“343 studios was the halo killer”
No truer words have ever been spoken.
Which one is it - Income or Revenue? Those are two very different principles in business.
Indeed.
I personally don't feel like this is a compliment. If the initial vision was so small, I get the impression that they decided to pump up the small vision just so that they could come up with a full-priced game.
Good riddance. I could do with fewer trivial "digital trinkets" and fake achievements compelling me to increase gamer "engagement".
To each their own. The validity of opinions will be proven in due time.
I find it somewhat ironic that there is little gamer outrage for a never-ending stream of overpriced “limited edition” controller shells that no one is forced to buy, but if there is an optional “Pro” console released for a premium, it’s the complete opposite reaction.
Limited edition controllers are the definition of a cash grab.
They did that to Killzone and Resistance as well. After Killzone 2, we got the PSP games, parts 3, 4, and the Vita game all in the span of like 5 years. The series was never that popular to begin with, and unless there is something to spark new excitement in the series, the audience drops off gradually after each entry.
Horizon had its fans, but I never felt that it had mega franchise potential. And so here we are.
I’m one of this old school gamers that use to be elated at the thought of a game lasting a long time. But I also enjoyed the shorter titles of the 8/16/ and some 32-bit generations that were just a couple of hours long and could be replayed numerous times.
I still enjoy short burst games that can be wrapped up quickly but am still compelled to play over again because the entire concept hasn’t been worn out over the initial play. On the other hand, by the time I reach the en...
Exactly. There are most likely a dozen issues why games are released in buggy or unoptimized states, but I doubt that “laziness” is one of them. Making ambitious games, even if they are full of issues, is the farthest thing from lazy. You can lament the state of the game and the fact that it’s not in a perfect state, but the lack of insight you display by throwing around such an ignorant claim is evident.
You gotta be more than a “shareholder” to get that kind of information.
I played, completed, and enjoyed Mario Odyssey, but I tend to agree that I don't think it's the best 3D Mario. There was sense of sameness that prevailed after the first couple of worlds... not in the levels, environments, or aesthetics, but in the routine of each world. It just felt like each new environment was just the beginning of another checklist of moons to acquire, and the sheer number of them took away the sense of accomplishment I got from the stars in Mario 64 and the lik...
Shawn is right. Of course there are differences and constantly improving graphics, but we really have reached a point of extreme diminishing returns. Having just watched the Digital Foundry analysis of Ratchet and Clank on the PS5 Pro, it's almost laughable how hard you have to pay attention to really tell most of the screens apart. After a few minutes, your brain adjusts and incremental improvements are barely noticeable. Granted, they can still be noticed for those looking, but we...
TM1 and 2 are time period classics. They were a bit rough, ugly, and grungy, but they felt right during the time period they were released and they scratched that early console “death match” itch before FPS games would completely swallow that market.
Many great memories with friends playing couch co-op and 1v1. Short, and quick-and-dirty gameplay that we returned to over and over. I’d buy a remake or proper remastering of the first two games day one.
Because gamers are irrationally emotional about their games. And there’s also some jealousy attached to the hate.
Right. With the same performance issues/ loading stutters when entering new areas.
I won't presume that the game is bad, but after playing through 80% of Link's Awakening, this has the fingerprint of something that I won't enjoy. The magic of the Zelda formula has been lost with me for a long time. The mechanics and puzzles aren't surprising to me anymore, and the overly long quests and backtracking get monotonous. That being said, I'm not surprised that the gaming press will emblazon this with 9s and 10s.
Reusing a game engine, wit...
It's been mentioned before of a "Boost Mode" that accelerates all titles if selected. Digital Foundry mentioned it, but I don't believe anything has yet been officially tested. This would be similar to the PS4 Pro's Boost Mode.
A niche product doesn't have the economies of scale to aggressively sell at a loss. You can make the argument with the base PS5, even with 20% inflation factored in over the last few years, but there'd be minimal incentive to invest in low-margin hardware if the price was at or below cost.
The Base and Pro are two separate business models and exist for different purposes.
It's not just about "maintenance". Business is about "opportunity cost". What one decision is costing you versus another one. Case in point, let's take CoD. If CoD could have sold 30M copies on the XBox platform, that could have been $2.1B in revenue (30,000,000 * $70 = $2,100,000,000). So if you're giving up $2.1B on just one game for $4B overall in subscription revenue, it makes you wonder what the other games were earning. If it was more than the remai...