Swiftfox

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CRank: 5Score: 29320

Heavily airbrushed, photoshopped, professionally photographed using high end equipment with perfect lighting sort of real people, but real people none the less!

3324d ago 3 agree3 disagreeView comment

My issues with this title are more from a critique perspective than a review one. I have no doubt this title is worth the asking price as most reviews have stated--provided you like the current open world formula with little to no variation other than world aesthetic and fidelity. If you've grown tired of said formula, even with the graphics, you are going to get bored fast and feel the game is quite average.

3324d ago 0 agree2 disagreeView comment

The review reads more like a shameless, PR plug than it does review. I do wish reviewers would stop nobbing on the graphical fidelity for five minutes and actually criticize the game for doing the same things that we've done before in every other open world game to date. Climb a tower, unlock the map, do side missions, craft stuff, move onto story, unlock new zone--repeat.

This review and many like it just glance over the shortcoming like "borrows a lot from Fa...

3324d ago 0 agree4 disagreeView comment

"Choose a job you love, and you will never have to work a day in your life." I disagree.

Choose a job you love and you'll work twice as hard every day of your life--because you love it.

But why work twice as hard when you can use the hype market, get consumers going at each others throats, heard thousands of zealots that will defend you against any fault, feed into the pre-order machine guaranteeing you money based on cheap promises--and...

3327d ago 1 agree0 disagreeView comment

There are to concepts of "successful" when it comes to production art: Financial and Artistically. While you can very easily say FFXV was a financial success, I'd argue it wasn't a successful piece as a game. Huge chunks missing, undefined characters, no real resolution of plot, shallow combat which added nothing but mundane button presses--its financial success merely a cry to SquareEnix "To hell with Dom Perignon P2 1998, gimmie some more of that deliciously superi...

3338d ago 4 agree15 disagreeView comment

I've disagreed with Mr. Sterling on several of his reviews, however the point of a review above all else is to inform the masses of a product's potential worth to the consumer--nothing more. It's no skin of his testies if someone agrees or disagrees with him, and he'll be the first to tell you a varied pool of opinion and points of view is a very healthy thing. I mean what's worth his time isn't necessarily worth my time and vice versa--even when he slaps a 10 on so...

3340d ago 3 agree0 disagreeView comment

I'm not sure it's the fact it's a Playstation exclusive. "Git gud" is the mind numbing chant of the Souls community--a community which is incredibly fragile when it comes to criticism of those types of games. Given this game is Tecmo Koei's attempt to cash in on the Souls phenomena, it makes sense the Souls community would be attracted to it and defend it simply because of its passing relation to their beloved franchise. Team Ninja is no From Software, however, an...

3340d ago 0 agree2 disagreeView comment

I disagree. Games have yet to surpass film and novel because games are being held to their standard in how a story is told--games are being geared too much toward film for the purpose of telling story. Games will only surpass or become equal to other mediums when they are allowed to be an interactive medium first when story is concerned. I'm very tired of games living in the shadow of film.

And there are several books which are "choose your own adventure" ...

3341d ago 0 agree6 disagreeView comment

Simply because an RPG was made in Japan doesn't make it a JRPG. A JRPG has various design and core focuses different to that of a WRPG. JRPG's are character studies. Focusing on fully established character and allowing the player to move the story along. WRPG's tend to focus on a blank slate--a character the player may project themselves onto with little emphasis on the character's personal story and instead focusing on the world and its depth and vastness.
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3351d ago 1 agree4 disagreeView comment

Important. I feel what's important is managing your projects correctly so you don't end up cannibalizing the created assets to produce a market friendly shell of a game with vital parts completely absent. That's what's important.

3357d ago 0 agree2 disagreeView comment

Well I'm certainly not sold on the device--though it's not the device's fault. The trouble with the Wii was the profound lack of support. The trouble with the Wii U was the profound lack of support. Now here with the Wii 3, a Nintendo console, it will suffer from the same issue, because the weakest link of a Nintendo console is being a Nintendo console.

If there are no 3rd parties willing to support then you need to work double hard to produce content for ...

3358d ago 0 agree1 disagreeView comment

There's a difference between evolution and unwanted mutation.

I mean they chose a contemporary city setting for a heavily morphed character--something we haven't seen since Sonic 06. It just looked as they created a city setting as a sandbox to test Mario's movement for a real project and just said "Hey let's go with that." Even the trailer felt like a glorified tech demo with a serious disconnects aesthetically, making Mario feel like he was j...

3360d ago 4 agree6 disagreeView comment

So Koei Tecmo taking advantage of the Dark Souls craze, setting Dark Souls game play and dark, grim aesthetic in Sengoku Japan. Please don't be fooled by the "script from Akira Kurosawa." Dynasty Warriors was based on the novels "Romance of the Three Kingdoms," and we all know how well they told the story in those many many games. As for team ninja and story telling--Other M--need I say more?

Koei Tecmo have tried to emulate other styles of gam...

3360d ago 0 agree10 disagreeView comment

In other words, they want to make open world games too. They are probably being pushed by Microsoft to create more market friendly and lucrative games. Open world games are what the FPS was last generation--the go-to money maker. Just look at how many games are open world these days, and also look at how many franchises straight up abandoned their traditional structure in order to fit into an open world construct.

3379d ago 0 agree4 disagreeView comment

I fear what people fail to understand is they don't simply develop a game and then add a menu for micro-transactions--they develop with micro-transactions in mind. If Nintendo designed their game to include MT's it would be a completely different game. A game were you only get one chance at a level and having to wait for lives to come off a 12 hour cool down before you can play. A game where you can only play a level once before a long cool down. Every design decision focused on h...

3379d ago 10 agree0 disagreeView comment

I certainly don't see why not. All the assets exist for the game thanks to the first installment, no conquest mode so no need for excessive cutscenes, script-writing, or dialogue recording, and EA most likely just wants a new Star Wars game out with each new numbered film in the franchise. You know EA's saying "Ship it...or else."

3379d ago 0 agree0 disagreeView comment

I'll certainly be interested in seeing what he and his studio come up with. Although his last two projects were both IOS/Android games, I feel he's due for a return to home consoles.

3379d ago 1 agree0 disagreeView comment

Really? A game supposedly to have started development years ago, by Ubisoft's own admission, is just getting another teaser? I mean first Ubi confirms it's in production, then tells us we need to by the certain products to help send it into production, then they say it's just now in pre-production and they are just now putting together an updated teaser? I'll come back in 2020 between when it gets its first gameplay trailer and when Ubisoft says they just started work on th...

3379d ago 0 agree0 disagreeView comment

While I'm certainly glad they added more authenticity to his aesthetic based on root heritage, we still have a character who is defined completely by the fact he is Native American. It's the same as if a character were defined solely by being black or gay--it's bad character design. This example with Thunder is one small step but hardly a giant leap toward true representation.

3379d ago 1 agree5 disagreeView comment

Except the lack of stock was deliberate in order to inflate demand. They did it with the Wii, they did it with their Amiibos, and they did it again with this mini-NES. It's a tried and true strategy and it works. There's no lesson to learn for them other than to keep doing it because each time they do it's more successful than the last time.

3380d ago 6 agree1 disagreeView comment