Super Mario 3D World may have had a 3D perspective, but it was designed with the 2D mentality in mind. As fantastic as the levels were, there wasn't room to explore in Super Mario 3D World (there was only one way to complete a level, reaching the flagpole).
I'm still yearning for a 3D platformer like Banjo-Kazooie or DK 64.
To be fair, PS3 didn't get recognized as an indie supportive system until after Xbox 360 did. However, PS3's indie offerings were legitimately good, as opposed to what you saw in the XBLIG section on XBLA.
Oddly enough, the first thing I thought of when I heard that woman in Resogun was the "where did you learn to fly" lady from Cybermorph on Jaguar.
Microsoft, you can't make the Xbox One's hard drive memory locked in tight at 500GB, then let Capcom pull something like this.
Well, the N4G submission update changed, so yeah. Likely a specific bundle.
"Should Mr. Iwata step down? I can't answer that. All I know is I really like the fellow. He's one of the few CEO's in the gaming industry who doesn't nickel and dime gamers, make people buy season passes, lock DLC on the disc, or try to implement DRM into Nintendo's consoles. Satoru Iwata is a man who understands games, coming before as a developer at HAL Laboratory."
You tear Iwata's Nintendo apart in the body, then you end your article wit...
Interesting point you made. Cancelling Wii U games like Smash Brothers...that'd murder their sales, and since consoles take so much time to design, that'd mean at least another couple years before we get Smash Bros/Mario Kart/Bayonetta 2/X, and maybe even DK: Tropical Freeze, even on successor system.
That'd level Nintendo. All the more reason that ending Wii U production entirely seems unlikely.
"Before you read the rest of this article, hold your horses, there’s probably an explanation for this all."
"As I said before, there’s most probably an explanation for this, as the official Nintendo website shows no notice of any end of the production of the Wii U."
"Most probably it’s a mistake."
"we encourage you to take this with a large pinch of salt and consider it mostly a funny Sunday freak for now. M...
The Vita hardware isn't the problem. It's how negligent Sony's been to it, both from a software support standpoint and a marketing standpoint.
Troy Baker was awesome as that talking graffiti can on Regular Show. Anytime I see a character who's voiced by Troy Baker, I think of that.
It's awkward playing The Last of Us, then thinking of that and bursting out laughing.
It certainly had some gameplay flaws, but yes, Sunshine did feel like a fully realized world instead of a bunch of scattered levels.
I usually only watch Let's Plays of games that I really love and/or have completed already. That or games that are so incredibly terrible that you'd rather experience them vicariously instead of actually buying and playing them yourself (like Ride to Hell).
Otherwise, I'd rather try them out myself.
Gears of War was very fun, I'll admit, but you can't deny the fact that the series rarely evolved beyond the original's smartly designed cover combat. That combat was so awesome in the first two Gears of War and even the closing third had some nice moments.
I like the idea of destructibility, but the series' main trilogy is where it hit its stride. Judgment just didn't have enough going for it and it showed that the series was running low on fresh material...
Huh...that's a pretty damn impressive design (though I hoped it'd be blue like the signature formula).
It's a great game. Story/universe/canon changes aside, it plays just as well as DMC 3 did.
Sure, you could buy a third party controller for your phone, but you shouldn't have to. That would make any game more expensive. A game should be able to work fine right out of the box (or digital store), regardless of whether or not you have a controller peripheral or not.
I assume they mean the Wii U; 3DS is doing fine. I would've liked EA to actually put some effort into the Wii U instead of giving it ports of older games at launch, then calling it a day, but everyone expects crappy business practices from EA. I do believe that a good majority of this Wii U situation is in fact Nintendo's fault.
Which means, at the moment, it's up to them to fix it. We'll see what they do next.
Competition is good for the industry. It encourages each company to try to outdo the others, which means consumers reap the benefits. There's plenty of room for three consoles; the last couple gens proved it.
The PS4 and Xbox One have very similar libraries of games, especially right now. If Nintendo is out, expect much of the industry to stagnate dramatically.
It still looks fascinating to me, and I think the modern cyberpunk vigilante espionage element could be a refreshing alternative to the historicism of Assassin's Creed or the futuristic spy feel of Splinter Cell. It's modern, but not moving into the AC sci-fi field.
It's terrible how so many developers think that by making a game bigger, they're magically improving the game. Making a game bigger can lead to a huge amount of problems, specifically the downtime. This is especially problematic in recent open-world games, where there's so much emptiness, that it makes any time between missions dull and uninteresting. By making a game bigger, developers add holes in the patchwork; it just ruins the pacing.
Bigger isn't better....