Actually, I've read in numerous interviews, straight from Crytek's mouth, that console versions were not being worked on, but that it could change, depending on how well Crysis is received and sells on the PC. All of the interviews were consistent in Crytek saying, "We are not working on Crysis for consoles at this time," with the emphasis on "at this time." I could post the URLs if anyone cares.
The cutscene models are the same as the in-game? Gimme a break, there's no way that's true. It wouldn't even be practical, because you don't need that level of detail when the in-game character only takes up like 5% of the screen area. There's no reason to sacrifice performance like that when you don't have to.
Logically, that doesn't make sense. So will you be able to crank DOWN the visuals and settings? Wouldn't that make the minimum requirements far lower than what they are?
I think the most likely scenario is that this is a straight-up, cut-and-dry port of the PS360 game, by Ubisoft, with little to no enhancements. And an unoptimized one, at that, judging by the system requirements.
I highly doubt that any desktop PC configuration, even the highest-end one, is capable of "emulating" a 360 game. That simply wouldn't be technically possible at this point in time, PCs haven't advanced to even close to that level yet.
Over the years, console game developers have developed special tricks and workarounds to the RAM limitations of modern-day consoles. These include streaming data dynamically off the disc and from installed hard-drive cache as needed, and maybe a few more loading points/chokepoints.
This game proves that the 512mb RAM limitation of consoles is not quite comparable or equivalent to what 512mb on the PC would be. Two completely different developmental platforms.
nicholascage24: Are you sure you're not overhyping up Crysis's graphics a little bit in terms of technical strain/fidelity? Like most PC fans seem to be doing? Maybe the two games are closer than you or other PC defenders would make it out to be; these system requirements would make it appear appear as such.
Every other FPS, even KZ2, just got PWNED fierce by this game.
Lol, you can render those kinds of map sizes with almost any modern engine. It's just a matter of whether or not the CPU/memory can handle the load. Engines aren't inherently limited in their abilities to render large maps, there's no artificial ceiling in place. Only the bottleneck of processing power.
Has anyone figured out where these screens came from yet? Are they official, from Crytek's next game (which is definitely NOT Crysis 2, btw), or are they just from some user-created map?
White the story mode might be short, but the fun and addictive multiplayer makes up for it in countless hours of gameplay. According to my account, I've logged around 3 days of total play, which is like, what, 72 hours total play time?
Plus, you really should replay the game over again in harder difficulty levels. Try getting through the game in Veteran, NO ONE will complain that it's a short game then.
How is WOW dominating the PC industry a good thing? All it means is basically one company, Blizzard, totally monopolizing the PC market and cannibalizing other developers. What this basically results in is the warding off other developers from making games for the platform, and thus less and less variety of high-quality games.
Would people just quit knocking on Killzone 2 for having doctored screens? The real, in-game shot looks just like the touched-up one; except they color-corrected it a little. Truth be told, color correction and color grading doesn't even really affect performance. They can get the final game to look like the "doctored screen" easily (as far as color goes).
I've seen far worse examples of doctored, touched-up screenshots, especially in the case of Ubisoft.
I don't think this is Crysis 2, but rather, it could be the oft-rumoured secret Crytek PS3 project that uses the Cryengine 2. Crytek has stated on numerous occasions that it would reveal its secret console game at the beginning of 2008.
Source: http://www.incrysis.com/ind...
Right, because people have nothing better to do but to make up stories against videogames all day.
By the looks of it, you and the puppy-choking asshole are of the same ilk. Idiot.
Not so much online gameplay, as much as the game could've been longer. About 12 hours instead of 8 hours would've made the $60 price tag a lot easier to swallow.
Yeah, let's all sue eBay! According to their logic, people selling used stuff for the benefit of others is harmful to the economy and industry. So eBay should be the primary target for every company out there, right? Right?
How are Brutal Legend before it's announced, Kane & Lynch 2 before the sales figures came out, and Resistance 2 starting in Iceland startlingly obvious?
More than ever? More than ever my ass. Idealistic PC fanboys always act like the future is bright for PC gaming. But maybe the reality is that it's going to continue its current downward trend for a long time (as long as consoles continue to thrive, which is going to be a long time).
Are people really that racist in so many parts of the country? I may have a slightly polly-anna perception myself; I live in the Bay Area and I don't hear the n-word or any such bullsh*t thrown around all the time. I'm an Asian man, but I've never personally been knocked for my race. At least not that I know of. Maybe all this goes on behind the curtains?
I was honestly slightly surprised when I heard that Dog the Bounty Hunter threw the n-word around, or that white people in a...
Lol @ "multi-core RSX." At least get your PS3 techno-babble hype right. I think you forgot to mention the PS3's "Blast Processing 2.0" capabilities also.