Are you implying I'm somehow a Microsoft fan simply because I believe that in the future cloud-based gaming will be a possibility?
And I did mention Playstation now as being cloud gaming.
Also, I did not call Azure cloud gaming, I simply said that Azure showed that Microsoft is interested in cloud technology.
As for internet-related issues, I did mention that the technology wasn't ready at the moment, but that it could and likely wil...
Cloud gaming is indeed the future, at least a part of it. As internet connections get faster, more reliable and as data caps are either removed or less restraining, cloud gaming will only become more and more appealing to the developers as well as the average consumers.
Playstation now shows that Sony is seeing great things for the cloud, and so is Microsoft's Azure.
As for the consumers, yes, cloud gaming is some kind of DRM, on the other hand, when the ...
I don't think the issue is as big as some would like you believe it is. Let me explain myself.
The PS4 has a lead on the Xbox One, it's undeniable, and it's also unlikely to shrink, if anything, it'll continue to grow. However, that's mostly because the PS4 is selling extremely fast; in other words, put the Xbox One sales against any other console after about 6 months on the market, and you'll notice that the Xbox One is also selling quite quickly, jus...
Free to play is unlikely to be the future of video games. With that being said, most comments so far seem to focus on the bad F2P games; it is possible to have quality fun with a F2P game when done right. WarFrame is a good game, so is PlanetSide 2(although I personally ain't much a fan of these 2 games, they are still solid experiences), Dota2 and LoL are two of the most popular games at the moment, World of Tanks and WarThunder are also good games and Team Fortress 2 is still as good as...
I'm pretty sure my WoW subscription has been cancelled about 5 years ago; yet I do have access to Hearthstone. I am unsure about your information awl5951.
Just Wild Arms please. Didn't like Soul Sacrifice and I think Wild Arms (a good one, not XF) is strong enough to stand on its own; no need to dilute what's left of the franchise with a crossover.
For one, MMOs are still big in South Korea, so many of their developers focus on the MMO market. On the other hand, the MMO market in the West has slowly been dying for a while, WoW subscriptions are on a slight decline, most other sub-based MMOs have gone F2P because of low subscriptions numbers.
And, I would also like to mention that while this MMO probably plays great, expect it to quickly become nothing more than a boring grindfest with little to no end game content; just...
Yes we should; graphics are a huge component of a game and is widely used as a marketing tool by publishers.
When a game is publicly revealed, the publishers knows it will create a lot of positive hype if the game features amazing graphics. If they then decide to downgrade the graphics, the least we consumers can do is negate the free publicity they received when they unveiled the game.
If we simply accept that publishers can show us whatever they want at fi...
My biggest disappointment in this reveal is that the game i being developed by 2K Marin (Australia) rather than by Gearbox. First of all because they developed the very lackluster The Bureau, and also because I feel that when franchises are handed to another studio, it often ends up being a lesser product. Bioshock 2, while good wasn't as good as the first one, or Infinite. Arkham Origins was arguably the weakest entry in the series. Gears of War Judgement is another example.
The microtransactions and the 30fps are a real letdown, but the always-online was to be expected; Ubisoft did reveal the game as some sort of racing MMO. Complaining about the always-online in the Crew seems like complaining about not being able to play TESO or WoW offline.
A racing game locked at 30fps? I think I'll pass.
I would say they had to do it. Titanfall is an Xbox exclusive on consoles, but it's still owned, published and developed by external people (EA, Respawn and the studio responsible for the X360 port).
Most AAA exclusives are likely to have a hard time turning a profit in the first year of a console, as great as inFamous is, I wouldn't be surprised if it barely breaks even, the same applies to Killzone, Forza, Ryse and Dead Rising 3. The install base of the new console...
The Wii-U will sell just fine over time; no one game will get it millions of sales, but with continuous support, it will eventually break even. If Nintendo and their partners can keep releasing at least a dozen quality games every year, it will, over time, become a very interesting platform. I think that once the dust settles around the PS4/Xbox one, many gamers will be looking at acquiring a second console, and as far as I'm concerned, the PS4 and Xbox One are very similar in their offer...
Brute Force? I thought I was the only one remembering that game ever existed. Despite all its flaws, I had a blast playing it back then, and quite frankly, I'd love a new Brute Force game.
I used to really care about game demos, but I must say that these days, with Twitch, Youtube, community reviews and professional reviews, I can't remember the last time I played a demo. There are also two more reasons as to why I don't bother with demos anymore, one would be the download size, and the other is the rise of digital distribution. I used to play demos before the release of the game, in order to decide whether or not to preorder the game, but with digital stores, I know th...
On PC, I know Greenmangaming has some sort of trade-in system, although I have yet to use it. And it only works on some specific games.
It pretty much depends on just how improved the graphics will be in the port. If you keep the same textures and all, of course it'll run at 1080p60fps. But if they dramatically increase the texture resolution, and add some bells and whistles, they might not achieve it.
But then again, UT3 sales across all platforms were lower than any one Gears of War game (yep, even the disappointing GoW:Judgement).
But I also agree with what some have said, Epic's main source of revenue is the engine itself, not the games they make.
For as long as developers continue to think that WWII started with D-Day, I will stay clear from WWII shooters. D-Day was in 1944, WWII started in 1939; yet most developers chose to ignore most of the war and focus solely on the Allied counter attack. I've done this campaign numerous times now, so if they're going back to WWII, they better bring something new to the table, not just some shiny graphics.
What's the big news here?
I've owned a Vita ever since its NA release, and while some games weren't available on the PS Store on the Vita, I still had the ability to play them, I just had to download them on my PS3 and transfer them to my Vita. I haven't tried all the games, but Valkyria Chronicles 2 has been playable for me for a long time on my Vita. Am I missing something here?