Yes!It will work on 120hz TVs.
Good thing about UE3 is that its very optimized for PC...I mean,you can have middle to high range GPU and moderate CPU and you will max any UE3 game at 1920x1080 without a problem...
What is exactly purpose of this comparison??
Great stuff! :)
Oh my...thats on 360? 0_0'
Game looks sicker and sicker as time goes by...
WTF???Why is RDR on the list?You are joking right?I mean,GOW III deserves top spot but right behind it there should be RDR,its marvel.
Meh...
Agreed.MMO?Hell NAAAW maaan!Hack and Slash,action adventure or RPG for 360?Hell yea!
Yea Im sure they do,same like they did with AW :S
You guys are paranoid fanboys,thats new sort...
Im just sayin what i see from DIRECT FEED SHOTS.Something you will look on TV.I said it for Alan Wake and i say it now,it does not look great.
You know Im not really stupid.I know what good game looks like when i see one( Crysis,UC2,GOW III) but GT5,while looking ok,its not great looking game,its really not.You guys can post me thousands of bullshots that they have released but i have direct feed shots from 3 different sites that clearly say-meh!
Sure you are not slave but when you take average of 100 good reviews its actually very accurate representative of the game you will play.Though some can be overrated...I dont know about GT5.We should wait for more reviews,i just said that graphics look ASS.And they do.NFS really looks crazy with its 5km view distance :D
GT5 in whole honestly LOOKS quite average.All those screens they gave were not NEARLY the representative of real game.Now with direct feed shots it clearly looks meh.
I mean.You dont say this for great looking game...
"Sure, stick them in photo mode and ogle the hi-res versions and they're gorgeous, but on track and in motion they're surprisingly prone to jaggedy shadows, lumpy edges and blurry textures. The cars in NFS Hot Pursuit look better, go better and cr...
Wow...3TFLOPS...
This is extra old article...
RDR deserves a lot of awards.Its simply breathtaking game.
MLAA algorithm takes 4ms accros 5 spus in parallel.Note that that does not mean every spu takes apx.0.9ms because its in parallel,every one of those 5 takes 4 ms hit which is about 13% of spu time.My note about 20% was wrong,i thought 13%...
Yea...that depends if they have cpu cycles to spare...that is 20% of spu time which I doubt somehow since this is open world game with hundreds of a.i around you...huge draw distance and lots geometry to render.Its surprising that they even added SSAO.
While i do share somewhat similar opinion it has to be said that EA has been dick riding Sony quite obviously lately.