Of course I watched your entire video. Why would I comment on something I didn't watch in its entirety?
I'm not speaking of simply, for example, switching the character Link as we know him in OoT with the character Zelda as we know her in OoT, within the frame of OoT and washing our hands of it. I'm speaking of creating a unique experience built from the ground up to place a unique and individual Zelda we have never seen before in the role of the playable chara...
This was terrible video containing a terrible argument. It did however show very clearly why Nintendo has simply kept remaking Ocarina of Time and just painting it a little different each time. Fans can be unreasonable and are very uncomfortable with change.
“...you can't just swap a man and a woman into things—It doesn't just work like that.”
“...there's no reason why Link can't be a girl.” The argument was so shallow he tripped over the hill ...
@Hakoto
You're comparing the current game industry to the Renaissance era artists. The Renaissance was brought about due to the resurgence of the old Greek ideal—that being young and being male is the highest state any person could hope to achieve. It was called the Greek male-ideal. The statues you reference of men are examples of perfection of the male form. There are no flaws, no marks, they are perfect and beautiful. It's not the statue is nude, it's what...
@ Niveous
My reply was to the individual posing a tired and pathetic argument to rationalize the constant objectification and sexism running rampant in the games industry.
This discussion is long over due, and whenever it does come up it's met with a ravenous uproar that derails the entire thing. A person could write an article about the topic and it's ignored. People have created videos and the creators have been insulted and pushed aside. Women...
No, breasts have never been the problem. The problem is games simply including women to support the role of the man.
The problem is men creating female characters as nothing but eye candy for the male audience they wish to sell to.
The problem is the misrepresentation of women within the confines of an artistic medium.
The problem is executives that believe their games won't sell unless there is a male lead.
The ...
Your entire argument is flawed. You are speaking of real, living, breathing, independent women who choose to dress however they like- that is their right as human beings.
The female characters within video games are not real. They do not choose to wear those outfits and they do not choose to act how they do. These female characters are designed for men, to appeal to men, and to sell to men. They are a negative representation of women, and say women exist solely to attra...
Realistically, I'm not expecting it to either. I simply noticed the document didn't cover the use across regions, noticed people saying “share games across the world,” and brought the question into focus.
If Microsoft is offering this as a replacement for current methods, consumers need to be informed and question everything it can't do as well as what it can.
My question about this feature is: Is this feature region specific? Can “family” members only share in your game library if they are located in the same region as you?
For an example: What if I live in the NA territory and my brother lives in the UK or JP regions? Would we be able to play each other's games spite having region specific systems and games?
If “Yes, you can,” then why region lock the system in the first place?
If “No, yo...
PSN+ on the PS3 is a great value for money, I'm just worried the value of the service will decrease now when users are forced to pay for the service to play multiplayer games on the PS4.
My fear comes in hearing the news that the free copy of Drive Club for PSN+ members will not be the full release, but instead a “PSN+ Version” with less content. Who's to say with the PS4 we will not see “PSN+ versions” for all the games in the instant game collection? Not the f...
It's a possibility. I'm just concerned about this message popping up:
“Something is blocking the camera on your Kinect. Please check your camera and remove any obstruction to continue.”
Sony uses what you mentioned as an example. They probably saw it as the situation it would be most used for.
I see the feature as being no different than sitting with someone on the couch as you play a game. Say your friend is a bit bored with what he's playing and decides to watch you play for a bit. Suddenly, you have to step away be it for the bathroom, life, or whatever—you'd just throw him the controller. “Play for a bit,” or “get me to a save.”
...
RIP_Cell may have asked a devils advocate question, but in this case there is merit.
We don't know if online gameplay will remain a free service of PSN on the PS4.
In an interview with Shuhei Yoshida back in February, he was asked if online play would remain free...
“We totally believe that we want to provide more functionality and more services and more content on the network. And so we are looking at how we are going to structure that. A...
When you look at it, the situation with used games isn't gray at all—it's a very natural part of a consumer market. Developers are more upset at people enjoying their work without compensation. When people simply play with no intention of reimbursing anyone or showing any further support, then it's bad for developers and publishers alike.
In the event of making a game, I would be perfectly fine with people taking the game and reselling—it's their right a...
There is a contradiction between what this gentleman says and the conference he is referencing. He says Xbox One will have 15 exclusives at launch. The conference had the representative stating 15 exclusives over the first year—not at launch.
I also would have liked if Sessler asked him to explain the process after purchasing a used Xbox One game, rather than simply the question of playing a game at a friends house.
This is a theory created by a reddit user—one person's idea on what they system might or could be like. This is not a Microsoft employee, nor is he affiliated with Microsoft in any way. I would advise you and others to stick with official Microsoft statements--otherwise this user's post will be quoted as truth instead of theory.
I truly wish this user hadn't done this—it will simply add to a confusion for others.
What concerns me more, are the anti-consumer steps Microsoft is taking and how easily people are willing to look over them in exchange for games.
We've had confirmation of no free access to used games, required online connection, always on Kinect peripheral, and a continued fee required—why are people so willing to accept that intrusive Terms of Service, pressing “agree” to forfeit their consumer rights, just to play a few games?
I'm genuinely...
I have a feeling EA's new answer is Origin. Rumors surrounding the new Xbox has the system downloading the game from the disc to the console. If there is an I.D tag on the information, Origin can check to see if it is on another console and prevent you from logging on and playing the game. They may even remove the ability to play any element of the game unless you're signed into Origin.
Mind you, the information about the new Xbox is still a rumor, and this is me...
@WishingW3L
Sakaguchi was an executive producer of Final Fantasy 12 from 2001-2003—the first years of production before his departure. Final Fantasy 12 wouldn't release in Japan for a further three years. As far as I am aware, Sakaguchi isn't even credited as a producer of Final Fantasy 12—he's given special thanks and nothing more.
Squaresoft did not absorb Enix. Squaresoft was suffering financially due to the failed film Spirit's Wi...
I'm not sure I understand your comment. I haven't seen any evidence of Squaresoft losing touch with their roots while under the leadership of Sakaguchi. The examples you cited where post Squaresoft's merger with Enix—by then Sakaguchi had left.
People need to understand Squaresoft no longer exists. Square-Enix was founded in 2003, and is a completely different company in terms of ethics, goals, and quality. In reference to the article's title: Square-En...
I am speaking as an artist and one who wishes to see video games elevated into high art within the cultural eye.
Firstly; posting an article attempting to convince others to leave notions of fully critiquing art at the door in favor of formalistic review might be better served if the author didn't place pictures of sexualized women all over their piece. It comes off as immature, and gives me the idea you're simply defending your desire to see over sexualized women i...