Yes, I know. However, it’s interesting to compare and contrast.
They are and they will. The base PS5 is the core system and will be the main performance target for games into the next gen. The Pro is a way for enthusiasts to play these same games but with a bump in image quality to take better advantage of 4k screens.
Fair enough - and totally agree about the different industry. At the same time, if almost 30 million consoles aren't enough to sustain the MS business model, I would love to know what their business plan looks like.
Jury is still out, but the belief is that PSSR isn't "free" - believe Digital Foundry mentioned that it costs 2ms of processing time, depending on the level of upscaling. Remember, the Pro GPU is only giving you an extra 45% of performance increase, which isn't a huge amount in and of itself. That's essentially saying that if a game was running at 30 fps maxed out, the Pro could, through brute force, get you to 43-44 fps.
Which is why PSSR is a rev...
I'm not inferring that Xbox is doing great with these numbers. What I'm trying to compare to is the sales of consoles of the past. Turbografx-16 is rumored to have sold less than 750k US consoles in its lifetime, and something around 10 million lifetime in Japan. The fact that 6 million sold in a year for XBox is considered a failure is fascinating from a historical context.
Just simple musings from a tired gamer who's seen a lot over time.
Agreed that these are comparatively abysmal sales numbers over the last year, but is anyone else kind of surprised that even still, about 6 million consoles were still sold? Going back in history (I'm thinking the 16 bit gen), 6 million consoles is still a hefty number.
So very simply, to double performance, you maintain pixel resolution from the Quality mode. If you go from 30 fps at 864p to 60fps at 864p, you’ve doubled performance - mission accomplished.
Were people expecting more than a double upgrade in performance from PS5 Pro? I’m confused.
I think people are misunderstanding what is being explained here.
The Pro is only 45% faster in raw rendering terms. That, by itself, is NOT enough to double game performance (you would need 100% faster performance for that to happen). PSSR AI upscaling is the other piece of the puzzle that gets you to that notional double speed up.
So to go from 30 fps in a game’s Quality Mode to 60 fps, you need some combination of the two technologies to double perf...
I sometimes feel like this industry is disconnected from reality. You can tell from the NINE MINUTE unveiling that the Pro is not meant as a main stream product. This is an enthusiast machine enthusiast gamers with comfortable pockets. End of narrative.
PS4 Pro didn’t light the world on fire but still had a lot of support. Boost mood, a resolution bump, better dynamic scaling, and smoother/more consistent frame rates are exactly what this system is made for. These aren’t terribly difficult to implement, and some are free/automatic.
The people that are pissed about the price are clearly not the target audience for it.
Believe I read that there is a "Boost Mode" of sorts that will apply general speed improvements to the games, just like the PS4 Pro did.
And it’s a way for Sony to showcase all of their games in the best light possible. “Running on PS5 Pro” will be ubiquitous on future State of Plays.
And the good news is that you can still use and/or purchase the base model PS5 and get a great gaming experience if the Pro isn’t for you.
Inflation in much of the western world will be similar.
To be fair, that $399 USD for PS4 Pro is $524 USD today.
https://www.usinflationcalc...
And Sony was losing money hand over fist with the PS3. They won’t make that same mistake again.
I’m sure Sony does want to make a profit, but it’s probably not some giant consumer swindle that everyone is making it out to be.
It’s a niche product. There will be a Boost mode that will likely work beyond the updated games.
What you are all missing is that this niche product gives PlayStation a mindset boost. It retakes the console performance crown from MS, and it now allows them to showcase all of their games in a much shinier light. You can bet th...
That is just your opinion, and the world is changing my friend. Pro is not meant as a midway step for the average gamer. It is meant to give enthusiasts, especially those with high-end (expensive) TVs, a game experience that is not completely long-in-the-tooth in between generations. The average gamer doesn’t care if it’s 4k or 1440p. The enthusiast, such as the audience for Digital Foundry, has some appreciation for it.
As for “getting away with it”. Well that depends on w...
I guess the question I’m wondering is: who said that this was a mass market item? This is for the enthusiast that has to have the cutting edge. Like the people paying $200 for a “Pro” controller. It is not meant for the masses, and such, won’t have the economies of scale or incentives to price at/below cost.
Do consumers get mad at Apple for selling the Hermes Edition Watch for $2000? Do BMW drivers get upset when the company releases an expensive/ high end version of the...
Curious if anyone has done an objective cost breakdown analysis of what it costs to build a PS5 in 2024. With the nearly 21% USD inflation since 2021 and the slowdown of Moore's Law, I wonder how much the cost of manufacturing has meaningfully decreased.
PS6 might be 5 or 6 years away. The point is obvious... to be able to play current gen games at 60 fps with "Graphics Mode/Quality Mode"-like resolution.