They could write an entire economics book on the game industry, as many factors are in play. Volume and industry size play a lot into the dynamics. The game industry today is much bigger today than in the 90s, and back then, a game selling even 100,000 copies was considered a moderate success. Sony's original Greatest Hits lineup had a criteria that the game had to have reached at least 100k sales volume to qualify.... this number changed over time as the industry exploded, but it start...
Fair strategy. I can't say that I don't do the same with most games. The reality is that most platforms (except Nintendo) offer steep discounts not long after release.
See my post below about inflation. Inflation isn't just a magical phenomenon... it's a combination of falling buying power, wage growth, and cost increases. Even still, dollar inflation is definitely NOT the sole culprit in the rising costs of games. Development staff, development times, and overall cost of game production has been on a monumental rise over the years.
What might have been a team of 20-30 people making a AAA game over the course of 12 months in ...
Technically, the price of all games, Switch included, have been dropping over the aggregate. Check out the inflation calculator link - eye-raising stuff.
https://www.usinflationcalc...
A $60 Switch game in 2017 would cost $76.90 today. Here's how much $60 US was worth in past years:
2000 = $32.89
2007 = $39.60
2013 = $44.49
2018 = $47.96
<...
In 20 years, a hamburger will cost $50 at McDonalds and gamers the world around will be complaining that new game prices were raised to $80....
Modern game journalism...
10 out of 10.... why not just make it 11/10?
Random independent critic who was provided a copy for free by the devs, and who is highlighting a 25% sponsor code for purchase. Gotta love the non-bias.
With the rise of the blogger critic, there's absolutely no consistency or accountability with reviews. It's all about as trustworthy as random Yelp scores.
Very misleading. Inflation is a real problem and companies can't simply turn a blind eye to it if they have any ounce of self-preservation in mind. As a dramatic example, if you were running a business, you wouldn't suddenly let someone pay you 50 cents for something that costs $1 just because their country was having some inflation issues.
I'll pass. Tried playing Revelations on two separate occasions and on two separate platforms... got bored about two hours in.
A quality 20 hours of gameplay might take me a month or two of off/on gaming. My days of sitting down and burning through a game over a weekend ended when I was 12 years old. I go out to dinner and can easily pay $70 for a dinner for two. It's all relative in the end.
Fantastic homage to a memorable part of the original. The authenticity to the source material is outstanding and blows away all of the pathetic Hollywood adaptations that we've had to endure as fans. The addition of Chris Redfield's original actor AND (separate) voice actor is fantastic! Heck, even the CGI was pretty good given the total budget of $55k to make this.
40 bucks in 2010 is nearly $58 today. https://www.usinflationcalc...
You're fully welcome not to purchase the game. If Nintendo didn't think that there was demand for this product at the $60 price point, they would price it appropriately so. Evidently, $60 is not high enough to scare off the volume they are looking to achieve.
The common fallacy with remasters/remakes, is that folks assume that these are being marketed only to existing fans of the original title. The reality is that for many, it will be their first experience with...
Marvel.... Pass.
This is where Nintendo plays its cards well. If it were Nintendo, they would have a team work on a quick-and-dirty port of Sunset Overdrive to a new platform with minimal enhancements to a) maximize ROI on existing work, and b) gauge consumer demand for the franchise to see if there is future potential. These are relatively inexpensive efforts as most of the fundamental design work, story, etc, is already complete. Which is why you have a variety of revisions available like Luigi's Man...
I actually believe there is value for Sony in doing this. Right now, they are having to run PS3 “streaming boxes” on the cloud, which I don’t imagine is particularly efficient on either end, and having to run proprietary legacy hardware has its limits (repair parts, servicing, etc). If they can release a competent PS3 emulator that runs on PS5 specs, it would alleviate the hardware/streaming burden that exists now.
These all look like pixel-for-pixel ports/emulations.... no remastering or up-rendering, or anything?
I finished Enter the Gecko with 100% back in 1998..... even then it felt rough. Not exactly interested in a straight emulation without some basic cleanup and quality of life improvements (besides rewind and save states).
Exactly. How he’s still in charge boggles my mind. It’s almost as if they believe it is less disastrous to keep the Xbox brand on a slow death spiral than it would be to upset the remaining fanboys over firing him.
Or perhaps there is really no saving the brand and it doesn’t matter who is charge anymore.
I really feel that Game Pass was the "Hail Mary" play that MS banked its entire XBox brand on, and now that it has largely failed to achieve its intended goal/target, are now in full damage control with. I feel like the XBox house is ship that is sinking, and MS is throwing all of its core advantages off the ship to try and salvage what's left....
If Phil Spencer was indeed the brainchild behind Game Pass, most companies would have sacked him by now.
People talk of corporations like it is this amorphous “Skynet” blob that goes around swallowing everything up like Neverending Stories’ “The Nothing”. Corporations are just a collection of people making decisions to run businesses to make a profit…. But also employ and provide livelihoods for thousands/millions of people. They just do it on a grander scale than small businesses because of the capital they wield.