Music, movies, and cell phones don't generally have a history of encouraging addiction, and being time consuming to the point of inhibiting productivity. Videogames do.
You would have had a point if you mentioned videogames in the same vein as things like crack, weed, booze, or the internet.
I actually think there is some truth to that statement. Videogames are time burners, and if you immoderately and addictively play videogames all day long, then you're just wasting away your own life and time, and deferring your own motivation for other more important/responsible things.
Hey, I love videogames myself, but I (try to) enjoy them in moderation. Most people don't, which leads them to epitomize the image of the underachieving couch potato playing games and doing nothin...
I think it's a cool idea that this is the original Edward Carnby from the first Alone in the Dark game from 15 years ago, but thinking back on that old PC title, a thought occurred to me about the state of so-called "scary" games of recent times.
When will developers realize that darkness doesn't equate to scary? No game has really quite managed to recapture the tense and disturbing atmosphere of the original Alone in the Dark for me from way back in 1992. That game was...
For clarification, this is not a PS3 issue, it's a TV issue. This TV would have the same exact problem on a 360 or a Wii.
No, what you're talking about is LCD ghosting. This is the motion blur effect that's caused by what you're referring to, the pixels or mirrors that constitute the screen not changing fast enough, and this is typically what the manufacturers rate in the specifications for a TV (e.g. 4 ms, 8 ms, 16 ms...).
This "LCD ghosting" has NOTHING to do with the video signal delay that actually messes up your gameplay performance. The lag or delay that this article is referring to...
Many HDTVs, especially LCDs and DLPs, out there are afflicted with this issue. It's because certain TVs are slower at processing the video signal than others, and this is what causes the noticeable delay between your button presses and the action occurring on the screen. More TV manufacturers definitely need to be made aware of this issue, and I believe they will, eventually, as videogames continue to become more and more a part of mainstream entertainment culture. But, we still need to do ou...
360 hardware reliability is a joke right now. I refuse to buy one until all the kinks have been worked out and the defect rate has stabilized to industry standards.
I'm amazed anyone can endure and tolerate this issue and still call themselves 360 fanboys/supporters. How can one support a company that consistently peddles to him a defective product?
Actually, it's the unique and deep gameplay of Far Cry 2 that intrigues me the most, not the graphics. No offense to KZ2 or R2, as I am looking forward to those two as well, but their gameplay looks like simple, arcade shoot-em-ups in comparison.
I definitely empathize with those working within Bioware, and even the industry in general. I guess a question right now is, how prevalent are such crappy work demands and environments in the game industry? From the sound of it, it doesn't appear as though Bioware's the only company with questionable employee treatment.
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Answer: Not everyone has a gaming PC. Therefore, a PS3 version is a worthy alternative.
They can spin it as much as they want, but even if the true failure rate is higher, the 16% figure still looks bad.
He actually says most console and PC games have no depth, even the so-called "hardcore" ones.
I really doubt this is true and it's most likely a made-up rumor. This has never been a trend for previous PS3-vs-360 software sales. The 360, with its larger install base, has always fared better with multiplatform titles.
That's just embarrassing and unprofessional.
Jesus Christ, are TVs even that expensive nowadays? Why not just put aside a portion of the paycheck for a couple months rather than wholly giving up sex for that amount of time?
Rather conservative statement for promoting an upcoming game this time around, isn't it?
As long as the game is good, I don't care what platform it originated development on.
512 mb of total RAM is where the limitations rears their head. That memory restriction right there is one technical disparity that will inevitably lead to at least some loss in quality in the porting process, particularly in the area of texture resolution. There's not much that can be done about that.
It's not so much a power issue as it is a memory constraint one.
Um, Final Fantasy? Ico and SotC? MGS to a lesser degree? And many other Japanese titles? Japanese games have been emotionally evocative for DECADES. The Chrono Trigger, Lunar, and FF games still stick in my memory to this day.
I do agree that the vast majority of Western-developed titles are still severely lacking in terms of narrative and emotional substance, but I think this would change if more developers started to take games as a serious and legitimate art form in the same v...