This was a fantastic series on the PS2. I heartily recommend them to anyone who hasn't played them. I am planning on replaying them just for trophies, and old-times sake -- because honestly they're one of the few single-player games I would deem completely worthy of playing through a second time.
I like the list, but I'm concerned about ranked custom rooms. If they're ranked, that means the settings options are going to be limited as well. I don't want room options limited to ranked components in any way.
I would prefer more settings options, for serious customization of gameplay. Ranking within limited options would be the best (even if its just map selection) -- but make ALL the options available to tune.
Examiner is very nearly just a random blog site. Its really only the "National" level examiners that get any serious editorial attention. The city-specific ones are basically just bloggers who volunteered for the "job".
This article is a great demonstration of the un-monitored opinion junk that comes out of that system.
You can't put racers (GT5) and or corridor games like DE3 into the same catagory as U2, and pretend they "beat" it.
That's like saying Myst is the greatest looking game of all time, because it used pre-rendered backgrounds for like... everything, and thus made for the greatest screenshots ever.
The only fair comparisons here are Rage and Crysis 2, really. Those two games are technical marvels, and on-par with U2 from that standpoint -- but ...
SotC was, at least, a technical marvel on the PS2. GoW 1&2 were supposed to be mostly C-code, and easy to port, and Sly Cooper was likely the same.
ICO/SotC may not be as simple. Don't hold your breath. Which isn't to say that you shouldn't hope for it.
Yeah. I think that's why the PS3 won the last round... he was having trouble coming up with negative things about it. That was the best he could do.
LP and TechnoBuffalo did an excellent series, in my book. I disagree on a couple points, but mostly I think they were spot-on.
All 3 current gen consoles are great hardware, and if you can afford all 3, you're in the best place possible. I completely agree with their assessment of which console to own, if you can only get one -- go where your friends are, and where the exclusives you prefer are.
Man. These guys and their "6.4 GHz" clockrate-over-parallelism again. Also, 18nm by 2012? And a mobile GPU for the PS4 too? I guess when it rains...
They should consider consulting an electrical engineer -- ANY electrical engineer, before spouting these predictions.
The Move is an interesting piece of tech...
The thing that strikes me, as its major advantage over the Wii tech, is that it can get better with time, whereas the Wii tech really cannot.
If the camera can jump to higher resolutions in the future (which I'm sure it can), that means the glowy ball can get *smaller* and still be functional. Moreover, the device could, potentially, have multiple balls/tracking points, if they were smaller -- which would be HU...
Lol the PS3 reasons were really reaching.
The PS3 Move version of this game is going to be... awesome.
The 3DS also has only 1 analog nub...
It's basically a PSP with a 3D screen and DS backwards compatability, but without the ability to play existing PSP games (which is a bunch, these days).
If you were a new consumer, looking for mature handheld titles, wouldn't the PSP be the better/cheaper option, unless you were totally gung-ho about 3D?
The 3DS needs to appeal to *kids* (or rather, parents) to be the landslide that the old DS mod...
@ Nexaminer
On the contrary, the 3DS is on par with the PSP, as far as graphics go, if its rendering 3D.
If its cost is well above that of the DSi (which I would wager it will be), I don't see how its any more competition for the PSP than the DSi. The entire DS line is founded on being durable, relatively inexpensive tech for kids to use. The 3DS, to some extent, may break that mold, which may, or may not, be a good thing.
With the PSP ...
Wow @ the technical predictions.
According to their prediction, the "XBox 720" will have a 6 core PowerPC running @ 6.4 GHz, on a 18nm process.
LoL! 18nm... not unless the "720" releases in 2018 or so, according to Intel, AMD, etc. Also.. at 6.4 GHz? Not unless some supergenious physicists solve the issues with increased electron loss with chips made in the sub-45nm range. These guys should do some homework before posting such nonsense...
I don't know what that means, but... I think I agree with it.
I don't recall a fee for the original XBL. Without a fee to pay the people operating it, and to sustain its equipment, the answer seems pretty obvious to me.
Game development parties can be fun, but they're not outrageous affairs. If this was a dev-only party, it would be *highly* unusual.. unless it was in Europe, I suppose.
Parties where journalists are invited tend to be wilder than dev-only parties. Developers are mostly pretty tame.
With regards to the article's trophies comments... your local trophies don't get propagated around to your pals for a while. That's true for ALL trophies, in any situation. It just takes a while to sync everyone up. I'm pretty sure you get to keep trophies you earn on free PSN+ titles. I doubt they are "revoked", or whatever, if you stop subscribing.
Wait, I don't understand your comment... why pay for Live when you claim to use PSN online for free? About the only thing of value that Live offers is the online play, really. The other functions of Live don't add up to anything close to the additional services of PSN+.
If you're going to play on PSN, there's NO reason to get a Live subscription, whatsoever. Getting PSN+ is still optional, but its certainly a better choice than getting Live, if you already ...
iD's gameplay is usually mediocre, sadly -- alot like Crytek, which is curious.
That said, I'm sure Rage and Doom 4 will *look* great.