Agreed!
Has anyone seen their tech papers on PS3?What they are doing on it?Lighting,deferred shading(only guys doing it on SPUs),MLAA and occlusion culling.Whats the problem?Is KZ3 or UC3 as interactive as BF3 is?Nope.Is there as many explosions,destruction and overall mayham in MP?Nope.So shut up,because alot of people worked extremely hard just to bring you the game that is DX11,next gen PC pusher,on your console thats 5 years old.
MLAA is confirmed.
You mean console rendering DX11 features at 1080p with SRAA or 16xMSAA included?HIGHLY doubt that :P
It will proly look very very alike,only in much lower res and frame rate.
Because AA in UE3 games makes little sense.The fact that Gears 3 is less jagged than its predecessors who use 2xMSAA tells you something.Problem is that their AA(because rendering pipeline flaw) is applied before whole geometry pass,thus alot of edges don't get AA at all.It will be interesting to see if Epic uses some kind of post process AA in the end.
Its streaming "bug".That seems to happen alot in this game.Its based on UE2.
Oh,and this must be by far the worst thing I have seen on consoles in last 3 years.
Yea,I think a year ago they said native 720p.Its actually pretty amazing that they are demoing and showing game on 360/PS3.Game that alot of press thinks its best looking game out there,is 60fps and at the same time its showed on consoles everywhere.Gamespot thought it was PC footage when they demoed it.Man...Carmack is genius...
Oh my,oh my...2% less pixels on screen(there will be black strips so it won't be upscaled an blurry),what a joke Dice is.What a joke.
And all that at mighty 60fps...
He is not a chief of technical director of any console manufacturer(or GPU one for that matter) but he is the man Ati and Nvidia ask when they are thinking about new architectures.
Man...they surely brought their A game on this one.16 cars,image based lighting,more polygons and better shaders.Good job T10!In just two years...
Actually I think that PD played Forza 3 at E3(and vica versa).Even writing some notes on papers...
I think this is a bit childish.Both games are in their late phases so nothing can be changed.No ideas would be stolen,just let the man play the game,however he is,this was a bit childish.
Is this a joke?Taking Risen as an example?The game made by guys who are most likely worst at optimizing their games.I played all Ghotic games on my PC and they ran like **** every time.It naturally it won't work on 360...They are small company,they make game on PC and than quickly port it on consoles.
Is 360 showing its age?Well,I have seen Gears 3 and Forza 4 and they seem to look ALOT better than their predecessors.Especially forza 4,b roll trailer showed some gamepla...
You guys seriously have trouble reading...
It says that ONLY part running at 60fps is Ferrari part(one that is actual gameplay) and that the others run at 30fps(because those are garage or replay footages,with 4xMSAA enabled like in previous title).
Well...I dunno why are people even making big fuss about it?I mean,yea,it was announced as exclusive but they probably have to make GTA V first,and with so much time in development for Agent those 20 mil wasn't close to enough...Plus,they showed NOTHING from Agent so its not such a big deal...
You dont want to "ignore" 60+ mil user base(once its released).It was expected...
Hooolyy s***!This looked beautiful...
Tomb Raider actually looks very impressive!
Good looking game is good looking.
DAMN!They have awesome studio!
Well,we will see if 360 is worn out with BF3(according to some new tweets from Cristina Coffin they are exactly the same,running at exactly the same res).Anyway,people HUGELY underestimated Xenos gpu.Unified shaders in closed box gave 360 ALOT of headroom.PS3 is definitely more powerful,but 360 is definitely much more efficient and thats why 360 version of BF3 will look very similar,and they are pushing both of them to their limits.