Game development has just gotten too expensive, and everyone is making nips and tucks to offset the gap.
What people often leave out of the picture is that game development is an internal investment into the business. If a game releases and is successful, it can generate a positive ROI.... likewise, if the game is not successful, it will have a negative ROI.... the losses combine with the gains to generate an overall risk level that a publisher must carefully weigh. And w...
20 million of those are Series-S Gamepass gamers.
Rational discussion is critical in this stage of game development. We are reaching a point now where you need hundreds of artists to make super detailed graphics in a game that most people don’t notice. I can appreciate photorealism, but the “wow” factor is gone for me and it’s not worth the extra time and money to chase diminishing returns.
Shawn is just talking sense. I’m a lifelong gamer and I only finish a fraction of the games that I start because they are too long fo...
Link’s Awakening remake was exhausting and monotonous to me. This looks like a budget spinoff using the same engine (frame rate stutters and all). Nintendo has its game development and budgets down pat and they know how to string out a lot of value from relatively little cost. Kudos to all who like this kind of stuff, but it’s a pass for me.
The Punisher is awesome. Finally home on consoles.
Capcom can only lose so much money on Gamepass at any given time. Have to spread out the Gamepass doldrums.
Appears that publishers don’t want to cannibalize actual game sales by putting it onto Gamepass. Strategy seems to be to release on platforms that people actually buy games for, and then after those sales have dried up, release on Xbox to mop up any remaining interest.
Sounds like a slippery slope for Xbox.
So do you care a lot or just a little less about graphics?
Agree with the 60 fps though. Not saying that I couldn’t care less about graphics, but I’ve gotten to the point where I don’t care a lot about them once a reasonable level has been established.
Exactly. It was such a ridiculous fever dream that just mucked up the lore. A proper prequel to the original game has so much potential to really tie things together and delve into Bravo Team’s final hours…. RE Zero wasn’t it.
At the end of the day, they are providing a service that others don't. You can moan about it all you want, but the reality is that without them, very few niche games would get a physical release. It's niche and they don't get the benefit of large volume manufacturing and sales.
They are a business; they have many costs. They employ staff, probably pay out benefits, have to invest in capital and property, have to work out licensing and contract agreements, hav...
The problem with this thought is that is that had it been a normal release and gotten even a little bit of marketing, the true potential of the title might have been realized. No developer wants to pour their passion into a project only to see it overlooked and become a market failure. There's pride in knowing something you've created has been successful on a larger scale than just a few niche hardcore players.
Or perhaps it's more about cutting through years of hype to get down to the mustard. Regarding studios shutting down.... Do all studios deserve to exist? The great people in each studio, even if they close, will have no problem finding work elsewhere.
"More, more, more!!! I don't care what it takes - I deserve more! And I won't PAY a dollar more!"
That's the mindset of some people out there.
I don’t like it either. But I understand that there are reasons important enough to have to face the “wrath” of weekend warriors for them to be doing it.
The sad thing is that if most people were in Sony’s position to decide and were offered a nice incentive for implementing a login system, they would be their true hypocrite selves and take the bait. Humans are inherently greedy creatures and most only talk a good game until they themselves are in a position to reap benefi...
The review bombing is childish behavior and it’s only serving to undermine the “review” system in the end. If you don’t like something, don’t buy it. It’s okay. You don’t have to go out of your way to sling mud and burn down couches in the street to express your displeasure.
How about this… if I create a product, I am allowed to sell it the way I want to sell it. Sony’s not requiring a login just because they want to be funny or to piss people off. They are establishing an ecosystem and there is rationale, some known and some unknown to us, for why they would want to do it. If a consumer does not agree, they have the option of not buying the product. Seems like a fair situation.
Agreed. My favorite gen next to PS1. The leap from jagged PS2 games with blurry textures to HD bliss like in Ridge Racer 7 or Motor Storm was unbelievable.
PS4 was just a refinement of PS3 games, and PS5 is just so more spit-and-polish on top that.
Not just analysts. These very message boards were full of people throwing as much shade on the idea as they possibly could. I saw it for what it was, a great authentic and plug-and-play way to access your system from another room (or house). Glad it’s finding success.
It's the implosion I keep talking about. Expectations and reality in the industry are no longer aligned. This will continue until some sort of market equilibrium is reached.
Totally there. With the exception of a few games, I generally feel that games today are full of filler and the experience, even if it is a good one, gets stale after the 10 hour mark and I subconsciously reduce the effort to return to it and finish.
The original God of War is a title that I have never completed. I have gotten about 80% of the way through 3 separate times (original PS2, PS3 Remaster, and Ps Vita version), but I run out of steam at about the same mark and wi...