Nope, just economic fact.
I understand the desire for outrage, but it’s literally the cost of the PS2 and one game in the year 2000, when adjusted for inflation.
Or the PS1 and a memory card in 1995.
Or the PS3 20GB in 2007.
Look it up. The dollar value of things is forever going to keep going up. Sometimes at a faster place (recently), sometimes at a slower pace.
The moral of the story is that the actual intrinsic cost of consoles has been...
I remember a little bit of hype for the PlayStation version of the original before it released in 1996. Despite it being rough around the edges, and the Tournament mode being tough as nails, the concept of long “realistic” point-to-point roads was mind blowing to me. There was, and still is, something very appealing to me about the sense of actual “getting somewhere” as you drive, and the Coastal and Alpine courses are etched in my head forever. My friends and I really took up the split-scre...
"No way i will ever spend $100 with taxes for one game when there are reports showing they make 2 too even 4 times the cash on mt's over sales of the game."
Is that 2024 dollars, 2025 dollars, 2030 dollars? You realize that your money is literally worth less and less every day as a result of constant inflation. If you people are still playing games in 2050, you can bet your car that prices of games (and everything for that matter) will have a significantly hi...
About the same boat here. I’m still interested in the hobby, but the predominant open-world game design today is just not my cup of tea. Barring a select few games in the past decade, I just can’t get myself to stay engaged for any game that is more than 10 hours in length. Why begrudgingly slog through crushing sameness for literal days (30-100 hour games), when I have an ever growing backlog of free games that I haven’t touched?
I miss the PS1 era of games that respected...
Agreed. The latency is why I returned my Portal. Was excited to have it initially, but the latency and the slightly smaller thumb sticks just never felt right to me.
To be completely honest, going for more power is less and less important to me than it was in years past. The Switch has the right concept, and the games can be just as compelling as anything on PS5, so I expect that the future of consoles will adopt the hybrid/handheld concept. The difference is that the docked mode should have more juice to get you the 4K 60fps visuals that may be compromised in the portable mode.
Flight Simulator makes perfect sense as it has no competition on the PlayStation platform and is of a perpetual nature (as in, MS plans to keep it around and supported for a while). Forza seems like a tough one since MS is trying to avoid the renewal of licenses, and the competition with Gran Turismo is troublesome.
Starfield, on the other hand, is a going to happen sooner or later.
2028 will be the best year in gaming!
For sure. I believe I made it about two hours in.
Game looked great but I couldn’t get myself to finish the first.
People talk of corporations like it is this amorphous “Skynet” blob that goes around swallowing everything up like Neverending Stories’ “The Nothing”. Corporations are just a collection of people making decisions to run businesses to make a profit…. But also employ and provide livelihoods for thousands/millions of people. They just do it on a grander scale than small businesses because of the capital they wield.
They could write an entire economics book on the game industry, as many factors are in play. Volume and industry size play a lot into the dynamics. The game industry today is much bigger today than in the 90s, and back then, a game selling even 100,000 copies was considered a moderate success. Sony's original Greatest Hits lineup had a criteria that the game had to have reached at least 100k sales volume to qualify.... this number changed over time as the industry exploded, but it start...
Fair strategy. I can't say that I don't do the same with most games. The reality is that most platforms (except Nintendo) offer steep discounts not long after release.
See my post below about inflation. Inflation isn't just a magical phenomenon... it's a combination of falling buying power, wage growth, and cost increases. Even still, dollar inflation is definitely NOT the sole culprit in the rising costs of games. Development staff, development times, and overall cost of game production has been on a monumental rise over the years.
What might have been a team of 20-30 people making a AAA game over the course of 12 months in ...
Technically, the price of all games, Switch included, have been dropping over the aggregate. Check out the inflation calculator link - eye-raising stuff.
https://www.usinflationcalc...
A $60 Switch game in 2017 would cost $76.90 today. Here's how much $60 US was worth in past years:
2000 = $32.89
2007 = $39.60
2013 = $44.49
2018 = $47.96
<...
In 20 years, a hamburger will cost $50 at McDonalds and gamers the world around will be complaining that new game prices were raised to $80....
Modern game journalism...
10 out of 10.... why not just make it 11/10?
Random independent critic who was provided a copy for free by the devs, and who is highlighting a 25% sponsor code for purchase. Gotta love the non-bias.
With the rise of the blogger critic, there's absolutely no consistency or accountability with reviews. It's all about as trustworthy as random Yelp scores.
I understand your argument. My point is simply that, disconnected from the broader dialogue out there, the price of the hardware itself is based on the economic realities of the present day. Of course Sony could price the console below its cost, but the market conditions wouldn’t make sense for them to lose money on something out of the goodness of their hearts. Sony knows that this is a low volume piece of hardware, and so the economies of scale won’t be nearly the same as the base conso...