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Gotcha. My educated guess is that Sony won't price the next mainstream product for more than what the PS5 Pro is currently at.

287d ago 1 agree0 disagreeView comment

Nostradamus, are we?

287d ago 1 agree3 disagreeView comment

Should Sony have priced the Pro so that they had to subsidize its cost? The Pro is a niche product that is intended to meet the demands of a small population of hardcore gamers that wanted a PS5 experience with fewer compromises. And they are likely to be less price sensitive than the masses. It wasn’t a mass market product. Just because the majority don’t like/want/can’t afford, doesn’t mean that the market segment Sony was going for didn’t have their demand met. Choice is great.

289d ago 15 agree6 disagreeView comment

There's a comprehensive emulation of nearly every arcade Gradius and Salamander released with a plethora of customization and training modes, never before seen versions (Gradius 3 AM Show version), a couple of Japan-only titles (i.e. Salamander 2), and a brand-new Salamander III game built from the ground up by the masters of retro emulation, M2.... this is a GREAT value for fans.

308d ago 0 agree0 disagreeView comment

Can only tell if the CRT filter is actually any better?

310d ago 0 agree0 disagreeView comment

Yeah - so ridiculous...

310d ago 2 agree3 disagreeView comment

I play on PS5, but as a gamer from the janky old school days of PS1 and earlier, we are really splitting hairs now with same-gen console comparisons. I sometimes miss the old days of completely different ports on rival systems (think PS1/N64/Saturn era, or the 8 and 16-bit gens), where games on competing platforms were actually very different interpretations often made by different devs. Those were the days when you often wanted to play the different console versions to get interesting flavo...

315d ago 0 agree1 disagreeView comment

Guarantee you that most people who bought the game did not put anything close to 300 hours into it - that's only the hardcore gamer crowd. The average gamer is lucky to have played 10% of that.

315d ago 1 agree3 disagreeView comment

Unfortunately, they are worth $80 to others.

322d ago 0 agree3 disagreeView comment

More plastic junk.

323d ago 0 agree3 disagreeView comment

Thank you for sharing. Opinions are infinite.

330d ago 1 agree0 disagreeView comment

This game almost directly emulates Colin McRae Rally 1 and 2. Those are beloved games from the past that have been iterated to a state beyond what made the originals what they were. Looks like something of a spiritual sequel to original two games. That's the unique hook.

331d ago 0 agree1 disagreeView comment

Why do "realistic graphics and real cars" make a game play any better than something without those attributes?

331d ago 0 agree1 disagreeView comment

As jaded as gamers are with things, I'm always shocked at the lack of backlash for this kind of stuff. It's an obvious cash grab for extremely minimal effort, and almost always priced higher than standard editions.

But as I always argue, the market ultimately dictates the direction of the corporations. They make this junk because people lap it up. Just don't be upset when products/games/etc are eliminated when they don't make money.

331d ago 0 agree0 disagreeView comment

You are one of few.

331d ago 12 agree5 disagreeView comment

That’s fair. It’s called the open market. If $80 is too much for you, you don’t have to buy. But if the demand curve supports $80, the MSRP of new titles will be $80. If $80 is a bust and the market doesn’t support it, you’ll see a redaction of this strategy. If not…. Buckle up buckaroos.

344d ago 1 agree0 disagreeView comment

It’s less about saving money and more about trimming the fat so that they can invest that money into something that can make more.

347d ago 3 agree4 disagreeView comment

Businesses are not charities. History is filled with corporate empires that fail to stay lean, optimize, adapt, and die. And then armchair quarterbacks talk about, “they should have done this, should have done that, they failed to change with the times, etc”. MS, like it or not, is a machine. It is a machine that is keenly aware that if you get complacent, the next competitor is hungry to knock you off the hill. Like it or not, businesses have to constantly scan their portfolios and make hard...

347d ago 5 agree6 disagreeView comment

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

364d ago 0 agree3 disagreeView comment

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding strea...

364d ago 1 agree3 disagreeView comment