Oh don't you worry, I'm pretty sure EA will have something for you next year. If the next Battlefield is due in the next few years (I would presume 2), EA will either delay Titanfall for the next holiday season, or have some lesser developer make some generic shooter; maybe it'll be a return to the series' roots for Medal of Honor.
TABLE TENNIS.
I actually enjoyed that game, quite a lot, probably more than I should have. Since they'll probably want to heavily upgrade the RAGE engine or use a completely new one, it would make sense to use Table tennis to do a little low-cost field test.
I'd say it's smart for developers to not change the basic formula of their successful games just for the sake of change. There's a reason Call of Duty and Battlefield sell so much, and believe it or not, it's not 100% marketing. People, plenty of them, actually enjoy these games the way they are; if these games were to dramatically change, they would risk losing their fans; and unlike what some seem to believe, if you take away CoD from the CoD crowd, it doesn't mean they ...
Even if, and I don't think it will happen anytime soon, the Wii U were to be discontinued and Nintendo were to get out of the home console business; wouldn't it make more sense for them to continue to work on their handheld dominance and have all their resources make great games for this next generation handheld rather than simply make game for a Smartphone company?
Makes sense; increasing the number of players without increasing the size of the maps would make it unplayable. As for increasing the map size, it's not necessarily a good thing, bigger isn't always better. I like big maps in Battlefield because the game was made with these in mind, Call of Duty is all about close quarter combat in small arena-sized maps where there's always someone on the other side of the corner; it's fast and chaotic and, believe it or not, millions of peop...
@kB0
I agree for RPGs, but RTS must be at 60 fps. Try playing either League of Legends, DOTA2 or StarCraft 2 at 30 fps, then play it again at 60 fps, and, to me at least, it makes a really big difference. I don't mind playing the campaign modes in most RTS games at 30 fps, but competitive multiplayer at anything lower than 60 fps is a disadvantage.
In the next five years, I'd say the next-gen will not match the current-gen sales, for one major reason, the Wii. While Wii sales have cooled down a lot over the last few years, it had sold around 95 million units in it first 5 years on the market. The Wii-U is off to a very slow start, slower than the PS3 (which, while it now has solid sales and games, started off pretty slow and wasn't even sold out in many stores the day it launched), and the Xbox One will have stiff competition fr...
No love for Pokemon Y? Most certainly, on this list of 5 games, you could at least save one spot for Y.
I wasn't referring to Call of Duty games, but rather the poor man's Call of Duty games some publishers rushed to the market in order to hop in the CoD bandwagon.
Final Fantasy 13, while not as good as its predecessors, is still a relatively good RPG. Worthy of the Final Fantasy name and legacy? Probably not, but there are dozens of worse RPGs to have seen the day during this generation.
Kane and Lynch Dog Days, for me, was quite enjoyable, as long as I had someone to play with. It's by no mean a great game, but as far as couch co-op games go, it was okay, and, while not for everyone, the story was different and actually had me car...
No Hour of Victory? And if Resident Evil 6 is one the 5 worst games of this generation, I'd say that this generation was the best we ever had then. Do I understand people complaining about RE6 not being a true Resident Evil game? Yes I do. Does that make it as bad and unplayable as Hour of Victory, Onechanbara or other similar games? No, it doesn't.
So, a game based on a very popular anime/manga series has outsold a game that has been released on a platform with a smaller install base in Japan. Anime/manga tie-ins are very popular in Japan and usually sell very well, and this is not the first nor the last time one of these game outsells the competition.
I'm pretty sure many were thinking the same thing about Half-Life 2, yet, it was a landmark game that left its mark in the gaming landscape, may it be for the game design, the Source engine or it's Steam integration. Will Half-Life 3 be a revolutionary product? I don't know, but I'm pretty sure it will be awesome. Will it meet everyone's expectations? Probably not, but that's not the game's fault, it's just the usual problem of people having crazy expectations ...
Is anyone really surprised by that? Back when the Piston was announced, it was clear that it was going to be a low powered PC, I mean, just by looking at the size and the early specs sheets, you could clearly see this wasn't going to have a dedicated GPU, and would rely on either intel's or AMD's integrated crap. All I hope now is that Valve's official Steam machines will actually have a decent GPU, otherwise it will be just as useless as the Piston.
I'm pretty sure game developers are allowed and even encouraged to try and play games from the competition, may it be on different platforms, or from different third party developers. If you are going to compete with them, you need to know what you are up against, it also allows them to try new concepts that may be included in some way in their next projects.
I'm glad he's working on Godus, I didn't really like Fables, but his work on Black and White as well as Populous is something I always appreciated. I've been playing the early access on Steam, and while the game is far from perfect, it's still quite enjoyable. It would seem he is the only person willing and able to create a God game nowadays, which is a bit saddening as I usually enjoy this type of games.
Well that sucks, as the game looked very interesting to me at first, as it reminded me of the older Tom Clancy games. Hopefully they turn it around with a few patches.
I have the PSN version, but I haven't tried the game yet, as I was too busy. Hopefully it works well.
But quite frankly, I wouldn't be surprised if things were as bad as some websites are reporting, as my PSN versions of GTA:Vice city stories and Liberty City Stories both suffered from poor framerate compared to the retail versions, and despite a few emails with Sony and RockStar, the issue has yet to be solved.
While I would prefer a Vita version, as it would look and play better, the PSP, in the West just like in Japan, has a much bigger install base than the Vita. On one hand, people wouldn't be as interested in buying a PSP game, but on the other hand, SE would have many more potential customers by releasing it on the PSP. I think it would be for the best if they released it on both platforms.
Haven't been very lucky with the wonder trade system so far; the best Pokemon I got from it being a Pidgey. But I was quite happy to get one, as it was, as far as I know, the only Pokemon I had missed in the first few hours of the game.
Hopefully, at some point, people will stop spamming the Wonder Trade System with Bidoof and Caterpie.