You never get that with GTA teaser trailers.
You will come back to sanity after you see GTA trailer just days before you release your game. Sanity welcomes you :)
Yea FB2 features alot of screen tearing. I don't see major difference, only 360 running at native 720p and PS3 having black borders on top and bottom(704p).
fake fake fake fake etc.
Ju, hate to break it to you but you are spouting crap. The reason why lens flare had less precision on 360 is because they used different HDR store format. Crytek used the same one, but they actually done some tricks to remove that drawback, you can check it out in this presentation.
http://www.crytek.com/cryen...
OT, great work from DICE on all p...
Wow...beautiful art and music.
Yea, they are going to spend 100 million dollars on game just to release it on next gen consoles that won't have user base of 10 mil combined. They sold 22.5 mil GTAIV and it was released 3 years ago, now, with HD twins having ~110 million user base they are going to sell shitload of it.
Watch the news going above 1000 in one hour. And Patcher said GTA V wasn't going to be relevant? SMFH, what an idiot. The whole internet is talking about a GTAV art work. Just artwork and sites are about to start crashing. LOL
DF will say it as it is, PS3 bloom is of lower precision. Look it up at Beydond3d, they are having a argument there. Both versions have HDR.
It has already been leaked on all platforms, plus alot of people got it early. Same with every game, just avoid the spoilers :)
WTF? Thats 360? Damn...FB2 is a beast. Best looking FPS on consoles from what I've seen so far.
Both consoles HAVE AF, do you know how crappy would textures, half feet from you look like if there was no AF?
And for the last time...BOTH VERSIONS have(infact ALL of them) TILLED BASED DEFERRED SHADING, but PS3 uses SPUs to do it, PC uses GPU with DX11 api and 360 uses Xenos(GPU). Lighting(number of lightsources) should be the same on all platforms, but consoles won't have dynamic global illumination and higher precision HDR.
No prob. You could edit news and embed all videos :)
What are you saying? What elements? I really don't understand you. There are two sides of engine, technical and tool set. Halo engine is surely nothing to brag about in technical sense, it probably has good tools and their artists are used to work with it, thats why they are keeping it, not because it gives "special feel". Same thing with IW.
And what is Reach doing that CE3 couldn't do?Whats point of changing the tech?Same reason why people want IW to drop MW3 engine. Reach engine is modified Halo 2 engine btw, Cryengine 3 shits all over it.
They should just license Cryengine 3 and get it over with :)
Both versions have tiled based deferred shading, its called "spu based" because its done on SPU, not GPU. Results are the same.
That would explain jets they shown, I think that was on purpose. Good to hear non the less.