Along with not selling as much as the PS1/2, probably the biggest issue was the controversies - some created by Sony (get a second job), many created by the journalists (the doom gloom crap) to few genuine missteps such as the PSN debacle or the price at launch or the network not being as mature as the XBL initially.
Overall PS3 was Sony's weakest generation in terms of looking confident. During the PS1/2 era and arguably even now they seem confident but during the PS3 er...
Titanfall - Check
Xbox One price drop - Check
Waiting for MS to release the One in more regions so I can check that argument off the list as well.
The Xbox One is running out of excuses to match the PS4 numbers. Especially at home.
I feel that if they can just get some decent writers in for the series, then they can really make a great game. I have always found their games fun and intense. Killzone 2 was my favorite FPS because their online mode really felt like a battle going on and the graphics for the time were tremendous.
Its only that with their future release the story started becoming a bit bland and they tried to change too much.
For their new IP I just hope that they open up ...
@sinjone... I agree with your post and like you analogy as well. I am a student who cannot afford any console currently over the cost of paying tuition and so I do not have a dog in this fight. We had a detailed analysis of the architecture of the consoles in one of our classes and so am sharing my 2 cents.
People get way too clingy with their machines which I understand since these are costly investments. But I hate how misinformed articles such as 'the cloud will boost ...
^^^ As I said, bandwidth isn't the problem. What is the point of having fast internals when the need of the hour is more load bearing components to crunch numbers. Think of it this way... You have to lift a lot of weight and move it... You have 12 strong people and you have 18 strong people (although slightly slower). In 90% of the case, those 18 will lift more load than the 12 (in a given short time) unless there is a really big object that needs to be lifted. As a computer programmer, f...
ESRAM theoretically can outpace GDDR5 but that would mean peak time performance all the time which in real world isn't the case and cannot be achieved.
And I think as far as I know ESRAM isn't only the main culprit for the One not reaching the 1080P ceiling. A major problem is the lack of Compute Units on the GPU (or should I better rephrase it... Less number of CU's compared to PS4... 18 vs 12 or 1152 shaders vs 786) which is the reason that some computations ta...
@darx... Who is asking you to go in public wearing the thing? If the new experience provided by this significantly improves the immersion then I don't mind looking like a cubone wearing a skull. This doesn't seem like 3D or motion controls which seem just a fad. This might be the next leap in gaming just like 2D to 3D gaming was.
Dismissing something new just because you look a tad bit funny wearing it is probably the most ridiculous thing IMO. Stay with that grandpa ...
Have you tried on any of them to even form an opinion? Or is it just random trolling since it has a Sony name slapped on top.
I personally haven't tried any so I don't compare both but from the words of the media outlets, both are pretty close and VR in general has gotten me more excited than any of the motion sensing crap that comes out of all 3 companies. In fact VR might give the motion control gimmicks a place to be actually useful.
Have you ever played an Uncharted game? ND isn't a studio which shows off CGI footage or milestones that cannot be reached.
I can already expect this to be the best looking console game of 2015. It's on the most powerful console hardware developed by a team who actually helped built the freakin hardware (Not to mention the countless awards and accolades they got with the previous Uncharted and Last of Us titles in terms of graphics).
To be fair to Microsoft, if one looks at the Xbox One without taking the PS4 into the picture, one can easily say that at the time it was shown to the masses, 8GB RAM was a good step forward (compared to the 512MB last gen... that is a 16x jump). It just so happened that Sony had a more customizable architecture which meant that they could wait till the last second.
Think from the perspective of a system engineer. They had to set the specifications probably 2-3 years prior to...
I liked Infamous 1 a lot, but it had its problems. Infamous 2 came in and alleviated most of the issues 1 had. It was a huge leap from Infamous 1 in terms of graphics and the sheer fun quotient was raised.
Infamous SS will be the first game I will buy when I get my PS4. Seeing the game in action, I truly believe it is the smoothest 1080P game I have seen and add to the fact that it is open world, makes the prospect of games like Uncharted and future projects just too tempting...
The first 20 min of the game really drew me into it and I wish I had a PS4 to play this game(damn you college tuition!!). I loved Infamous 2 and I just loved the way the story was told and how the choices were handled. Although it wasn't perfect, it's one of my favorite open world game and this one looks so much better just going by the first 20 min video.
Hope you have fun. I know you won't be disappointed!
Its been 4 months since the consoles launched. Give it sometime, the games will come.
On topic, congrats to Sony. I give them full credit for this amazing turn around. I still have to buy mine but gotta save some money for it first :P
It's not the amount of RAM that matters here, it's actually the type of RAM that really matters. GDDR5 RAM (one in PS4), is nearly 3x faster than DDR3 (Durango Memory). Slapping in more memory won't help the case here.
A PC is as fast as it's slowest component. The DDR3 RAM is a bottleneck for Durango. MS's way to offset this is by including a 32MB SRAM which is a high speed cache which could 'theoretically' life the performance to near PS4 mark, ...
Isn't it ironic that the open platform model which most games follow and which has enabled gaming on Windows to thrive, is the single most archilles heel when it comes to mobile gaming!! The standardization that iOS provides in terms of resolution has infact brought in more and more developers (not to mention that people actually 'buy' stuff on iOS as opposed to majority of Android owners).
I definitely agree. In terms of handheld gaming, Apple is the new king. W...
^^^ You'd sell your kidneys for 180 bucks? Sheez is the economy that bad?
^^^ iPad 3 has the same GPU as the PS Vita... It's not similar or like, IT'S THE SAME QUAD CORE GPU... So I dunno where you are going with this argument.
Both MS and Sony will be targeting getting their new systems out by 2013 holiday season. Getting them out this year will heavily compromise the hardware and what it will be capable to do for the next 5-6 years.
I'd like them to take their time and design something that is future proof, at least something that can guarantee 1080p60fps and more VRAM for high resolution textures... Achieve that on all the games and I'll be happy with the next gen.. I don't want an o...
Practically everyone who wanted a console has got 1, so I don't see why I'd be surprised to see those numbers. Also, there are no system sellers or even decent games out in this month or the coming few, so that also pegs down a lot of the sales.
It's saturation. Maybe a cheaper redesigned SKU from both camps to reignite the sales could help both companies.
The loss is quarterly. They haven't had any releases this quarter and so for the span of the past 3 months their operating cost is more than the profits GTA brings in. GTA predominantly sold most of it's copies last year. I am pretty sure they'll post a huge profit annually (owing to the massive GTA sales) but your numbers don't reflect a companies quarterly performance.
I imagine they sold a million or 2 units this quarter and they have a massive team (not t...