load of stuff at once that would have had trouble matching the 3DS anyway.
It's only strange that they didn't choose to follow up on Agent and Last Guardian, which it seems they should have been able to.. at least with LG.
These guys can't be professionally trained PR. You can't convince me that they are.
Even now, they are patrolling the news, clicking disagree on everything negative for the 360. They are utterly tireless, even as their numbers dwindle.
Watch below! ;)
MAG has made all other FPS MP titles obsolete. The only upcoming one I have any hope for these days is Brink, and maybe BF3.
I thought most of the Kinect press was basically "it's meh" or "not worth it", etc. There were a lot of articles, because the press loves bad news. Most of the Move press amounted to "yep, it works like we knew it did before E3".
I think the "any press is good press" concept only works to a point. The article author should extend the comparison to include the weeks before E3, when Sony was announcing new titles left and right, fo...
Yep. Greatest console ever made. PS1 + PS2 + PS3 library = epic win.
I find this article on the storytelling art of RDR extra fascinating after reading Ebert's latest drivel.
Amazing how we devote our time to appreciating and criticizing characters and plots that "aren't art", according to Ebert. The rest of the world must seem insane, to him.
I dunno if I was the only one who saw the new DK, the new Kirby, all the N64 ports on the 3DS, etc.. as the same old, same old. The best games there were also their best games last year at E3 (like Metroid: Other M, and Sin & Punishment which I am excited about).
Apparently this is innovation, and I mistook it for repetition.
/s
Or is Iwata self-criticizing?
Now I'm actually wondering if the Maestro or Maestro 2G has a unified shader architecture.
If it does, and those are the specs, I would even has that it must be the 2G version, in order to provide the 3D experience users would want -- since unified performance numbers are always "what if the unit had all pipes devoted to polys/pixels", unlike the PSP GPU numbers where there is a forced split between polys and pixels.
If its the 2G version, I wou...
Actually, the press release stated that the 3DS uses "Maestro" technology (the 2006 PICA200). You're assuming that means the "Maestro 2G" (the 2008 revision which runs at 400MHz).
Wouldn't they have stated that explicitly, to champion their new hardware, if it was true? I suppose only time will tell, but I think companies are pretty gung ho about doing press releases specifically involving their latest tech, when they have the opportunity.
Since when is Nintendo about delivering hot new tech into the hands of their consumers, thus lowering battery life, reducing reliability, and increasing price? Do you seriously think Nintendo wants the 3DS to launch at $250, and lose its battery-life advantage over the PSP to boot?
Since when have Nintendo handheld consumers demanded super performance? Note the DS, greatest selling handheld line of all-time. Look at the specs.
Consider the economy of makin...
LoL. The legalese basically prevents any serious contender from entering their contest.
I guess they were never serious?
The developers stated that their internal community was split between the two, not that one group pwned the other.
If the Move players are doing well in internal tests, it's also possible that they just happen to be the ones who are the most skilled SOCOM players, as well, or who understand the Move's benefits and downfalls, and cater their play style to suit it.
I believe the producer of S4 even stated that the Move players tended to be better "...
800x240 is how much work the 3DS GPU has to do, to give you a 400x240 3D image, because it needs to render 400x240 from two slightly different viewpoints, and then combine them.
So.. no. The 3DS main screen is 400x240.
The article is talking about 3DS development, not DS development. If DS games are the bread and butter of the 3DS for a couple years, its not gonna be high priority to get one, for me.
Uh.. how can this be in-game for RE? 3DS has a resolution of 400x240, and these movies are MUCH larger. Also.. they're movies, not gameplay. The 400x240 screens are downsampled shots from the movie, so of course they look good.
Lets see some gameplay at 400x240. These movies don't even have jaggies at higher than 400x240 res, so they're not even just upscaled. They're probably PC renders, and downsampled.
The other game looks good, and lo...
So... we can expect about as many games for the 3DS as the PSP saw early in its life then?
That doesn't sound so hot.
If I had to choose one... I'd pick EA. For more reasons than the obvious "Bobby K is teh debil!" one
EA won't make exclusives for the PS3, unless they are Wii ports, or otherwise financially convenient.
That said, are games like "Dead Space: Extraction HD" truly "PS3 exclusives", despite their being on the Wii in SD form? Are the God of War and Sly collection truly PS3 exclusives, when they were on the PS2 in SD? Is Banjo Kazooie a 360 exclusive now that the N64 is out of production?
As far as major titles go, EA will always be cros...