Still doesn't counter the fact that Snipers are cheap and coupled with mortar strikes and the stupid scout scope, they don't "need" to exactly see where you are. Just kind of know where the popular cover-to-cover transition spots are and have the scope do the work for finding targets. if you can't hit'em u mortar em. You mortar objectives after charges are set or you motor the building down and destory it, and to me it's gaming with very little skill.
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Agreed. Its not wooing a super hot girl, it's more like stalking her.
Sometimes... too much gaming is a bad thing... *facepalm*
Might as well help the community out a bit.
Remember kids, it takes 2 slight shift in perspective to get a 3D effect. The "effect" works because we have TWO eyes that pick up two slightly different images shown separately when we put on the polarizing glasses. A camera has ONE "eye" or video sensor and could never begin to pick up the 3D image whether with the glasses or not.
To be honest, the pics are way to small to make any judgements about the games graphics. You just can't tell anything about it until we see HD footage.
Genx if you can name one major publication that quotes, "RAGE on 360 looks better than any top end PS3 exclusive..." I'll believe you.
Oh wait, we don't have to wait for that. Tell us how RAGE is superior. I'd like to learn about the tech in RAGE beyond the streaming that doesn't exist in other games, especially PS3 1st party titles. Art style? What else?
I think you are mistaking the CryEngine3 tech demo with Crysis2 for consoles. That video demo of Crysis2 didn't exactly show the "level of destructability" you mentioned. Mostly during scripted in-game cinematic sequences if you ask me unless you consider. I would like to ask you present proof showing upclose LOD textures on multiplats rivaling 1st party, otherwise I would simply point to Uncharted 1 textures vs Gears of war 1 and 2 articles.
Reading further d...
Hey N4realGMRZ. I'm gonna copy your quote for posterity's sake. Gonna be fun reading your quote back to you. if RAGE had that huge of an advantage there wouldn't be just 1 no-name publication mentioning the "clear"differences. In fact I would posit that those "differences" would be mentioned like some new SSAO or new MSAA or lighting technique... Has there? No. I think i'll wait for Digital Foundry to make that statement thank you.
can't believe no one noticed your sarcasm. *disagree*
Great question peowpeow.
I think i disagree because SOAD forgets to mention how blurry all the environmental textures of RAGE looks upclose. RAGE seems to literally only have 1 LOD for the environment. It looks great from afar, but not so impressive upclose. As someone else also mentioned, the particle system seems rather minimal. Watch when they blow up the tower in the video.
There's alot of corner cutting in order to achieve the frame rates even WIT...
Good point. However, that scale of environment was demonstrated during a CryEngine3 tech demo. Not the same thing as actual in-game. I seem to recall Unreal 3's tech demo a few years back demonstrating shooting meat blobs and having hundreds of grunts on screen. Those never showed up in game lol. The features I mention about KZ2 are at least demonstrated in actual gameplay.
I have to say looking at Crysis2 (not Rage), there is certainly alot more juice than I thought still available left in the 360. However there still remains there is still some major tech missing in these "improved" demos that already exist and continue to exist in sony's 1st party titles. None of multiplats for example featured mocap and inverse kinematics which existed since 2008 on the PS3. I can't say much about Rage considering it's streaming an open world environmen...
The guy is very nervous, shy or xenophobic. Probably does not get out much. He's obviously not used to giving interviews and actually talking to people live or having so many people around... All that head bobbing and odd posturing suggests so.
Anyway, what I like so far about this game is the art. All that beautiful hand drawn texturing. It's very beautiful. I hope they can improve the driving physics though... very much like bumper cars, bouncing off each other....
Its been noted already that Rage looks fantastic when characters are still. The animation is stilted next to the full mocap and physics based movements found in KZ3. Neither is crysis2's demo showing mocap.
Nice try trying to disseminate false info. That seems to be what 360 fanboys are reduced to these days. MS lies about their quality control, so it's ok for you guys to throw lies all over the place.
http://n4g.com/comments/rel...
No scratches. None with the same movements on the PS3. STOP LYING.
LOLOLOLOLOL
360 trolls SOOOOOO Owned
It would be fine. First of all the bluray disc wouldn't be free spinning like that in the console. 2nd, the scratch coating on the bluray discs can withstand razor cuts.
As someone poignantly mentioned, Kinect will be about hopping skipping and jumping around near a 360. Having such a disc drive.... is such a bad design decision that you have to wonder how MS missed this detail. My feeling is they did it on purpose.
I don't know man... I still see alot of things missing in Crysis2 360 that doesn't quite put in my book up to standards yet with KZ3.
Mocap: Still no mocap. Watch the guy on the turret at the beginning of the vid. All the enemies are NPCs are all hand animated. There is no mocapping of bullet impact on individual parts of the body. Enemies clip though the floor and walls rather than slump from their weight. This contributes to that arcadey feel I get from watching...
you watched the whole thing to tell us that little meme? haha.
Nah both the man eater's are killable without resorting to that trick. I managed to do with a royal too using magic and my falchion.