Well, Yoshizawa certainly has guts, I'll give him that.
If you have more powerful hardware, you should be doing things that the last consoles couldn't do and that doesn't mean making the AI of fish in the water slightly more dynamic. The public doesn't know what to expect from these consoles at the moment since they're so new, so now's the time to take a risk and do something unheard of.
There's nothing that promotes buyer's regret more than getting a new console and seeing games on it that could've...
"The game was irritatingly rife with bugs – prone to sound hiccups and all out crashing – and the framerate sometimes chugged something chronic. It’s likely that poor emulation was the culprit here; it’s not like the DS isn’t capable of seamlessly running games from the 16-bit era."
I'm all for a Vita Sonic game, but Classic Collection on DS was not poor emulation. Sonic Genesis on GBA was poor emulation. Classic Collection was amazing.
I think ...
To be honest, it looks more like Call of Duty than I'd have liked. Still curious to play it, though. I want to see more uses of the parkour movement element. That's what got my attention in the first place.
Forbes needs to fact-check and proofread their stuff, because there's no such thing as "Playstation Next."
Infamous is too action-based to work as an MMO. As a competitive multiplayer action game, maybe (a BIG maybe), but not an MMO. It'd really suck running around the overworld then getting Precision Attacked by someone so far away you can't even see.
It'd be very hard to make that idea work.
I'm not even gonna address the whole "Nintendo going software only" deal, because we all know that won't happen, but Microsoft? I mean...Microsoft?
Microsoft and Nintendo are not compatible at all. They are on completely different sides of the spectrum. The fundamentals that drive Microsoft's business decisions on Xbox are nowhere near Nintendo's.
If that happened, Nintendo wouldn't be Nintendo anymore. Microsoft would ruin them....
Yeah, last gen. It was a generation where the business side really started to show its face. A lot of those problems have corporate origins; publishers were starting to look for every way to earn revenue from a game, including releasing incomplete games and charging players for something as fundamental as ending DLC.
It was pretty bad.
The Walking Dead had no real morality system and that's why it was so good. You had to make internal judgments and you couldn't predict the outcome so easily. It was tough to know how the story would pan out based on your actions, but you had to demonstrate decision-making either way, a bit part of ethics.
This is really cool and it shows that games have practicality outside of the entertainment field.
"we simply can’t save it if we have no reason to."
This is the worst kind of attitude, one that makes an already exaggerated article into just terrible logic.
Call nostalgia all you want, but we have a big reason to keep Nintendo in the fold: it's called amazing games. You can't say that for every developer these days. Also, funny how we're still forced to deal with a bunch of other concepts that have no place or reason in gaming...like ...
I would be very surprised if Pac-man wasn't an unlockable character. I mean...Namco's making the Wii U one.
I think people would've given it a better shot if it just stayed Dinosaur Planet instead of having the Starfox logo slapped on it.
"Many core gamers would like to play Mario, Zelda or Donkey Kong games but they don’t want to buy a Nintendo system to play them."
Then why do so many other people bash Nintendo for rehashing Zelda and Mario so much? They clearly don't like those games. Putting those games on another system won't magically improve them. The concepts and designs behind the games will be the same. Hardware doesn't inherently change game design.
It kinda says a lot about these ideas when they're removed the generation after they're implemented. I definitely liked the secret bases, though; they'd work great with the Street/Spot Pass of the 3DS.
Sony is going to have a lot of people using Playstation Now at launch, which means they need to prepare their infrastructure now.
If SimCity, Diablo III, Battlefield 4, and the PS4/Xbox One launches have taught us anything, it's to be ready when millions of gamers go after the same service all at once.
I think that's what people are saying: be like Microsoft and Sony. And that's a problem.
They want more "mature" games. They want legitimate multi-platform ports. But the lack of innovation in that mainstream market is what is currently hurting the industry. In order to succeed, you need to rely on what has been proven to work. Trying something new is a risk, a risk many companies take but end up shutting down simply because that risk failed financially.
I like saving money too. I don't think anyone can argue against that, hence why the article isn't supporting Rohrer's idea. It says that sales are good and prolong the relevance of the games.
Did you read the article? It actually says that Rohrer is wrong and that sales are good for gaming. Read it before you start passing out dubious honors like that.
To everyone who is pitching Nintendo games on smartphones, please play Sonic or any other platformer on a touch screen. It's terribly unresponsive and slow. Look at the evidence before pushing that on Nintendo's future.
I own a Vita and I agree: the memory cards are a huge obstacle, especially with PS+ Instant Game Collection. There's a lot I want to try, but having to delete and re-download is a real pain.
I want more games on Vita. I'm seeing some exciting indie titles, but we need more than that. Call of Duty should've been the system's killer app, but Declassified was a wreck. It's weird because aside from the garbage rear touch pad, there isn't anything in the ha...