Remember when Sony exclusives were released on PC and on competing platforms the same year of release? Twisted Metal 1 and 2, ESPN Extreme Games on PC, and Wipeout, Destruction Derby (on Sega Saturn and PC) from the PS1 era? Maybe the legacy changes over time.
Exactly. As much as we all would like the opposite to be true, game companies are not charities and all have unique strategies to make them and their shareholders a growing profit. With game development becoming enormously expensive and gamers not willing to pay more (despite the fact that inflation has eroded this profit margin per game every year for decades), they have to find ways to maximize the return on everything developed. If you can't have growing margins per game/disc, you need...
The PS4 Pro is graphically twice as powerful as the Slim, not 3-4x.
The difference is that the Pro was the “niche” system while the Slim was the default flagship platform that developers spent most of their efforts defining their games on.. They would then bump up the graphics for the Pro, as a nice extra for owners of the enhanced console. One would expect that the Series X is the flagship XBox console this gen, with the S eventually becoming the niche system. So the S, b...
My brother falls into that boat. I'm a bit perplexed at how Microsoft/the game industry will manage a fractured hardware landscape a few years down the road. Will some casual Series S owners, not realizing the power differential, be stuck with inferior conversions of modern titles in a few years? Or will the game industry slowly drop off support as the technical requirements march on?
They other wild card here is that Series S sales obfuscate the next-gen landscape. I find it hard to envision the S being a viable choice 3 years from now when next-gen is targeted exclusively for game development. I hope that developers aren't forced to shuck out dreadful conversions to weaker S hardware (ala CyberPunk last gen), or else have to hold back creative vision to retain compatibility. And then if there are mid-gen refreshes......
Would that have made them the first "AAAA" development team? Sounds like incredible ego and hyperbole.
Reframe the issue as in the current problem with scalpers. Scalpers all paid for their systems too.... you wouldn't consider that an abuse of the system when someone has 50 PS5s sitting on eBay for a $400 premium?
"6 minute unskippable cutscene"??? Is this on the PS4 version or something? I skip it a second into each time it starts playing (on PS5), and I haven't even turned it off in the menus.
In the case of unlocking the framerate with VRR, VRR actually does add frames to the experience. It's not making the PS5 perform better, but rather, letting its performance come through to the gameplay. As in, a 60 fps mode with VRR and cap unlocked can now run the game at 90 fps in actual gameplay.
This is a new service and there needs to be a period of transition. People will always try to take advantage of something if they can get away with it (i.e. the rash of scalpers that are taking over the supply chains). This is the unfortunate side of our society, and explains why many "lifetime warranties" that existed for decades are being cancelled left and right because of dishonest predators taking advantage and ruining it for the rest of us. Companies aren't charities and...
Have PS Now and it's solid. I'm curious about the PS1 and PSP downloadable titles and whether they'll be enhanced as the PS2 classics were on PS4 (upscaled, faster frame rates, built-in memory card functionality, trophy support, etc). Time will tell.
I enjoyed the first game considerably. Back in the day, it felt like a spinoff of Metal Gear Solid except with the balance shifted to better gameplay versus story. It's basically a combination of MGS and the original Tomb Raider in so many ways.
Part 2 and 3 were less enjoyable to me and don't hold up as well today. Lost interest after slogging through part 3 and haven't played a new SF game since. Perhaps a remake would spark that interest once again.
Ignorance is bliss I suppose... if you refuse to understand the full picture, you'll always have a flawed/incomplete opinion. Perspective and openness to opposing ideas is clearly lacking in most of society, and the games industry is no exception to that.
Whether I like or dislike MTs is besides the point. What I'm trying to explain is that economic factors, market forces, and consumer tendencies have led to MTs as a solution to a problem. Clearly, gamers have ch...
This is the major dilemma with official backwards compatible emulation. If it's an easy solution like the PS5/PS4 X86 CPU architecture, or the PS2's included PS1 SOC I/O processor, then there's little risk to adding that functionality. However, if the systems are wholly incompatible, then from a business standpoint there has to be a way to generate significant revenue from it.... at least enough to be a worthwhile investment of limited company resources. I personally really wis...
Okay then. Thanks for sharing.
It's not "videogames cost money", it's "videogames are costing more and more money". If we were willing to pay $60 or $70 for a SNES game in 1993, that equates to almost $120-140 in today's money (inflation). And these were for games that were developed with teams of 10 people back in the day. Let that sink in for a bit....
It's no wonder that game publishers are shifting to MTs. Does your McDonald's Big Mac cost the same as it di...
The dock is an optional accessory to make things more cohesive, but it can also be used on a TV without a dock by plugging it straight in to HDMI.
The game could have been released with innocuous microtransaction options and 99% of gamers would not batted an eye. I find it humorous how a game can offer optional MTs, and the gamer "elite" come down as if it's the greatest sin in the world. I personally don't want MTs in my games and have never bought into them, but I understand the realities of today's videogame economics. There are a lot of people involved in making games, and the cost isn't cheap. If we ex...
The reality is that you have to look at the previous gen to see how many potential XBox customers exist. Clearly, the XBONE sold 40-50 million consoles, so the customer base is there to gradually pick up consoles as time and money allows. Many of those customers may be waiting for the Series X, but will resign themselves to grabbing a Series S if supply is still an issue.
However, PlayStation customers don’t have that option. They can’t just pick up a nerfed PS5 console li...
The reason: Spending $500M on one game when gamers aren't willing to pay for it full price. Solution: A) Stop making big budget games, B) keep increasing the prices, or C) expand the audience. Looks like Sony is going with Choice C to sustain its strategy of big budget games.