No. But it is obviously the most effective way to combat lost revenue from used game sales, so it will continue to be a mainstay in gaming. No matter how many used copies of games like COD, Borderlands, or Mass Effect are sold...of which ZERO $$ goes to the devs/publishers...the only way to continue enjoying your experience with those games is through retail DLC. I think Bethesda and Rockstar will finally catch on too, and no longer produce disc-based add-ons...at least not without 1-use ...
...the XBOX got the superior versions of these games the FIRST time they were released, because the PS2 simply couldn't handle them. And, unlike the PS2 versions, are all BC on the 360 already. Nice try though.
...yeah, I was thinking I should write an article on how my wife and I spent well over 500 hours on Oblivion. :D
BTW, for the countless kiddies who obviously didn't bother reading ANY of this article, it's basically pointing out how the sandbox online multiplayer allows for a ton of experimentation with custom games...unlike pretty much any other game you could play. Yes, 700 hours sounds like a lot...but think about all of the idiots that spend waaaaay more than that ...
...that was an invite-only early beta, and this is a public beta, but a beta nonetheless. If you insist on calling it a demo, maybe you should try downloading and playing it in about a week....let me know how that works out for you.
...it simply has to do with the download size, which is well over the limit imposed by MS on XBLA titles. Since it's an HD "remake", it also doesn't qualify as an "XBOX Original". I largely blame EA for this whole debacle, since they published the first game, and didn't support or market it AT ALL...just sent it to die. Then when the 360 launched, they decided not to bother making most of their games BC on the 360 or even to allow it as an XBOX original. ...
...but with TWO big demos released the SAME DAY, you kind of have to expect such a thing. It's the time when people are home from school or work, and are firing up their 360s for downloads and/or online play. The crazy thing is that BOTH of the new demos are from EA ; maybe we should blame them. ;)
If it's published by Activision, I only buy it used....they don't get a PENNY of my $$, which means no DLC.
...no official name either. :o
No. But it is obviously the most effective way to combat lost revenue from used game sales, so it will continue to be a mainstay in gaming. No matter how many used copies of games like COD, Borderlands, or Mass Effect are sold...of which ZERO $$ goes to the devs/publishers...the only way to continue enjoying your experience with those games is through retail DLC. I think Bethesda and Rockstar will finally catch on too, and no longer produce disc-based add-ons...at least not without 1-use ...
...the XBOX got the superior versions of these games the FIRST time they were released, because the PS2 simply couldn't handle them. And, unlike the PS2 versions, are all BC on the 360 already. Nice try though.
...yeah, I was thinking I should write an article on how my wife and I spent well over 500 hours on Oblivion. :D
BTW, for the countless kiddies who obviously didn't bother reading ANY of this article, it's basically pointing out how the sandbox online multiplayer allows for a ton of experimentation with custom games...unlike pretty much any other game you could play. Yes, 700 hours sounds like a lot...but think about all of the idiots that spend waaaaay more than that ...
...that was an invite-only early beta, and this is a public beta, but a beta nonetheless. If you insist on calling it a demo, maybe you should try downloading and playing it in about a week....let me know how that works out for you.
IT'S A BETA!
...Bathyj is old enough (or mature enough) to have a credit card. ;)
...it simply has to do with the download size, which is well over the limit imposed by MS on XBLA titles. Since it's an HD "remake", it also doesn't qualify as an "XBOX Original". I largely blame EA for this whole debacle, since they published the first game, and didn't support or market it AT ALL...just sent it to die. Then when the 360 launched, they decided not to bother making most of their games BC on the 360 or even to allow it as an XBOX original. ...
...with a bogus title designed solely for hits. FAIL.
...you can choose to opt out of ads at any time. I've had ZERO ads on my 360 since day 1. FAIL.
$399.00 USD
...that's the whole point of having a MP beta/demo to begin with. O_-
Don't make it suck...or just let the franchise die in peace. :o
WAKE UP!!! :p
...I love the taste of Sony fantroll tears. A tad bitter....but the sheer volume makes them satisfyingly filling. :)
...this article is full of FAIL.
...this is just Treyarch stating the obvious, while poking fun at Sony/PSN. Next, they'll release a patch that pops up "No cross-game chat either". :D
...but with TWO big demos released the SAME DAY, you kind of have to expect such a thing. It's the time when people are home from school or work, and are firing up their 360s for downloads and/or online play. The crazy thing is that BOTH of the new demos are from EA ; maybe we should blame them. ;)
...epitomizes the PS3 fanboy mentality....so pathetic.