So you mean to tell me Vince Ingenito is not the same person as Ryan Clements? You mean they are both two different individuals who have played two different games and came up with their own unique scores? Madness. To think different people have different tastes and value specific things more and less than others, and don't share a hive mind. Interesting.
Isn't it also silly to use a rather generalized number system designed for a one time consumer purchasin...
I agree~ People need to realize a JRPG isnt' just an RPG made in Japan. JRPG's are also not defined by their combat systems. A JRPG is defined by a character and character relationship based narrative.
And when will we be getting 'new levels' of game design and quality, hm? When will those be on the way?
Except Nomura has never directed a Final Fantasy game. Nomura has only ever been main character designer or, in the case of Final Fantasy 7 and 10, a writer.
Placing 100% of the blame with Hello Games and their head is rather short sighted. Let's not forget the countless media outlets who created their own misinformation, feeding the hype machine of readers. Let's also not forget those users who blindly hyped the game to beyond healthy heights while crushing and attacking any attempt to clear the air or give the game a reality check. A hype culture which blindly pledges its allegiances to an unfinished product and lifts it on a pedestal...
We live in a "pre-order" culture. A majority of sales are made before the games are even released. The money gained from pre-orders is already spent on different elements by the time the game even comes out. One poor review, or miscommunication and suddenly people are cancelling pre-orders, meaning theses companies go into an even deeper hole of loss.
How do you combat this as a company? No early reviews. If most of the sales are going before the game even...
"Technical issues" huh. Now there's a funny way of saying "board of executives."
I'm much more interested in their explanation as to why a game confirmed to be in development in 2008 is now only in "pre-development" eight sodding years later.
I'll also agree--Doom is not a horror game. Horror is about a loss of power for the player, and you're not at a loss of power wielding BFG's plowing through wave after wave of jelly monsters. Even the aesthetics of the monsters and environment are incredibly safe from a business and design standpoint. I mean seriously--it's Hell. The human manifestation of consequence through the eyes of fear, and this is all id could come up with? Call back to the first games be damned, t...
Were these the official Blizzard ranks? As I understand it most independent ranking sites merely calculate time played and stats accumulated over time.
The trailers are doing this game no favors. The music is plain. The gameplay looks stale thanks to the wooden animations and sad archive sound effects. You can't just say I'll be the ultimate ninja without showing me brilliant examples of your nailed down theme-laced gameplay--something else the trailer lacks in showing.
I'll see this game fully executed on release of course, but the trailer is such a poor tasting appetizer I fear it will put off most from ...
I'm hoping this rumor is true. After V and Verdict day I'm curious if they really shake things up and take the franchise in a new direction.
As stated a good developer with the right people and the right publisher can see a wonderful game be made. The Duke could never be what he once was and I think exploring that premise with the idea of getting old and being forgotten would be a solid start for me. Gearbox however is not up to this task--never will be up to this task. I'm not worried about the idea of Duke so much as I am it being owned by Gearbox.
They do have to. Thanks to the way copyright law and trademark law are written out, If Nintendo slack at all in regards to their IP's they actually lose any sort of legal weight when they need to defend it if a situation does come up. Nintendo knows it's dumb, Capcom knows it's dumb, Sega knows it's dumb, Bethesda knows it's dumb-- it's all dumb but they have little choice.
People seem to forget about a little title called "6 Days in Fallujah"--a game following the events of the men on the ground during one of the bloodiest campaigns in recent history. Upon hearing of the game there was public outcry. "You can't talk about those types of things or tell those types of stories in a video game." There was so much pressure eventually the signed publisher, Konami, pulled all funding for the game.
A majority of people st...
The app still, apparently, has around 30 million active users. There was inevitably going to be a fall off as people who got it to check the "in thing" out stopped once curiosity was satisfied. The app will eventually settle. Though I do see it further declining after that with several issues failing to be addressed. I'll be interested to see what user base it actually settles at.
I think Konami dropped the ball. The lead behind MGS is gone, the latest entry unfinished, and serious doubt overshadowing the future of the series. How does Konami prove the series is in good hands, that they haven't missed a step with the beloved franchise? A co-op zombie game with MGS slapped on the title--swing and a miss, Konami.
If by "not loyal" you mean unwilling to endure a very poorly made and designed game to avoid further loss of time and money--then yes. Loyalty doesn't mean "willing to put up with anything that happens".
Oh dear. It's laser tag VS paint ball all over again.
I honestly don't buy the reasons described. Clearing it was an on the spot narrative strung together due to poor time and resource management. Games go "Gold" for physical copies 3 months before games release to get the factories enough time to make product. This means if they were following the old release schedule, they have already started making game discs. This two month delay isn't for offline console users since under the old timeline they had already started printi...
I'm not sure I want another one~ Knowing Disney and Marvel the only characters to be made available are ones who will appear in films in the future or already established in current film. Knowing Capcom it will only be characters to have already been rendered in previous current gen games they have made. What fun is that? Part of the allure of the MvC2 was the sheer amount of your favorite Capcom and Marvel characters. Yes, only six of them were tournament viable, and yes they were ...